Paper Mario: Sticker Star

People can be too judgmental of something because it's changed.

Sometimes you just gotta give it a go before you hate it for being different <Life lesson folks.
 
Crackin355 said:
People can be too judgmental of something because it's changed.

Sometimes you just gotta give it a go before you hate it for being different <Life lesson folks.
Yeah, I disliked the Car concept at first in Mario Party 9 but actaully liked it in the end.
 
Cirdec said:
Pyro said:
There are partners, they just work differently.

Where are they?

[quote author=malleo weiki]
Partners work differently in Sticker Star, only being used one time to solve certain puzzles. The only true partner is Kersti, and partner attacks have been removed entirely in favor of stickers; i.e. Shell Toss has been replaced by a Koopa Shell sticker.
[/quote]
 
So yeah, I don't count them as partners. It's as if, instead of changing everything wrong with TTYD, they changed everything right with it. The art style is bad, I can already see that. There are set levels like in SPM, so it seems to be more linear. The battle system has no partners, and the sticker element seems useless--why does Mario need a sticker of a Fire Flower instead of just a Fire Flower?
 
Gummy said:
SoThere are set levels like in SPM, so it seems to be more linear.

I never understood why people complain about linearity in RPGs. I mean, you have to complete the 8 chapters in each Paper Mario game in a specific order anyway. Same thing goes for SMRPG and the Mario and Luigi series. You have to do certain events in a specific order in order to move on. So what's the big deal?
 
Technically, none of the PM games are non-linear. On a different note, anyone else plan to get this as a digital download?
 
I still want it. It still looks awesome. Also
Byakuya Togami said:
Technically, none of the PM games are non-linear. On a different note, anyone else plan to get this as a digital download?
No I'll probably get it for christmas.
 
I'll get it online. Mostly because it's usually a good 30-50% Cheaper. I Haven't really checked Australian In-Store Prices for a while.
 
Byakuya Togami said:
Technically, none of the PM games are non-linear. On a different note, anyone else plan to get this as a digital download?

Given that there are actual levels like in SPM, it's probably more linear than the first two PM games.

And again, they gutted partners and added the seemingly pointless sticker thing (again, why does Mario need a sticker of a Fire Flower when he can use a Fire Flower?). The art style, especially with enemies, is seemingly an effort to make the games look more like the main series (also note that the worlds are based off of NSMB).
 
Honestly, I see hardly any difference in the art style. using the logic that he could just use a fire flower instead of needing a sticker, in the other games he should've been able to turn into Fire Mario.

Your argument is that he can just use one, but the sticker is the exact same thing. So even if they changed the Flower sticker into a normal item, it doesn't change anything that it does.

Partners were a great thing from the first 2 games, but if you compare it to the first two games, which people loved, your not going to get anywhere. Stop Comparing this to that and give it a shot.

At this point, it just sounds like your completely hating this game because it's trying something new.

Paper Mario TTYD:
PaperGoomba.jpg
Sticker Star: