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Dr. Mario said:To be frank, the sprites need a lot of work on the form. The dress is disproportionately big and too... symmetrical especially at the lower waist. You need to shift the dark pink parts to the left more, make the left one show less and the one on the right show more (especially when the eyes are like this). The outline around the hair is too thick in prototype 2. That's at the top of my head, but your sprite looks pretty stuff and MS Paint-like for the time being.
Yes, it is very apparent that you used a Mega Man-styled sprite to make your Peach sprite, but the shapes need more form to them. Peach's dress needs to be rounder at the bottom, the dress needs to be shorter overall, and the ponytail's outline is too thick.Ashley Ash Satoko and Maria Renard said:Dr. Mario said:To be frank, the sprites need a lot of work on the form. The dress is disproportionately big and too... symmetrical especially at the lower waist. You need to shift the dark pink parts to the left more, make the left one show less and the one on the right show more (especially when the eyes are like this). The outline around the hair is too thick in prototype 2. That's at the top of my head, but your sprite looks pretty stuff and MS Paint-like for the time being.
In order to make the Peach sprite, I had to use Roll's sprite from one of the classic series Mega Man games as a template.
Now how is the Ashley Ash Satoko sprite which is essentially Maria Renard's sprite recolored? It's technically a 16-bit sprite since we're dealing with the NEC TurboGrafx-16/PC Engine which was a pseudo 16-bit console (the CPU was still 8-bit though, the GPU was the only thing that made it 16-bit).
horses tbh said:Do you take requests?
Sylveon said:![]()
Eh here is an example