Pwwnd123's Spriting Work

Dr. Peach

Rest in Peace Walkazo 1991-2016
Banned User
Hey guys. I thought I would like to show off some of my spriting work.

8_bit_super_mario_sunshine_styled_roll_peach_by_pwwnd123-d74l3n9.png

8_bit_sunshine_peach_ver2_by_pwwnd123-d74p4u4.png

8_bit_super_mario_sunshine_peach_final_version_by_pwwnd123-d9nlrr0.png

ashley_ash_satoko_sprite_by_pwwnd123-d9n8p94.gif

It's basically a sprite modification of Maria Renard's sprite from Akumajo Dracula X: Chi no Rondo (Rinne)/Castlevania: Rondo of Blood.
Rob-maria-sprite.gif

8_bit_ponytail_classic_dress_peach_by_pwwnd123-d9nm33v.png

Hope you guys like what you see.
 
To be frank, the sprites need a lot of work on the form. The dress is disproportionately big and too... symmetrical especially at the lower waist. You need to shift the dark pink parts to the left more, make the left one show less and the one on the right show more (especially when the eyes are like this). The outline around the hair is too thick in prototype 2. That's at the top of my head, but your sprite looks pretty stuff and MS Paint-like for the time being.
 
Dr. Mario said:
To be frank, the sprites need a lot of work on the form. The dress is disproportionately big and too... symmetrical especially at the lower waist. You need to shift the dark pink parts to the left more, make the left one show less and the one on the right show more (especially when the eyes are like this). The outline around the hair is too thick in prototype 2. That's at the top of my head, but your sprite looks pretty stuff and MS Paint-like for the time being.

In order to make the Peach sprite, I had to use Roll's sprite from one of the classic series Mega Man games as a template.

Now how is the Ashley Ash Satoko sprite which is essentially Maria Renard's sprite recolored? It's technically a 16-bit sprite since we're dealing with the NEC TurboGrafx-16/PC Engine which was a pseudo 16-bit console (the CPU was still 8-bit though, the GPU was the only thing that made it 16-bit).
 
Tbh these sprites look hideous and waaaay out of proportions.

You seriously need to work out on practicing your custom spriting more... they look like... abominations. You could start by making Peach's Dress Shorter.

About the recolor... It's the only decent thing about it and that's just it. Sorry for being harsh but it's the truth.
 
Ashley Ash Satoko and Maria Renard said:
Dr. Mario said:
To be frank, the sprites need a lot of work on the form. The dress is disproportionately big and too... symmetrical especially at the lower waist. You need to shift the dark pink parts to the left more, make the left one show less and the one on the right show more (especially when the eyes are like this). The outline around the hair is too thick in prototype 2. That's at the top of my head, but your sprite looks pretty stuff and MS Paint-like for the time being.

In order to make the Peach sprite, I had to use Roll's sprite from one of the classic series Mega Man games as a template.

Now how is the Ashley Ash Satoko sprite which is essentially Maria Renard's sprite recolored? It's technically a 16-bit sprite since we're dealing with the NEC TurboGrafx-16/PC Engine which was a pseudo 16-bit console (the CPU was still 8-bit though, the GPU was the only thing that made it 16-bit).
Yes, it is very apparent that you used a Mega Man-styled sprite to make your Peach sprite, but the shapes need more form to them. Peach's dress needs to be rounder at the bottom, the dress needs to be shorter overall, and the ponytail's outline is too thick.

As for the recolor,

ashley_ash_satoko_sprite_by_pwwnd123-d9n8p94.gif
Rob-maria-sprite.gif


You need better contrast in the shading. The original sprite makes it very apparent of the light logic on her dress. which gives it a rumpled, flowing appearance. Your recolor doesn't have this darker shade. That's the most immediate problem: fix it, and I'll look at the rest of it.
 
Okay you know what'd actually be helpful? actually pointing out the flaws in mspaint.

Other than that...BLOF I think you should have suggested a more balanced pallet of colors and maybe actually comparing the size of the sprites. Make her the size of megaman if you know what I mean. Not only it'll look better but It'll also look somewhat proper. Sure she'll maybe look somewhat similar to roll.


all prototypes of sunshine peach look noticeable disproportionate as said earlier... not only that but you have pointed out on that last sprite. The one where peach is wearing her classic dress. You should have pointed out the stretched arm in that one. I could suply an example tomorrow to show what I mean. If I have pwwned's permission that is since a 8 bit sprite isn't really a waste of time to change.

Another recommendation is that you should look at the way the shading of sprites and it's color usage is like and be as faithful as possible to said shading or coloring if possible.

and optionally I'd like to reiterate the importance of sprites to be in png rather than gif or jpg.
 
Sylveon said:
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Eh here is an example

The ponytail still looks small like Roll's but it has to be somewhat long like Peach's. And I like having the hair tie for the detail. It's missing the bracelet and ring.