Create your own Boss Battle.

Gumball Machine

Celestial Guide
Title says it all. Just think of a character that you think would be a good boss in the next Super Smash Brothers game.

Myself, I can't think of anything at the moment. But I'm sure you guys can. So let's hear those boss battle ideas.
 

MnSG

Cosmic Beauty
I mentioned...

Adventure Mode + Boss Battles
1: King Boo
2: Tiki Tong
3: Stallord
4: Metroid Prime
5: Galacta Knight
6: Kyurem
7: Porky
8: Twinbellows
9: Egg Viper
10: Bahamut
11: Nightmare

Classic Mode + Boss Battles
1: Master Hand
2: Crazy Hand

Boss Battles only
1: Enemy Swarm; a match against all normal Adventure Mode enemies (in other words, enemies that aren't restricted to ambush areas)
2: Mini-boss Bonanza; a match against every mini-boss in Adventure Mode (enemies that only appear in ambush areas)
 

Gumball Machine

Celestial Guide
I finally managed to come up with some bosses.

1. Quick Man (if Mega Man is playable and if Capcom allows it)
2. King Boo
3. An airship
4. Metal Sonic/Madness/Overlord
5. Mad Jack
 

yoshidude99

Yoshidude is here
some more

1 Tiki Tong
2 Egg Emperor
3 Master Hand
4 Crazy Hand
5 Garndorf
6 Dark Bowser
7 Porky
8 Devil Doom
 

Brawl Mario

Super Smash Bros.'s most fearsome Mario
Maybe we can have some True Arena mode.
 

Bop1996

Power Star
Retired Wiki Staff
I'd totally love to do the Spider Guardian in a SSB format boss battle.
 

Bop1996

Power Star
Retired Wiki Staff
GalacticPetey said:
Maybe the Parasite Queen
Naw, that's way too easy, and too based off 3D mechanics. Spider Guardian was already a 2D boss tho, so no worries there.
 

Ultraluigi

doing whatever since 2011
I'd like a boss battle against Fawful where you play as Fox and Pikachu.
 

NSY

Celestial Guide
The Imprisoned looks a bit like a boss that would be in a Super Smash Bros game.
 

Toad85

MarioKartRPG
I'd have to say Gary Oak (or whatever he's called in game continuity) would make a good boss battle
 

YoshiMonsta

Yoshi! Yoshi!
I don't know many characters other than Kirby, Mario, and Pokemon so:
1. Dry Bowser
2. Nightmare
3. Bowser ??? (http://www.mariowiki.com/Bowser_%3F%3F%3F)
4. Magolor
5. Tolstar
6. Bonkers
7. Princess Shroob + Elder Princess Shroob
8. Genesect
9. Shadow Lugia
10. Dialga + Palkia
11. Arceus
12. Darkarai
13. Landia
14. Zero
15. Kamek
16. Yoob
17. Wart + Birdo
18. Fawful + Midbus + Cackletta
19. King K. Rool + Bazuka
20. King Doo + Gigant Edge + Moundo + Bonkers + Water Galoboros + Dubior + Super Bonkers + Kibble Blade + Sphere Doomers
 

MnSG

Cosmic Beauty
I recently updated my boss battle plot for Nightmare...



------------------------
Phase 1

Nightmare utilizes two phases in the boss fight.

His first phase mainly consists of him firing reflectable stars, and ramming into the players. He'll also fire energy balls that are shaped like his Power Orb form; they can be reflected right back at Nightmare to damage him.

When doing his ramming attacks, Nightmare will delay his attacks, making it possible to evade them in time. Additionally, the ramming attacks can be blocked and even countered.

Throughout the first phase, Nightmare will teleport from place to place, and players will have to reach him in order to deal any damage.

Nightmare's HP is as follows...

Very Easy: 500 HP
Easy: 600 HP
Normal: 700 HP
Hard: 800 HP
Very Hard: 1000 HP
Intense: 1200 HP

When half of his health is gone, Nightmare will move faster, and execute his attacks at a faster speed too. He'll also begin to fire stars while teleporting as well.
------------------------
Phase 2

When Nightmare's HP is fully depleted, he'll fool the player into thinking that he's beaten. However, he'll soon laugh and transform into a new entity named Nightmare Soul. Nightmare basically utilizes the powers that he absorbed from the trophies to achieve this state.

Nightmare Soul's appearance isn't too different from Nightmare's, except for that his cloak and shoulder pads are colored black, with the star markings being colored red, and his horns and necklace are colored red with platinum jewels attached to them. Lastly, his glasses are recolored red.

Nightmare Soul utilizes attacks that are mostly different from his basic attacks. The attacks are also unblockable now, unlike in the first phase, so blocking the attacks is a futile move in this phase. This also means that the attacks can't be reflected nor countered anymore.

Nightmare Soul's ultimate attack involves him firing three powerful energy rings, which operate exactly like Tabuu's Off-Waves; if any of them hit the players, they'll equal an instant KO (with some exceptions in The Arena). Nightmare Soul will always begin with this attack, and like the Off-Waves, they can only be dodged.

His energy ball attacks are also larger than in the first phase, and move faster as well.

In terms of ramming into the player, Nightmare Soul's ramming attacks no longer have any delays, making them much harder to avoid.

Nightmare Soul will also teleport a lot more frequently, and even fire stars during the teleporting. The stars can still be blocked, reflected, and countered, just like in the first phase. In fact, this is the only attack in Nightmare Soul's arsenal, in which players can do those actions.

Nightmare Soul will even attack with his hands, and do some attacks that were utilized by Tiki Tong. The hands can be attacked to damage Nightmare Soul.

Another feature that Nightmare Soul will use is that he'll utilize the Final Smashes that the playable characters can use as well. He'll primarily use Mario's Mario Finale, but the other Final Smashes that he'll use include the Zero Laser (Samus), PK Starstorm (Ness), Light Arrow (Zelda), and even Night Daze (Zoroark).

Nightmare Soul's HP is as follows...

Very Easy: 500 HP
Easy: 600 HP
Normal: 700 HP
Hard: 800 HP
Very Hard: 1000 HP
Intense: 1200 HP

When half of Nightmare Soul's HP is depleted, he'll introduce a new attack. The attack will have him creating a black hole that'll suck in any players who are too close to it. The black hole can deal heavy damage, and even cause 1-hit KOs on the harder skill levels.

Additionally, Nightmare Soul's attacks will move even faster, and he'll even increase the number of energy rings that he'll fire to "5"; this means that you must dodge a total of 5 energy rings, or else risk getting 1-hit KO'd.

Nightmare Soul will also teleport a lot more times than before, making it even harder to land an attack on him.

When Nightmare Soul's HP is fully depleted, he'll be defeated for good, and the main story of Adventure Mode will be completed.
------------------------
Total HP (Phase 1 + Phase 2)

Note: Values are also applied in The Arena (Boss Battles).

Very Easy: 1000 HP
Easy: 1200 HP
Normal: 1400 HP
Hard: 1600 HP
Very Hard: 2000 HP
Intense: 2400 HP
------------------------
Final Notes

In Adventure Mode, after defeating Nightmare, players will immediately face Nightmare Soul, making it impossible to change the characters that the players want to use. This also means that they can't recover any damage taken from Nightmare.

In The Arena, Nightmare will always be the final boss. Additionally, when Nightmare is defeated, players will immediately fight Nightmare Soul, meaning that they can't recover after defeating Nightmare.
------------------------
Possible Music Options

Nightmare: VS Magolor (Phase 1)
Nightmare Soul: VS Magolor (Phase 2)
------------------------
 

User4042

Celestial Guide
1. Zekrom & Reshiram

2. Thundurus, Landorus, Tornadus

3. Bandana Waddle Dee

4. Boshi

5. Krookodile

6. Samurott, Serperior, & Emboar

7. Empoleon, Torterra, & Infernape

8. Swampert, Sceptile, & Blaziken

9. Feraligatr, Meganium, & Typhlosion

10. Blastoise, Venusaur, & Charizard

11. Red
 

YoshiMonsta

Yoshi! Yoshi!
MnSG said:
I recently updated my boss battle plot for Nightmare...



------------------------
Phase 1

Nightmare utilizes two phases in the boss fight.

His first phase mainly consists of him firing reflectable stars, and ramming into the players. He'll also fire energy balls that are shaped like his Power Orb form; they can be reflected right back at Nightmare to damage him.

When doing his ramming attacks, Nightmare will delay his attacks, making it possible to evade them in time. Additionally, the ramming attacks can be blocked and even countered.

Throughout the first phase, Nightmare will teleport from place to place, and players will have to reach him in order to deal any damage.

Nightmare's HP is as follows...

Very Easy: 500 HP
Easy: 600 HP
Normal: 700 HP
Hard: 800 HP
Very Hard: 1000 HP
Intense: 1200 HP

When half of his health is gone, Nightmare will move faster, and execute his attacks at a faster speed too. He'll also begin to fire stars while teleporting as well.
------------------------
Phase 2

When Nightmare's HP is fully depleted, he'll fool the player into thinking that he's beaten. However, he'll soon laugh and transform into a new entity named Nightmare Soul. Nightmare basically utilizes the powers that he absorbed from the trophies to achieve this state.

Nightmare Soul's appearance isn't too different from Nightmare's, except for that his cloak and shoulder pads are colored black, with the star markings being colored red, and his horns and necklace are colored red with platinum jewels attached to them. Lastly, his glasses are recolored red.

Nightmare Soul utilizes attacks that are mostly different from his basic attacks. The attacks are also unblockable now, unlike in the first phase, so blocking the attacks is a futile move in this phase. This also means that the attacks can't be reflected nor countered anymore.

Nightmare Soul's ultimate attack involves him firing three powerful energy rings, which operate exactly like Tabuu's Off-Waves; if any of them hit the players, they'll equal an instant KO (with some exceptions in The Arena). Nightmare Soul will always begin with this attack, and like the Off-Waves, they can only be dodged.

His energy ball attacks are also larger than in the first phase, and move faster as well.

In terms of ramming into the player, Nightmare Soul's ramming attacks no longer have any delays, making them much harder to avoid.

Nightmare Soul will also teleport a lot more frequently, and even fire stars during the teleporting. The stars can still be blocked, reflected, and countered, just like in the first phase. In fact, this is the only attack in Nightmare Soul's arsenal, in which players can do those actions.

Nightmare Soul will even attack with his hands, and do some attacks that were utilized by Tiki Tong. The hands can be attacked to damage Nightmare Soul.

Another feature that Nightmare Soul will use is that he'll utilize the Final Smashes that the playable characters can use as well. He'll primarily use Mario's Mario Finale, but the other Final Smashes that he'll use include the Zero Laser (Samus), PK Starstorm (Ness), Light Arrow (Zelda), and even Night Daze (Zoroark).

Nightmare Soul's HP is as follows...

Very Easy: 500 HP
Easy: 600 HP
Normal: 700 HP
Hard: 800 HP
Very Hard: 1000 HP
Intense: 1200 HP

When half of Nightmare Soul's HP is depleted, he'll introduce a new attack. The attack will have him creating a black hole that'll suck in any players who are too close to it. The black hole can deal heavy damage, and even cause 1-hit KOs on the harder skill levels.

Additionally, Nightmare Soul's attacks will move even faster, and he'll even increase the number of energy rings that he'll fire to "5"; this means that you must dodge a total of 5 energy rings, or else risk getting 1-hit KO'd.

Nightmare Soul will also teleport a lot more times than before, making it even harder to land an attack on him.

When Nightmare Soul's HP is fully depleted, he'll be defeated for good, and the main story of Adventure Mode will be completed.
------------------------
Total HP (Phase 1 + Phase 2)

Note: Values are also applied in The Arena (Boss Battles).

Very Easy: 1000 HP
Easy: 1200 HP
Normal: 1400 HP
Hard: 1600 HP
Very Hard: 2000 HP
Intense: 2400 HP
------------------------
Final Notes

In Adventure Mode, after defeating Nightmare, players will immediately face Nightmare Soul, making it impossible to change the characters that the players want to use. This also means that they can't recover any damage taken from Nightmare.

In The Arena, Nightmare will always be the final boss. Additionally, when Nightmare is defeated, players will immediately fight Nightmare Soul, meaning that they can't recover after defeating Nightmare.
------------------------
Possible Music Options

Nightmare: VS Magolor (Phase 1)
Nightmare Soul: VS Magolor (Phase 2)
------------------------
Very descriptive (not sarcastic, in case you were wondering) With that you could make every boss battle with Nightmare ever
 
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