What are the "gamers" like in your school?

there's the pretentious cod+minecraft snobs who think they are just Hi-larious, the nintendo people (which is a surprising amount), the people who refuse to believe that sony is japanese after saying all japanese are retarded and gay (which are luckily only 2 people), the steam/nintendo people, and one xbox gamer who believes that xbox one is the second coming of jesus.
 
DragonFreak said:
^I find that incredibly awesome, that I can't believe it. At all.

Ema Skye said:
Off the top of my head:

- Battlefield fans
- Assassin's Creed fans who hated 3 and are unsure whether to get 4
- DotA 2 or LoL fans (never both... and the arguments never end)
- Some pretentious people who only play Indie games
- Lots of Pokemon / 3DSes, but not so much Nintendo fans in general
- Dark Souls fans
- GTA fans
- Universal distaste for CoD

Probably others that I can't think of. It's pretty varied and thank goodness everyone hates CoD.
I would love the people at your school. Needs less GTA though.
Eh, GTA is fine, I'm just annoyed of the success V got using classical, sleazy marketing techniques.

And studying game design makes you basically hate the majority of the mainstream game industry, including CoDs, publishers and all that jazz.
 
Mainly COD and other first-person shooters, but I've seen some some people bring in their 3DS with Pokemon X/Y and one of my good mates is a Nintendo fan.
 
The actual 'gamers' at my school like CoD and Minecraft and all that, but they also like Nintendo a lot. I feel like it's not gamers that 'hate' Nintendo and other such companies anymore, it's those annoying people that only care about sports and whatnot.
 
DragonFreak said:
What does studying game design make you love more?
You grow more appreciative of the work people do. It's very easy to forget that games are made by people and that many of them devote their lives to their work - often under really poor conditions - and often get nothing in return. It's amplified in places like Melbourne where we have a booming independent scene but no big publisher games at all, so you end up meeting individuals who are really dedicated to their work and they all have really cool stories about their experiences and things.

That's probably what is best, and I likely wouldn't have known about it had I not started my course, mainly because sadly the independent games scene is only really known to the independent games scene because mainly because those people actively seek it out. Nobody else knows about it because they're never told, and it is really sad.
 
Ema Skye said:
DragonFreak said:
What does studying game design make you love more?
You grow more appreciative of the work people do. It's very easy to forget that games are made by people and that many of them devote their lives to their work - often under really poor conditions - and often get nothing in return. It's amplified in places like Melbourne where we have a booming independent scene but no big publisher games at all, so you end up meeting individuals who are really dedicated to their work and they all have really cool stories about their experiences and things.

That's probably what is best, and I likely wouldn't have known about it had I not started my course, mainly because sadly the independent games scene is only really known to the independent games scene because mainly because those people actively seek it out. Nobody else knows about it because they're never told, and it is really sad.

Game developers work in poor conditions? I thought they're seated most of the time, and their attire is casual (shorts, t-shirts, sandals). The environment seems laid back. It's unfortunate that independent game developers don't have the money to mass advertise their games, so they will remain a quirk of the games rather than mainstream.
 
Mario Party X said:
Ema Skye said:
DragonFreak said:
What does studying game design make you love more?
You grow more appreciative of the work people do. It's very easy to forget that games are made by people and that many of them devote their lives to their work - often under really poor conditions - and often get nothing in return. It's amplified in places like Melbourne where we have a booming independent scene but no big publisher games at all, so you end up meeting individuals who are really dedicated to their work and they all have really cool stories about their experiences and things.

That's probably what is best, and I likely wouldn't have known about it had I not started my course, mainly because sadly the independent games scene is only really known to the independent games scene because mainly because those people actively seek it out. Nobody else knows about it because they're never told, and it is really sad.

Game developers work in poor conditions? I thought they're seated most of the time, and their attire is casual (shorts, t-shirts, sandals). The environment seems laid back. It's unfortunate that independent game developers don't have the money to mass advertise their games, so they will remain a quirk of the games rather than mainstream.
Well, sitting down and wearing casual attire doesn't really have anything to do with creating