Hand holding and spoonfeeding

chillv

9-Volt must be my video game counterpart.
If you don't know what either of these are, let me explain. Hand holding is when a game is very linient on the player or tries excessively hard to make sure the player knows everything. Examples of handholding are forced tutorials, the Super Guide, characters giving you captain obvious information etc. Spoonfeeding is when a game gives a player an excessive amount of content right from the get go or very easily.

Now, I was exposed to both of these at a very young age so I am basically spoiled by them meaning that I am going to be talking in favor of them.

Well, handholding doesn't bother me at all. Especially if it's just short dialogue that can be skipped very easily. Stuff like the Super Guide I don't have a problem with at all. In my opinion, it prevents unnecessary frustration if a player just isn't enjoying the challenge of a certain level or just wants to get it over with. Also, they stuff like the Super Guide are completely optional. In fact, I don't see why people are having a problem with the fact that "other people", especially kids, are playing the game certain way they aren't (using the super guide). If those kids are having fun playing through the game because they can do something about a difficult level instead of throwing tandrums because they can't beat a level (like I did as a little), shouldn't you be happy? Would you rather those kids be crying and screaming because they can't beat a level and can't do anything about it?

As for spoonfeeeding, most games don't really do this. However, I don't really like when games simply do the opposite and basically lock away everything from you if it really doesn't need to, especially if they make you do ridiculous tasks to unlock something so simple. People can say that it makes a game last longer and makes you feel like you earned something, but it just seems like a cheap way to extend replay value and just a chore to begin with.
 
I know that some games that spoonfeed, I can, so to speak, "refuse the spoon", but zi hate how the temptation is there, and I hate that feeling.
 
difficultly of a game does not affect my enjoyment of it whatsoever

I find some "easy games" fun and I find some "hard games"
 
I think all tutorials should be skippable, so that'd get rid of the forced ones
 
Using guide from zelda dungeon on Majora's Mask all times. This game is confusing and fun at same time. I just beaten this game 3 hours ago for first time.
 
sometimes they are helpful, mainly for learning the basic controls of the games, and then later on in case you get stuck/confused
 
I understand the idea of handholding, however sometimes I find it goes out of hand, if you know what I mean.

EDIT: Whoa, just found the accidental pun.
 
I'm not a fan of the Super Guide. I think it's just kinda cheap.
 
Baby Luigi said:
I'm not a fan of the Super Guide. I think it's just kinda cheap.

Would you judge me if I said that I used the Super Guide to play through most of New Super Mario Bros. Wii, including the last level and I used the Shiny Tanuki Suit for a level in 3D Land?
 
chillv said:
Baby Luigi said:
I'm not a fan of the Super Guide. I think it's just kinda cheap.

Would you judge me if I said that I used the Super Guide to play through most of New Super Mario Bros. Wii, including the last level and I used the Shiny Tanuki Suit for a level in 3D Land?

No. I'm not that much of a judgmental person (at least I think I'm not). It's your choice to play with the Super Guide. It's just my personal opinion on it; don't take it personally.
 
Starfox Adventures is a game that you could beat in less than a week because it's very easy to figure stuff out. There's an option in the pause screen that gives you mostly obvious hints on what to do next
 
dont really care for super guide

dont like playing on easy either

but there plenty of ways to simply bypass or ignore it anyway, so i dont care when it all comes down to it.