Mario Kart 8 / Mario Kart 8 Deluxe

Re: Mario Kart 8

That doesn't make any sense, but whatever.
 
Re: Mario Kart 8

So...does anyone have a problem with this game's item balance?

Honestly I don't see the fuss at all. Maybe because I prefer low-level play against mah CPU players
 
Re: Mario Kart 8

Baby Luigi said:
So...does anyone have a problem with this game's item balance?

Honestly I don't see the fuss at all. Maybe because I prefer low-level play against mah CPU players

Since the item you get is not based on your rank anymore, you don't get enough good items to recover if you mess up the beginning. Not to mention Star speed boost is still ridiculous like in Mario Kart 7.
Not counting there are too many offensive items who will screw you if you don't place first quickly. Boomerang are impossible to predict, Fire Flower got huge buff and is almost impossible to avoid. Red shells fly in air, they are too common.
And even if you are first, there is always the classic scenario, first gets coin, second get red shell. Sometines even if the first has something to protect, the second gets triple red shells, gg.
 
Re: Mario Kart 8

It's not really a big improvement over the overly invincible first place in Mario Kart 7 huh

Personally, the item balance has never ever affected my enjoyment of the game, that's why you don't see me complaining about it.
 
Re: Mario Kart 8

It's like the only thing first place fears though
 
Re: Mario Kart 8

Against CPUs, you don't have to worry about the Triple Red Shells, but that's not the case in an online race. Human racers can easily clobber 1st place with the Triple Red Shells, as the 1st place racer is either cursed with getting only coins, or only gets a single Green Shell or Banana Peel for protection.

The Frantic item setting might resolve the issue a little, but in truth, Frantic is actually a lot worse, as the item spam becomes even more brutal with that item setting.
 
Re: Mario Kart 8

MnSG said:
Against CPUs, you don't have to worry about the Triple Red Shells, but that's not the case in an online race. Human racers can easily clobber 1st place with the Triple Red Shells, as the 1st place racer is either cursed with getting only coins, or only gets a single Green Shell or Banana Peel for protection.

The Frantic item setting might resolve the issue a little, but in truth, Frantic is actually a lot worse, as the item spam becomes even more brutal with that item setting.
The Red Shell thing is exactly what happened while I was racing with my friends.

Coin item is balls. Hated that thing, and it doesn't solve item balance issues.
 
Re: Mario Kart 8

There's going to be a maintenance for MK8 on September 28 from 2pm EDT to 6pm EDT.
http://www.nintendolife.com/news/2014/09/miiverse_currently_affected_by_maintenance_more_wii_u_and_3ds_work_planned

Probably lag fix.
 
Re: Mario Kart 8

Baby Luigi said:
So...does anyone have a problem with this game's item balance?

Honestly I don't see the fuss at all. Maybe because I prefer low-level play against mah CPU players

You weren't there for the Awards MK8 Tourney.

You just weren't there.

That replay of Electrodrome just shows how f'd over I got. The items literally deteremined who got what place for a race.
 
Re: Mario Kart 8

I loathe the item balancing in this game. Whoever gets out in front basically has no trouble, anybody stuck within the pack can't escape the item spam within. On the off chance they do then the gap between first and the pack has already widened considerably because everybody that is apart of the pack is getting slowed down by getting hit by items.

It's like the middle of the pack is a black hole and the person in front is far enough away that they don't get pulled in by it. The only saving grace is a blue shell but even when I got a blue shell in second place and hit first with it he was still too far ahead for me to catch up because I was stuck within the pack for two laps.

Obviously skill is involved during the beginning to get in front of everybody else as soon as possible but then the person in first has a considerably easier time avoiding any obstacles than anybody fourth and under (assuming we have 12 racers).