Replying to another topic, but in a more relevant thread:
Crackin355 said:
It is legitimate as in they put it in because they wanted it to be a game mechanic. Wavedashing was noticed during development but not really cared about so it was left there. L-cancelling was intended to be there by the developers. I don't know why they added it but they did, that's how it is and it's a large part of competitive melee. Basically, Project M was made by competitive melee fans for competitive melee fans. L-cancelling is a large part of melee, remove it and you remove a large part of the game mechanics you are trying to replicate. That is counter-productive to what they wanted to create.
So what? Making L-canceling automatic won't destroy the competitive base nor won't it heavily alter gameplay. And no, they're not trying to replicate Melee exactly. They're taking the best from both Smash 64 and Melee while even tweaking mechanics to make it even better than the two. Nevertheless they're trying to introduce totally unnecessary mechanics to make it "more competitive", or they're removing more helpful mechanics. L-canceling just adds an additional layer of complexity that newer fighters may not notice, so I'm not digging it.
Crackin355 said:
I think I saw something on the smashbros reddit today by M2K explaining to a lot of people that Fox/Falco are not the best, they just have the most experience and knowledge behind them because they are made to be incredibly similar to their Melee versions while other characters do not have this kind of advantage for now. A character with 12 years of knowledge you can find and learn compared to one with a year at most will have a difference in their ability. Falco is a lot like he was in Melee, a fox clone. Project M is intended to be very similar to Melee on purpose, because that is exactly its purpose. The game draws in melee players because it caters to them and they'd be pissed if their favourite character was changed because he was called a 'clone' when the characters have their differences, no matter how large or small they may be.
Reverting Falco to a Fox clone isn't the right way to go. The modders should've just built on Falco's moveset to make it like what-if-this-Falco-was-in-Melee rather than being all uptight and "competitive". Project M is supposed to be very similar to Melee, yes, but Melee is a far-from perfect game as well. The modders have significantly buffed Kirby, making his stone attack behave much more differently, and his Hammer attack behaves as in Brawl. Mario is a mixture of himself and Dr. Mario, although Mario's down-b behaves differently than in Melee. Mr. Game & Watch may have gotten an overall nerf.
Crackin355 said:
Dumbed down stages rely heavily on skill rather than luck, so of course their going to add more. I mean, it was made to be competitive (there's that word again, I wonder why I use it so much?) on purpose.
Not even Melee has this much bland stages, Battlefield clones. They may be more "skill-based", but it can't do anything to deter my disgust for those stages. Green Hill Zone, Spear Pillar, 75m, Mario Bros., Rumble Falls, and Hanenbow are bad stages, though, so I don't care if they get turned into Battlefield with a skin. They should've toned down the stage hazards, because it was the strength of those things that are ridiculous. Remember, Melee has both a competitive and casual appeal, giving it overall broad appeal. I'm probably a step above casual players, but I'm not a competitive player either.
Crackin355 said:
tl;dr: Project M is a more balanced Melee with more content with competitive melee as its focus. It was made to be competitive and so it has a lot of elements and additions to further that intention. 'that's stupid' is just your opinion anyway
Adding L-canceling does not make it more competitive. Neither does removing buffering. Balancing characters is competitive. So is removing tripping. Reverting Luigified characters to their clones isn't competitive. It just means people can't adapt to their mains.
What's also contributing to my beef is how the mod prides itself to be the "proper" sequel to Melee. ... I know Brawl has a bad competitive base (and Mario sucks in that game), but don't outright diss it or its players like that. Some people behind the mod also have a poisonous attitude. Call it irrational, but it doesn't help with my view on the game. I do appreciate the heavy amount of effort it takes in the game; it's amazing; it's not the god mod, though. Not by far.