NSY said:
LGM, Super Mario Galaxy 2 did have some original ideas and some changes, yeah it was a bit to similar but it was still enjoyable and feels like a game not an expansion pack.
It does NOT compare to the other 80% of the reused concepts in the game. For example, they literally freaking ported some levels from the first Super Mario Galaxy and made them their own world. Then, they TOOK concepts the first game had (fire/ice meeting, ball rolling through purple coins, boss fights such as Rollodillo and Peewee Piranha where you smack them in the ass just like the Dino Piranhas, etc.) and basically reskinned it. Finally, they had good concepts but fail to expand on it (Melty Monster being the biggest offender, where only ONE level actually took place in lava). I'd like to give the power-ups a good mention: Yoshi is constantly advertised as a major player in the boxart and other advertisements yet he RARELY appears in the game, the Cloud Flower is abused, and the Ice Flower and the Red Star could have been expanded on, but the developers had the need to take away both items for absolutely no reason at all. The Green Stars were tedious at best, especially with the freaking annoying alarm siren that pops up every single damn time you play a level and causes your ears to bleed.
Oh yes, Super Mario Galaxy 2 did had quite some great concepts that were well executed. I loved Beat Block Galaxy, Space Storm Galaxy, Throwback Galaxy, and maybe some other levels that I enjoyed. The music, as in any Super Mario Galaxy, is excellent, and visuals, though not the best the Wii has to offer (light years from it, actually) is pleasing, but only when you don't zoom up and see all the hideous, oatmeally sprite plants such as the leaves and flowers, not to mention certain character models.
Ok, I've been in much more detail than I liked, but to sum it up, the game in itself doesn't live up to the critic's claims. No way.