Paper Mario: Sticker Star

God damnit, I don't want to wait until Christmas to play it. I payed for it my self, I just told my parents to hide it until Christmas, since I won't be getting much for it this year.
 
An Iwata Asks for the game came out today. Among other things, it further confirms that Nintendo Life interview statement about Miyamoto pushing for the erm, divise direction of the final game.
After E3, Miyamoto-san played the prototype [of Sticker Star] and said it was just a port of the GC version.

Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—"It's fine without a story, so do we really need one?" and "As much as possible, complete it with only characters from the Super Mario world.

Yeah. With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1% said the story was interesting.
 
Oh, Miyamoto. So you let the R&D B-team develop the atrocious NSMB2 without much oversight or supervision, but proceed to meddle with Intelligent Systems and bring the project in a terrible new direction? Concerning a game in a genre (RPGs) you have no real experience with?

What a senile moron. Glad he's stepping down soon.
 
Legault said:
Oh, Miyamoto. So you let the R&D B-team develop the atrocious NSMB2 without much oversight or supervision, but proceed to meddle with Intelligent Systems and bring the project in a terrible new direction? Concerning a game in a genre (RPGs) you have no real experience with?

What a senile moron. Glad he's stepping down soon.

A bit harsh. But understandable.

You can hope for the next game to be better, but I think it's been out for long enough that people that are still angry about it need to get over it. I know it's a first-world problem, but suck it up. Better luck next time.
 
Crackin355 said:
Legault said:
Oh, Miyamoto. So you let the R&D B-team develop the atrocious NSMB2 without much oversight or supervision, but proceed to meddle with Intelligent Systems and bring the project in a terrible new direction? Concerning a game in a genre (RPGs) you have no real experience with?

What a senile moron. Glad he's stepping down soon.

A bit harsh. But understandable.

You can hope for the next game to be better, but I think it's been out for long enough that people that are still angry about it need to get over it. I know it's a first-world problem, but suck it up. Better luck next time.

I was actually one of the people saying that SS didn't really sound that bad, although after watching playthroughs, it's got many serious problems on a technical level. The big problem is that Miyamoto is single handedly responsible for these missteps, which is inexcusable.

And if criticism is a first-world problem, what does that make complaining about criticism?
 
No, criticism is fine, just being angry about something as small as a videogame for so long is kind of overdoing it.

Although, being angry at miyamoto is fine, since we just found out he's the reason it changed so much. Even though I don't care, you guys can go ahead.
 
Yeah, getting mad is a little extreme, but pointing out flaws and discussing the game on a critical level is fair game.
 
Legault said:
Yeah, getting mad is a little extreme, but pointing out flaws and discussing the game on a critical level is fair game.

This is pretty much my stance on it in a nutshell.

Although I don't really criticize much since I hardly care about flaws and stuff like that, but everyone here can usually pick out the flaws pretty well.
 
I want to give my spiel over this game from what I've seen/played from my friend's game.

Positive -
I find that the bosses are cool and Im glad to see some of our fav bosses in Paper form.
The items seem to be cool, and quite addictive to collect.
The coin upgrade does make sense, and is not that different from regular leveling.
The usage of paper is really inventive, and really makes this more paper-like.
Battles are fought like an RPG is and not Overworld style.
Love all of the shy guys, as I love them in Paper Mario.

Negative -
It just doesn't feel like Paper Mario; the lack of all the fun stuff (tattle, recipes, badges) really disappoints me, as the recipes was my favorite side quest in the series.
There are no partners, so it makes the game less interesting in general not to have the characteristics of all the partners making the games good.
Enemy battle angle is weird, and the health was a little weird to adjust to, but I guess not that bad.
The story, or rather the lack of, was the biggest pet peeve of mine in the game. The plot has ran the series until know, and gave them definition from the other series. I felt that it was another NSMB game that was in Paper form with some rpg aspects.

Now...I plan on getting it so I can enjoy it and better analyze my thoughts on it.

For all my research, it seems like a fun and inventive Mario game that I'll like. However, in Paper Mario/Mario RPG terms, I've been very disappointed by some of their drastic changes, and I hope that they realize that it's a good Mario game, but not fit in the PM/RPG category they have built up.
 
Glowsquid said:
Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—"It's fine without a story, so do we really need one?" and "As much as possible, complete it with only characters from the Super Mario world.

Yeah. With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1% said the story was interesting.
Ugh... I'd be ranting about this right now, but it'd basically be a repeat of what I already said, about this game being such a kick in the nuts and everything. Do you know what the saddest part about this whole thing is, though? The sales of this games are most likely going to be off the charts, and as such, they're going to continue churning out garbage like this, and possibly ruin the series even further.
 
Glowsquid said:
Yeah. With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1% said the story was interesting.
Then the members of Club Nintendo are fucking morons.

Gamefreak75 said:
like the Thing in level 5-3 because 5-3 is a shitty level and should never have existed.
AGREED X INFINITY