Should Nintendo make a “Truly” Open World Mario game?

Styrofoam

I like Pokio
Pronouns
He/him
Now I know you might be thinking "Wait Nintendo's already made 3 Open World Mario Games" but I'm asking your opinion on a hypothetical "Truly" Open World Mario game. By "Truly" I'm talking Breath of the Wild, Skyrim, etc. No hub, no traveling between lands, purely open world Mainline Mario game. It's an idea I'm quite excited at the mere possibility of, If such a game was announced, I would be ecstatic, but how would you react? Should Nintendo make such a game? Or should they just bury the idea and go back to more traditional 3D Mario games?
 
I'd love to explore the Marioverse in an open world Mario game. Something that kind of captures what I would want is Minecraft on Nintendo consoles and the Mario texture pack. Just exploring all these iconic locations from the Mario games and you can do whatever you want with them.
 
Id also like to see a 3D Openworld Super Mario Game
 
i was definitely disappointed to find out that mario odyssey wasnt actually open world, so i want that to happen someday
 
I think that is a good guess for what Odyssey 2 could look like — connecting the MO kingdoms onto one map like BOTW Hyrule, and using warp pipes instead of the air ship for fast travel.
 
Eh. I'm not opposed to it but I'm not dying for it to happen.
 
Now I know you might be thinking "Wait Nintendo's already made 3 Open World Mario Games" but I'm asking your opinion on a hypothetical "Truly" Open World Mario game. By "Truly" I'm talking Breath of the Wild, Skyrim, etc. No hub, no traveling between lands, purely open world Mainline Mario game.
If anyone has that argument in mind, they're wrong. Nintendo hasn't made any open world Mario games. Sure, some of them have more open-ended means to reach a goal, but there's still an overall linear structure in it.

Truly open world games tend to have these components

*RPG-like system of level up and skill trees
*Crafting, get materials from randomly generated items near the player to gather or from enemy drops
*Bandit camps
*Radio towers that expose parts of a map
*Bunch of side missions to do

Mario doesn't have any of these. I've played Legend of Zelda: Breath of the Wild and Horizon Zero Dawn, by the way. Mario's worlds, even the Sand Kingdom in Super Mario Odyssey, don't even begin to match the scale of those games.

I'm for an open-world Mario game but open world was a faddish concept at the time, when it seemed like every game and its mother tried to do open world and many just fail. This is similar to the first-person shooter fad of the day and the battle royal fad that was around from a few years ago up until now. Ubisoft's especially notorious for this, and you'd see these tropes crop up so many times players just got weary about bandit encampments and radio towers in open world games. How would Mario do open world while retaining the Mario identity but also not be so reliant on open world tropes that it's a bog standard Ubisoft open-world game but with a Mario paint?
 
  • Like
Reactions: zel
*RPG-like system of level up and skill trees
*Crafting, get materials from randomly generated items near the player to gather or from enemy drops
*Bandit camps
*Radio towers that expose parts of a map
*Bunch of side missions to do

I remember when a lot of open world games didn't have this stuff.

Was amusing times.
 
I think Paper Mario 64, and Thousand Year Door came close to open world.