Author Topic: Pwwnd123's Spriting Work  (Read 6645 times)

Roll and Maria Renard

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Pwwnd123's Spriting Work
« on: January 11, 2016, 08:27:43 PM »
Hey guys. I thought I would like to show off some of my spriting work.






Hope you guys like what you see.
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Re: Pwwnd123's Spriting Work
« Reply #1 on: January 11, 2016, 08:45:04 PM »
To be frank, the sprites need a lot of work on the form. The dress is disproportionately big and too... symmetrical especially at the lower waist. You need to shift the dark pink parts to the left more, make the left one show less and the one on the right show more (especially when the eyes are like this). The outline around the hair is too thick in prototype 2. That's at the top of my head, but your sprite looks pretty stuff and MS Paint-like for the time being.
"Mario begins his ascension to the celestial realm, Luigi spontaneously becomes a twitching pile of boneless flesh and Daisy is nonchalantly like 'this is fine'." -NanoRim

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Re: Pwwnd123's Spriting Work
« Reply #2 on: January 11, 2016, 09:07:37 PM »
To be frank, the sprites need a lot of work on the form. The dress is disproportionately big and too... symmetrical especially at the lower waist. You need to shift the dark pink parts to the left more, make the left one show less and the one on the right show more (especially when the eyes are like this). The outline around the hair is too thick in prototype 2. That's at the top of my head, but your sprite looks pretty stuff and MS Paint-like for the time being.

In order to make the Peach sprite, I had to use Roll's sprite from one of the classic series Mega Man games as a template.

Now how is the Ashley Ash Satoko sprite which is essentially Maria Renard's sprite recolored? It's technically a 16-bit sprite since we're dealing with the NEC TurboGrafx-16/PC Engine which was a pseudo 16-bit console (the CPU was still 8-bit though, the GPU was the only thing that made it 16-bit).
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Re: Pwwnd123's Spriting Work
« Reply #3 on: January 11, 2016, 10:05:17 PM »
Tbh these sprites look hideous and waaaay out of proportions.

You seriously need to work out on practicing your custom spriting more... they look like... abominations. You could start by making Peach's Dress Shorter.

About the recolor... It's the only decent thing about it and that's just it. Sorry for being harsh but it's the truth.

Mario's Drunken Holiday Special

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Re: Pwwnd123's Spriting Work
« Reply #4 on: January 11, 2016, 11:56:33 PM »
To be frank, the sprites need a lot of work on the form. The dress is disproportionately big and too... symmetrical especially at the lower waist. You need to shift the dark pink parts to the left more, make the left one show less and the one on the right show more (especially when the eyes are like this). The outline around the hair is too thick in prototype 2. That's at the top of my head, but your sprite looks pretty stuff and MS Paint-like for the time being.

In order to make the Peach sprite, I had to use Roll's sprite from one of the classic series Mega Man games as a template.

Now how is the Ashley Ash Satoko sprite which is essentially Maria Renard's sprite recolored? It's technically a 16-bit sprite since we're dealing with the NEC TurboGrafx-16/PC Engine which was a pseudo 16-bit console (the CPU was still 8-bit though, the GPU was the only thing that made it 16-bit).
Yes, it is very apparent that you used a Mega Man-styled sprite to make your Peach sprite, but the shapes need more form to them. Peach's dress needs to be rounder at the bottom, the dress needs to be shorter overall, and the ponytail's outline is too thick.

As for the recolor,



You need better contrast in the shading. The original sprite makes it very apparent of the light logic on her dress. which gives it a rumpled, flowing appearance. Your recolor doesn't have this darker shade. That's the most immediate problem: fix it, and I'll look at the rest of it.
"Mario begins his ascension to the celestial realm, Luigi spontaneously becomes a twitching pile of boneless flesh and Daisy is nonchalantly like 'this is fine'." -NanoRim

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Re: Pwwnd123's Spriting Work
« Reply #5 on: January 12, 2016, 01:36:58 AM »
Okay you know what'd actually be helpful? actually pointing out the flaws in mspaint.

Other than that...BLOF I think you should have suggested a more balanced pallet of colors and maybe actually comparing the size of the sprites. Make her the size of megaman if you know what I mean. Not only it'll look better but It'll also look somewhat proper. Sure she'll maybe look somewhat similar to roll.


all prototypes of sunshine peach look noticeable disproportionate as said earlier... not only that but you have pointed out on that last sprite. The one where peach is wearing her classic dress. You should have pointed out the stretched arm in that one. I could suply an example tomorrow to show what I mean. If I have pwwned's permission that is since a 8 bit sprite isn't really a waste of time to change.

Another recommendation is that you should look at the way the shading of sprites and it's color usage is like and be as faithful as possible to said shading or coloring if possible.

and optionally I'd like to reiterate the importance of sprites to be in png rather than gif or jpg.

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Re: Pwwnd123's Spriting Work
« Reply #6 on: January 12, 2016, 05:04:57 PM »
Do you take requests?

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Re: Pwwnd123's Spriting Work
« Reply #7 on: January 12, 2016, 05:40:23 PM »
Do you take requests?

I do it via point commissions on Deviantart.
Justice for Roll and Maria Renard

We need these two characters to be female representatives of Castlevania and Mega Man respectively.

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Re: Pwwnd123's Spriting Work
« Reply #8 on: January 12, 2016, 05:49:09 PM »


Eh here is an example

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Re: Pwwnd123's Spriting Work
« Reply #9 on: January 12, 2016, 06:02:35 PM »


Eh here is an example

The ponytail still looks small like Roll's but it has to be somewhat long like Peach's. And I like having the hair tie for the detail. It's missing the bracelet and ring.
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We need these two characters to be female representatives of Castlevania and Mega Man respectively.

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Re: Pwwnd123's Spriting Work
« Reply #10 on: January 12, 2016, 06:03:09 PM »
Do you take requests?

I do it via point commissions on Deviantart.

>point commissions
>Deviantart

o k a y

Roll and Maria Renard

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Re: Pwwnd123's Spriting Work
« Reply #11 on: January 12, 2016, 10:39:13 PM »
I polished up the sprite.

Justice for Roll and Maria Renard

We need these two characters to be female representatives of Castlevania and Mega Man respectively.

Mario's Drunken Holiday Special

  • "It's Christmas again. It will never be the sa-a-a-a-ame. I know there's only sadness in my so-o-o-o-ul."
  • Donkey Kong
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Re: Pwwnd123's Spriting Work
« Reply #12 on: January 13, 2016, 12:30:48 AM »
Okay you know what'd actually be helpful? actually pointing out the flaws in mspaint.

Other than that...BLOF I think you should have suggested a more balanced pallet of colors and maybe actually comparing the size of the sprites. Make her the size of megaman if you know what I mean. Not only it'll look better but It'll also look somewhat proper. Sure she'll maybe look somewhat similar to roll.


all prototypes of sunshine peach look noticeable disproportionate as said earlier... not only that but you have pointed out on that last sprite. The one where peach is wearing her classic dress. You should have pointed out the stretched arm in that one. I could suply an example tomorrow to show what I mean. If I have pwwned's permission that is since a 8 bit sprite isn't really a waste of time to change.

Another recommendation is that you should look at the way the shading of sprites and it's color usage is like and be as faithful as possible to said shading or coloring if possible.

and optionally I'd like to reiterate the importance of sprites to be in png rather than gif or jpg.
:???:

I'm used to people calling me by my twin sister's first name irl, but this is new to me.

Anyway, MS Paint is a perfectly fine tool when it comes to spriting. After all, some smilies in this forum, namely, the Baby Mario, Baby Luigi, Rosalina, Luma, Toadette, Diddy Kong, and Shy Guy were all made purely in MS Paint, by us. That being said, I'm not familiar with Mega Man's spriting style except it seems to be monocolor. But yeah, to be in-style, I suggest you find pink palettes in Mega Man sprites and use a color picker for the most accurate palette for Peach.

I noticed the stretched arm, too, but I'd focus on the entire sprite structure. It looks like a work in progress nevertheless.

Anyway, on that sprite, Peach still needs to be shorter, shorten her chest. Her pony tail has to be lower and tucked slightly more inside.
"Mario begins his ascension to the celestial realm, Luigi spontaneously becomes a twitching pile of boneless flesh and Daisy is nonchalantly like 'this is fine'." -NanoRim

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Re: Pwwnd123's Spriting Work
« Reply #13 on: May 13, 2016, 05:10:29 PM »
And here is the Fire Peach Sprite.



It looks alright.
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Re: Pwwnd123's Spriting Work
« Reply #14 on: May 13, 2016, 10:03:39 PM »
The crown is too tall, take it down a pixel. If you want to recreate characters in sprite form, you have to study their proportions and eye things so that they don't look off. Look at an official sprite of Peach:



See how small the crown is? You also need to make her dress longer, compromise the bust height for more dress height. Peach arms need to be longer too.

The pony tail also needs more work too, the edges are too sharp. You need to get rid of those corner pixels, they usually never look good in sprites, unless you're going for a sharply defined object.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Re: Pwwnd123's Spriting Work
« Reply #15 on: May 14, 2016, 06:31:30 AM »
The crown is too tall, take it down a pixel. If you want to recreate characters in sprite form, you have to study their proportions and eye things so that they don't look off. Look at an official sprite of Peach:



See how small the crown is? You also need to make her dress longer, compromise the bust height for more dress height. Peach arms need to be longer too.

The pony tail also needs more work too, the edges are too sharp. You need to get rid of those corner pixels, they usually never look good in sprites, unless you're going for a sharply defined object.

I had to rely on Roll's sprite because it was the only template could follow to make 8-bit like sprite and I wanted it to look good.

I wanted to make Peach's ponytail longer and not have it be short like Roll's.

Justice for Roll and Maria Renard

We need these two characters to be female representatives of Castlevania and Mega Man respectively.

Рождественский Малыш Луиджи

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Re: Pwwnd123's Spriting Work
« Reply #16 on: May 14, 2016, 05:19:51 PM »
Even when you're trying to aim for a certain style, you still need to take account in character proportions. This is one of the reasons cartoonists spend most of their portfolio sketching a bunch of real life objects and then cartooning them.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Re: Pwwnd123's Spriting Work
« Reply #17 on: May 21, 2016, 04:39:18 PM »
I made a ponytail normal BIS Peach sprite using EnteiTheHedgehog's sprite template. It took me like 3 or 4 dang hours to make it.

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We need these two characters to be female representatives of Castlevania and Mega Man respectively.

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Re: Pwwnd123's Spriting Work
« Reply #18 on: June 28, 2016, 03:14:40 AM »
I've made ponytail versions of EnteiTheHedgehog's BIS Style Plumber Peach and Sports outfits Peach sprites. It took me a while.

and
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We need these two characters to be female representatives of Castlevania and Mega Man respectively.

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Re: Pwwnd123's Spriting Work
« Reply #19 on: July 16, 2016, 11:57:56 AM »
How great is my sprite editing skills now?
Justice for Roll and Maria Renard

We need these two characters to be female representatives of Castlevania and Mega Man respectively.