Mario Kart 8 / Mario Kart 8 Deluxe

Re: Mario Kart 8

FYI, I can beat Mirror Mode in Dario Dart Mubble Cash in my sleep.
 
Re: Mario Kart 8

Snawfulthemerry25 said:
I didn't find unlocking Petey and King Boo too hard, just tedious. Can't speak for Rosalina since I had a Galaxy save file.
I didn't when I unlocked her. It was slightly tedious, but definitely not tough.
 
Re: Mario Kart 8

The Meta Knight Before Christmas said:
You mean if you don't get blue shelled right before the finish line?

which doesn't happen often at all???

seriously, people think it happens as often as you receiving a banana for an item
 
Re: Mario Kart 8

Baby Luigi said:
The Meta Knight Before Christmas said:
You mean if you don't get blue shelled right before the finish line?

which doesn't happen often at all???

seriously, people think it happens as often as you receiving a banana for an item
Well in my experience that frequency isn't too off.
 
Re: Mario Kart 8

Snawfulthemerry25 said:
Baby Luigi said:
The Meta Knight Before Christmas said:
You mean if you don't get blue shelled right before the finish line?

which doesn't happen often at all???

seriously, people think it happens as often as you receiving a banana for an item
Well in my experience that frequency isn't too off.

it's not

consider moments where it didn't happen to you to moments where it actually did

most of the time, the race is in your favor compared to the less frequent ones.
 
Re: Mario Kart 8

Here's my opinion on which installment is the worst:
Super Mario Kart's actually a pretty cool game to look back on. It was the first game in the series, and the game has aged better visually than 64. The big problems with it are the two-player limit and the reused themes.
Mario Kart: Super Circuit has some great tracks, and the graphics are at the least good for a Game Boy Advance kart racer. I personally think that they're great. In addition, it introduced single-player VS mode. The problem is how loose the controls are. Regardless, this is still a solid entry in the series.
I really don't think I need to explain the later games, but I will give some quick impressions anyway:
• Double Dash!!- bigger roster, different karts, first game to introduce unlockable characters and karts, best version of Battle Mode, fun and unique tracks, two exclusive characters, great visuals for the time, Special Items, two characters on one kart, two-player Co-op, and LAN support
• DS- ALL modes in single-player, introduction of online, good 3D graphics, fan-favorite tracks, emblem creator, freaking Mission Mode, another great incarnation of Battle Mode, the return of retro tracks, the introduction of retro battle arenas, and 36 karts that can be used by any character once Mirror Mode is beaten
• Wii- the best roster in terms of relevance, better online, two-player online, more karts, bikes, more top-notch tracks, controller options, Coin Runner, VS Mode and Battle for single-player, the return of retro tracks and arenas, and hacking (yes, I count that)
• 7- kart customization, gliding sections, underwater sections, even better online, Communities, the third return of retro tracks and arenas, Lakitu, Wiggler (yes, I liked him), single-player Shy Guy, and no Waluigi (I kid, I kid)
• 8- the return of kart customization, the return of gliding and underwater sections, more karts, the return of bikes, ATVs (quads in Europe), the fourth return of retro tracks, anti-gravity, the largest roster in the series, fantastic tracks, gorgeous visuals, the Super Horn, online tournaments, and excellent DLC
That leaves 64 as the odd one out, and for good reason. Aged visuals, 2D character sprites, poor AI, overall chunkiness, simple modes that are basically the ones from the first game with about on notable change each (Mirror Mode, ghosts, the bomb car, etc.), and the fact that all but one of its tracks and arenas have been brought back in later games. Basically, it's old. What I will give the game is its great track design and charm (comic intergections and Easter eggs such as Peach's Castle). Regardless of its redeeming factors, 64 is the worst installment of the series in 2015.

1P: DS>8>Wii>DD!!>7>SC>SMK>64
MP: DD!!>8>7>Wii>DS>SC>64>SMK
Visuals: 8>Wii>7>DD!!>DS>SC>SMK>64
Overall: DD!!>8>DS>7>Wii>SC>SMK>64
 
Re: Mario Kart 8

Magikrazy said:
How does 64 control? I haven't played it in a while.

Because Super controls like a bar of soap.
Comparable to Super Circuit.
 
Re: Mario Kart 8

IGN gave Double Dash!! a 7.9 for copying 64, having low production value, containing a worse version of Battle Mode, and having a small, predictable trail of unlockable content. They called 64 the best game in the series. The first part is wrong, the second part is wrong, the third part is definitely wrong, the fourth part is absolutely wrong, and the fact that they called 64 the best is blasphemy and shows how retarted many of their opinions are.
 
Re: Mario Kart 8

Baby Luigi said:
Snawfulthemerry25 said:
Baby Luigi said:
The Meta Knight Before Christmas said:
You mean if you don't get blue shelled right before the finish line?

which doesn't happen often at all???

seriously, people think it happens as often as you receiving a banana for an item
Well in my experience that frequency isn't too off.

it's not

consider moments where it didn't happen to you to moments where it actually did

most of the time, the race is in your favor compared to the less frequent ones.

You're right, blue shells don't appear much, but now in MK8, I'll be lucky to get anything other than a freaking coin, which is just as frustrating.

Lumastar said:
IGN gave Double Dash!! a 7.9 for copying 64, having low production value, containing a worse version of Battle Mode, and having a small, predictable trail of unlockable content. They called 64 the best game in the series. The first part is wrong, the second part is wrong, the third part is definitely wrong, the fourth part is absolutely wrong, and the fact that they called 64 the best is blasphemy and shows how retarted many of their opinions are.

And that's just absurd