Should I use Pair Up in Awakening

NSY

Celestial Guide
This question bugs me, should I use pair up in battle or not.
 
yes
 
if on normal, you don't need to
if you want a challenge, play without because pair up is a bad concept and i don't know why IS came up with it anyway.
 
it's very helpful but BUROKEN as shit.
i prefer the old system of stat boosting and affinities.
 
Ultraluigi said:
if you want a challenge, play without because pair up is a bad concept and i don't know why IS came up with it anyway.

i love it when archers and the like swarm my pegasus knights

it's not like pairing up would give them a fighting chance or protect them or anything
 
Kellam said:
Ultraluigi said:
if you want a challenge, play without because pair up is a bad concept and i don't know why IS came up with it anyway.

i love it when archers and the like swarm my pegasus knights

it's not like pairing up would give them a fighting chance or protect them or anything
i meant, it doesn't work as a good mechanic. sure it helps you a lot, but it's just too powerful, especially combined with dual strike/dual guard.
in terms of usefulness it's probably the best in the series, but i'd prefer to actually think instead of charging ahead mindlessly.
 
If I use it though I get less tacks each turn.
 
nsymon said:
If I use it though I get less tacks each turn.
You do, but it will be worth it as dual strike/defend is incredibly useful.
There is one level I really reccomend NOT pairing up though unless you are a galeforce junkie
That being the Tiki side story
 
nsymon said:
If I use it though I get less tacks each turn.

pairing up is still waaaay better in the long run (as long as you pair up characters that can support, that is)

Phantom L said:
There is one level I really reccomend NOT pairing up though unless you are a galeforce junkie
That being the Tiki side story

how many units are you allowed on that one?