Mario Kart 8 / Mario Kart 8 Deluxe

Re: Mario Kart 8

SKmarioman said:
On the bright side I love how Tanooki Mario's delivery of "Mama Mia-a-a-a!" is similar to how it was in Double Dash.
Wait, he has new voices?!? :fancy:

R.O.B. said:
Or to reretro something, DK Mountain, but the volcano nearby erupted, and it's covered with lava, and it's night.

oh my god that would be amazing
It's too creative for them do it. :P
 
Re: Mario Kart 8

Dr. Mario said:
SKmarioman said:
On the bright side I love how Tanooki Mario's delivery of "Mama Mia-a-a-a!" is similar to how it was in Double Dash.
Wait, he has new voices?!? :fancy:

Did you watch that video?

 
Re: Mario Kart 8

It was really painful watching more and more Yoshis for several seconds straight.
 
Re: Mario Kart 8

It's worth it to see Tanooki Mario though

But most importantly, that awesome jeep

but my eyes are already gouged out by spoons from watching the Yoshis



You know what's also great about this track? NO WATER, GLIDING, AND ANTI-GRAVITY sections (except for a shortcut you can't access like 50% of the time). You know what other track I despise has barely of those features? Yoshi ---ing Valley.
 
Re: Mario Kart 8

I mean really how much would it take to add a gliding ramp somewhere or make the "back" portion have antigrav on the walls

Sometimes I feel like Nintendo isn't using enough creativity

I can think of a sensible way to add anti-gravity to every retro track in the game, yet only 7 retro tracks actually have it
 
Re: Mario Kart 8

R.O.B. said:
I mean really how much would it take to add a gliding ramp somewhere or make the "back" portion have antigrav on the walls

Sometimes I feel like Nintendo isn't using enough creativity

I can think of a sensible way to add anti-gravity to every retro track in the game, yet only 7 retro tracks actually have it
It isn't always necessary to add anti-gravity. Shoehorning it into everything just because it's the new mechanic doesn't always end well, most tracks are perfectly good without it.
 
Re: Mario Kart 8

Maki Nishikino said:
R.O.B. said:
I mean really how much would it take to add a gliding ramp somewhere or make the "back" portion have antigrav on the walls

Sometimes I feel like Nintendo isn't using enough creativity

I can think of a sensible way to add anti-gravity to every retro track in the game, yet only 7 retro tracks actually have it
It isn't always necessary to add anti-gravity. Shoehorning it into everything just because it's the new mechanic doesn't always end well, most tracks are perfectly good without it.

Not saying I don't agree, but I feel that if they want to bring interesting tracks in, they should do ones that would make sense to use anti-gravity or even the mechanics that 7 introduced instead of being one of the flattest GCN tracks there are where little is changed. Like, even if they brought back Yoshi Falls, they could have had reasoning to put in anti-gravity and made it good, but I dunno, it just felt like if they retro'd an already retro'd course, they could have done a better pick for it.
 
Re: Mario Kart 8

It's probably just to coincide with the colored Yoshi's + Egg Cup, what better track to represent Yoshi than one that looks just like Yoshi?
 
Re: Mario Kart 8

I had an idea. If they ever re-re-made Baby Park, they could turn it sideways, and have it be entirely anti-gravity. It would make it even more hectic what with the speed boosts for running into people.