Therein lies the crux of your argument, and the aforementioned predatory monetization schemes. Weaponizing FOMO and taking advantage of addictive personalities, lots of them belonging to minors, in an attempt to maximize profits. Gacha is a scam.
I kinda should've worded that better, I'm sorry.
While I do agree that the monetization schemes seem wack, there are ways to prevent addictive personalities and FOMO. One way is to establish limits on how much you play and blocking in-app purchases. This is a feature that everyone can use so they don't get greedy and spend money on every little item the game offers.
Since we're on the subject of gacha games, I'd like to bring a personal example to my side: I play the game
Looney Tunes: World of Mayhem, a free RPG mobile game where you can get characters and level them up to fight in battles. Similar to Mario Kart Tour, the game has events constantly with new characters being added every week.
You can achieve these new characters by playing the game normally. No microtransactions, no cheap tricks, just playing in the event campaigns and doing challenges will allow you unlock the character.
I can honestly say that I have never spent a single penny on the game. My team with 78000 power was built from events, playing the campaigns, and completing challenges.
Do I play the game every day? Yes, but I only play it for a little bit in the morning before I go to school. I don't touch it for the rest of the day. Just today, I unlocked two new characters through events, and even got enough event currency to unlock another character.
If I miss a character, I don't shell out money to get them, I just move on to the next event and keep playing, knowing that the character will be available again in the future.
And this is a free to play game. I haven't spent any real money on it and I'm doing good. I know that this is a Mario forum, but I wanted to share my experience playing WOM so you can get (hopefully) what I was trying to say in regards to the discussion on MKT's (admittedly) horrible microtransactions.