Re: Mario Kart 8
Here are my opinions on all the tracks.
Yoshi Circuit: Fun to play on, but kind of sucks that there's no gliding, water, or antigrav at ALL.
Excitebike Arena: The random layout is cool, but it's really boring just going in a big oval 3 times.
Dragon Driftway: Awesome. It's so fun to play on this course. All of the twists and turns allow you to get lots of orange boosts. Guess that's why it's called Dragon Driftway.
Mute City: My god, this track is amazing. Amazing music and track design. There's so much fanservice going on here. Just listen to the sound before at the countdown and the music when you view the results.
Wario's Gold Mine: I'm having a hard time deciding if I like this or Mute City more. I think they're about equal. The way they updated this is awesome. The antigrav section is really fun. I'm not a big fan of the remix, but the music was awesome to begin with so I can deal with it.
SNES Rainbow Road: It's OK. I like it more than the MK7 version, but it's still a bit boring.
Ice Ice Outpost: Ugh. The music is catchy, but this track is SO ANNOYING. The thin track combined with the ice that messes with your traction ruins this course for me. Plus, 2 out of the 3 shortcuts I can never seem to pull off.
Hyrule Circuit: My favorite behind Mute City/Gold Mine. This is everything I could have asked for in a Zelda track. The fact that coins are replaced by rupees is cool, plus the secret in the master sword room with the 3 spin boosters is just amazing. I can never seem to hit the second one though.
Wario's Gold Mine = Mute City > Hyrule Circuit > Dragon Driftway > Yoshi Circuit > SNES Rainbow Road > Excitebike Arena = Ice Ice Outpost