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And now, Pokémon Unite is set to close its doors in March of next year. I guess retooling the menus pointlessly didn't help it survive in the end. (Really, I think removing the ability to buy characters with free currency to instead use an experience track system where all the new characters were at the top was what killed the game, but picking on this detail is more fun for me.)Man, updates that change negatively change how a game feels are the worst. Pokémon Unite changed its shop interface to remove the flavor idea of there being multiple storefronts. This slightly streamlines the menus, since each store had to be opened to reach its menu interface, at the cost reducing the feeling of Aeos Island being a place you can move around. Which sucks because I really do think Pokémon Unite's greatest strength is taking a hodgepodge of mechanics and constructing a wacky, oddball, but sincere interpretation of Pokémon out of them. Removing the lore weakens the sincerity. Without the storefronts players spend less time around the original characters. And instead of having three environments to go between, there's a single clinical "showroom" so the player can't pretend to window shop. Its harder to pretend (some might say "roleplay") that Pokémon Unite follows Pokémon Journey set up when the world is having its nuances revoked like this.