Invisible walls are necessary in most video games. They create collision so that you don't go through the stage and start falling forever into a black abyss. For some scenes, visible walls can make it feel unnatural.SKmarioman said:Invisible walls are really cliche, but then again you'd probably be falling forever eventually. They should at least make the walls visible in some way, anywhere from a building or those transparent walls in realistic racing games.
I think that really only applies to Mario games, and even then, that's only the mainstream games starting with SMB3.Pi said:...all of this banter on clichés and he didn't even mention the 'Three Hit Rule'. You know, the rule that says that, 'All bosses shall die after having received three hits no more, no less'.
amenPi said:Also I feel like he's too 'blinded' by realism of games recently. I mean, complaining about people going to space without a helmet when it happens in a video-game? What the *bleep*? Doesn't that just kill the original reason why you're playing video-games: to see something you would never see in real life?
Level grinding isn't even mainstream most of the time. People just do it because they want to or they feel they need to. If you mean bosses that require grinding, that would've made sense, but grinding itself, no, no, no. The ability to grind has existed way back then, and it probably wasn't even intended. If you hate grinding, don't do it, nobody's forcing you to. It's boring but in the end it can reward you pretty well.Pi said:LEVEL GRINDING? What? Isn't that the worst thing ever?
Like Luigi's Mansion, Sonic Adventure 2, Kirby's Return to Dreamland, yeah that surely is a video game cliche.Yoshidude99 said:Protagonists being tricked into doing exactly what the Antagonists want.
Don Pianta said:This might be stretching it, but, Breaking the Fourth Wall. Its gotten so bad that I don't find them funny anymore.
Also, tutorials, which aren't so bad except they've recently become required. The first video game series that I know of that did this was Megaman Battle Network, then Super Mario Sunshine had one for using FLUDD and the first level of Kirby's Return to Dreamland was basically one big tutorial. The game designers should do something like "Is this your first time playing this game?" or "Would you like to know this game's basics?"