- Pronouns
- He/him
- MarioWiki
- Superchao
- Lounge Thread - Please look here for the rules of the game.
- Unique Gimmicks - AKG2x2 has several unique gimmicks. They're all organized in this post.
PLAYERS
| # | Player | Presenting as | Status |
|---|---|---|---|
| 1 | @Turboo | Albina | Alive |
| 2 | @Waluigi Time | Dr. Tempest Ghouligrab | Alive |
| 3 | @Hooded Pitohui | Porticia Knightley | Alive |
| 4 | @Boo1268 | Boo1268 & Specture Striker | Alive |
| 5 | @Roserade | Coral Glasses | Alive |
| 6 | @Cloudwalker | Jackson B. Humorus | Alive |
| 7 | @Fun With Despair | Dr. Lyra Orpheus | Alive |
| 8 | @TPG | Thanos | Alive |
| 9 | @MoonAge | Reigen Arataka | Alive |
| 10 | @MCD | MCD | Alive |
| 11 | @Lulu | Lulu Azhal | Alive |
| 12 | @Reverse Input | "Luke Atmey" | Alive |
| 13 | @Ninelevendo | Lee Chaolan | Alive |
| 14 | @BBQ Turtle | Ratigan | Alive |
| 15 | @Power Flotzo | Victor | Alive |
| 16 | @Yap | Winter | Alive |
| 17 | @InsaneBlathers | Lupin the Third | Alive |
| 18 | @Hearts | Lash | Alive |
NPCS
| # | Name | Status |
|---|---|---|
| 1 | Vigil | Alive |
| 2 | Mona Warnewicke | Alive |
| 3 | Tanner Tosca | Alive |
| 4 | King Blocky Boo I | Alive |
Night 1 GHOST Complex Map
Tonight's Wraith is... flavorless (and non-existent).
MAP
Map Key:
ββ - ββββββββ
ββ - ββββββββββββ
ββ - ββββββββ
FIRST FLOOR - Valley of Darklights


1F Emerald Wing
- Foyer: The large central foyer that one enters the Complex through. Besides a grand entrance and chandelier, there's even an aquarium with tropical fish.
- Archives: This room contains several boxes of densely-written documents, and a large computer server plugged into the wall.
Clock Tower: A huge clock tower that extends through all three floors and the roof of the Complex. Inside the tower is a staircase extending both up and down, and a huge pendulum swinging behind frosted glass. The clock can be seen while standing outside at the front of the Complex.- Studio: A small room full of art supplies and blank canvases, as well as plenty of paint.
Hollow Tree: A large tree that extends through the entire Complex. Inside the tree is a staircase running around the edge of the tree.
1F Topaz Wing
- Study: A room full of books on the four exhibits in the back of the Complex, as well as a laptop with a scanner.
Garage: Contains a single car parked in the middle of the garage, a large garage door exiting to the outside, and various car tools lying around the interior. The car is currently not running.
Metal Laboratory: A high-end laboratory with all sorts of high-end technological equipment lying around in various stages of repair and examination. [Gaddget Roles have a special affinity for this room.]- Drafting Office: An office for drafting designs, full of blueprints and other writing supplies.

Shaft: A three-floor mining elevator now integrated into the main Complex.
1F Amethyst Wing
- Plant Nursery: A room full of exotic plants that require special growth conditions. It's been carefully arranged to provide said plants with all the right conditions they could want.
- Container Yard: A large room full of various containers, with unknown contents. A big garage-style door leads outside, and handtrucks are available for moving them.
- Coatroom: A room with a whole lot of coats, outfits, and costumes.
- Workshop: A fancy workshop with plenty of tools and supplies, as well as a large workbench.

Cargo Lift: A moving cargo platform that now serves as an elevator for the three floors of the Complex.
1F Ruby Wing
Gloomy Bedrooms: A large communal dorm room that sleeps nine. It's decorated in a fancy mansion style.- Chalet: A comfortable resting area, with a rocking chair, a fancy fireplace, and a big couch. The fireplace is currently lit.
- Bathroom: A rather upscale bathroom, with all the essentials - toilet, sink, bathtub, and most of all, soap.
Aviation Exhibit: A big museum room about the history of aviation. A couple full-scale airplanes are on display. A back exit leads to the outside.
1F Sapphire Wing
Old Bedrooms: A large communal dorm room that sleeps nine. It's decorated in a warm bunkhouse style.
East Gallery: A fancy art gallery, this one devoted entirely to sculptures and physical displays.
Train Exhibit: A big museum room about the history of railroads. A large train engine is present, mounted on a single loop of track. A back exit leads to the outside.
Five Grounds: The outer grounds of the mansion. The same forces that created the G.H.O.S.T. Complex have left the land it sits on a patchwork of types - one part well-managed lawn, one part overgrown forest, one part desert sands, one part frozen turf, and one part barren rock.
- Garden: The main feature of the Mansion Grounds. A large, well-manicured garden with plenty of plants and a fancy fountain as the centerpiece.
- Graveyard: The main feature of the Forest Grounds. A fully-loaded graveyard with plenty of gravestones, as well as a large mausoleum in the back.
- Clockworks Court: The main feature of the Sandy Grounds. A fenced approach to the Complex with plenty of clockwork pieces buried in the sand, some of them still turning.
- Ice Lake: The main feature of the Snowy Grounds. A frozen-over lake sits here, a single hole cut in the ice. A small fishing hut sits next to it. An abandoned, frozen-over water pump serves as a spawning ground for Ice Elemental spirits.
- Cliffside: The main feature of the Rocky Grounds. The side of the outside sharply drops here rather than sloping down, with plenty of pointy, spiky rocks at the bottom.
SECOND FLOOR - Abridged Heights

2F Emerald Wing
- Greenhouse: A well-stocked glass-roofed room with plenty of conventional plants. Automated systems manage their care.
Clock Tower Heights: A huge clock tower that extends through all three floors and the roof of the Complex. Inside the tower is a staircase extending both up and down, and a huge pendulum swinging behind frosted glass. The clock can be seen while standing outside at the front of the Complex.- Parlor: A nice sitting room for lounging around. A phonograph with several records is ready to be played; there's a couple chairs, a grandfather clock, and a lit fireplace as well. The fire is ghostly and eternal, and Fire Elementals make their home here.
Hollow Tree Heights: A large tree that extends through the entire Complex. Inside the tree is a staircase running around the edge of the tree.- Crow's Nest: A thin, rickety bridge that spans the exhibits of the second floor. It's only wide enough for one person to cross at a time.
2F Topaz Wing
West Gallery: A fancy art gallery, this one devoted entirely to various paintings and wall hangings. - Library: A library well stocked with many, many books, along with a huge globe of the world and a grand piano.
- Kiln Room: A room with a large firing kiln, though it's not big enough to fit a person inside. There's also plenty of clay and modeling supplies.
- ???: ???

Shaft: A three-floor mining elevator now integrated into the main Complex.
2F Amethyst Wing
- Rumpus Room: A playroom with a whole lot of dolls, as well as an oversized dollhouse and huge teddy bear.
- Solarium: A room with huge glass windows to sit and view the outside with, along with some nice plants to add atmosphere.
Horology Studio: A bedroom once used by a clockmaker. In testament to that, the room has a bed and many broken clocks in various stages of repair. - Restroom: A utilitarian restroom with several stalls for privacy.

Cargo Lift: A moving cargo platform that now serves as an elevator for the three floors of the Complex.
2F Ruby Wing
- Dining Room: A massive table dominates this dining room, enough to seat everyone in the G.H.O.S.T Complex. There's plenty of chairs and some beautiful centerpieces.
- Kitchen: A small kitchen with a sink, a stove/oven, and a fridge. There's not much food in the kitchen itself, but you can always bring more from the other rooms!
- Smokehouse: A small room equipped to smoke meat for long-term effect. A flue in the ceiling ensures it won't fill up with smoke.
Space Exhibit: An exhibit on the history of space travel. A fully functional spacesuit and non-functional model rocket are the centerpieces here, along with a large planetarium.
2F Sapphire Wing
- Armory: Several fancy suits of armor from various countries have been placed on display here... along with all their weapons.

Terminal: A room with several computer screens showing various aspects of the mansion, as well as a set of high wires that you can ride down to the exterior first floor. You can't ride them back up, though! Not using the wires to descend would be ill-advised.- Rafters: An attic-style storage room. Plenty of junk lies abandoned and unsorted here.
Nautical Exhibit: Half of this room is shaped like a large dock, with the rest designed to look like the inside of a ship. The whole room talks about the history of sea travel, and plenty of nautical objects are contained within crates.
BASEMENT - Mining Sites


B1F Emerald Wing
Clockworks: The central machinery that powers the Clock Tower and keeps it on time. The gears are behind a strong transparent barrier, though a lock is visible at one side.- Cellar: A large storage cellar tucked away in the basement. All sorts of nonperishable food supplies can be found down here.
- Smuggler's Hideout: A small room with plenty of treasure, currently frozen inside blocks of ice.
- Cinder Mine: A room with surprisingly hot rock exposed in several places. Heatproof gear hangs by one of the entrances.
Tree Roots: The roots of the Hollow Tree. The staircase ends here, and the roots have invaded the floor of the room.
B1F Topaz Wing
- Quarry Pit: A deep pit that was once an active quarry. Now it's just a big hole in the ground, though you can circle around it via the outside.
Darkness Laboratory: A humming laboratory with dim lightning. Odd devices sit around the room, and strange globs of energy are visible within sealed containers. [Ghost Roles have a special affinity for this room.]- Crystal Quarry: A large room with several small crystals placed around a single huge one in the center. The huge crystal is opaque.

Shaft: A three-floor mining elevator now integrated into the main Complex.
B1F Amethyst Wing
- Sewer: A room with water channels in two directions - one flows into a storage tank for the building to use, and the other moves wastewater out of the Complex.
- Maintenance Hub: A room that holds a handcart, as well as various supplies for maintenance such as hammers, nails, or janitorial supplies.
- Pit Mine: A room filled with coal and coal veins, as well as minecarts full of coal.
Hydro Generators: The power room for the entire Complex. A series of powerful hydroelectric generators use water connected to the Sewer's tanks and create electric power for the building. A reservoir where Water Elementals reside is present.
Cargo Lift: A moving cargo platform that now serves as an elevator for the three floors of the Complex.
B1F Ruby Wing
- Crypt: An underground crypt. Some sealed coffins lie in state within the room.
- Basin: A room with a completely frozen floor. The ice here is polished to a mirror finish.
- Haunted Catacombs: A maze-like room with more passages than should be possible. It's very easy to get lost here.
- Tomb: An ancient tomb of unknown make. A single massive sarcophagus sits in the middle of the room, with mysterious markings all over the walls.
B1F Sapphire Wing
- Roundhouse: The central hub of the minecart tracks that run throughout the Basement. Several minecarts can be found here, as well as various minecart and track controls.
- Guard Tunnel: A linear tunnel flanked by suits of armor on both sides. Approaching them causes them to automatically force you back.
- Prospector's Crossing: A small, frozen room. The ice that covers the entire middle of the room looks... concerningly precarious.
- Ceremonial Chamber: A huge throne sits in the center of this room, radiating power and authority. A banner with an unknown symbol hangs on the wall behind it.
Click each image to toggle it to its Paranormal Dimension counterpart.
PHASE CHANGES
The Grand Experiment begins today!
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