My experiences with New Super Mario Bros.

64-Bit Nintendo Machine

64 Bits of Power!
I had wanted to play this game on my DS since I was four years old.

Then, on April 20th 2012 on my sixth birthday, my parents bought me the game. It was (and still is) so awesome! Just having a Mario game with the convenience of portability powered by silicon graphics was amazing.

I only got up to Level 1-5 before I had to go to school.

Fast forward about seven years later, and I'm still playing the game to this day.

Taking notes about it, replaying the game, trying to beat all the levels and collect all the star coins, you know what I mean.
 
What makes it so special for you?
I know its portable but it's not unique in that by any means, even amongst main series games.
 
I still stand by the first NSMB game being a damn fine platformer that gets unfairly lumped in with it's sequels due to how repetitive they got.
 
I've only played NSMBDS and NSMBW and whilst the Wii version isn't as much of an improvement on the DS version than the latter was from nothing, it still is a better game on its own. Assuming the other two/three aren't actual downgrades then I would stand by the opinion of the whole series being overhated.

And sure NSMBDS is a good platformer but I really don't feel it is anything special. The graphics are poor compared to NSMBUD on the switch in handheld mode, I don't remember any great music, there was no story, the gameplay was good but nothing amazing. I do give credit to the level design though.

I've said this on SM boards before but I give this game a 6.5/10 personally, and 4/10 nonpersonally.
 
DS had Mario vs Luigi mode and the ice stage was the best stage. We didn't actually collect the power stars. We just messed around in the level.

Also, this music is underrated

 
nsmbds i heard has a fair bit of unique elements compared to the rest of the nsmb games!! like the amount of mario 64 enemies reappearing(probably for an easy asset reuse from 64ds), the entirely unique bosses, and then some other uniquer stuff like these
Snailicorn.png

so it does stand out from the rest . at least in terms of enemies. im not an expert on this i havent played a single nsmb game ever
 
NSMBDS had some weird hidden worlds that you can access only by taking the secret exits as Mini Mario in the boss castles. Also, it was nice using a button input to play as Luigi.
 
Of course there wasn't. This is Mario. If you wanted a plot you played the wrong game.
Super Paper Mario and Paper Mario: The Thousand-Year Door are my two favourite games of all time in great part because of their divine stories.
Bowser's Inside Story and Superstar Saga had decent stories as well and are third and fourth, though I like them a lot less than PM2&3.
I can't say anything from the rest of the Mario RPGs but I am sure that Legend of the Seven Stars, Paper Mario 64, Partners in Time, and Dream Team had good stories as well.
Even aside from the RPGs, I, like many other players, was moved considerably by the plot of Super Mario Galaxy.
Mario may not be famous for the stories his games have told but they sure are one heck of a reason I will remember him.
 
Super Paper Mario

By even mentioning that game you have activated McMadness's rant mode.

Anyway, I like NSMB DS and NSMBU (and NSMBWii for the nostalgia) but NSMB2 is the blandest of them all. As for NSMBDS I think it's the strongest of the original 2, but my 2010-childhood nostalgia self says that NSMBWii brought more enjoyment.
 
Super Paper Mario and Paper Mario: The Thousand-Year Door are my two favourite games of all time in great part because of their divine stories.
Bowser's Inside Story and Superstar Saga had decent stories as well and are third and fourth, though I like them a lot less than PM2&3.
I can't say anything from the rest of the Mario RPGs but I am sure that Legend of the Seven Stars, Paper Mario 64, Partners in Time, and Dream Team had good stories as well.
Even aside from the RPGs, I, like many other players, was moved considerably by the plot of Super Mario Galaxy.
Mario may not be famous for the stories his games have told but they sure are one heck of a reason I will remember him.

You don't play many non Nintendo games do you.
 
DS had Mario vs Luigi mode and the ice stage was the best stage. We didn't actually collect the power stars. We just messed around in the level.

Also, this music is underrated


I didn't expect the wave of nostalgia to be so strong. Man, I miss the days of getting destroyed by my brother in Mario vs. Luigi.
 
I still stand by the first NSMB game being a damn fine platformer that gets unfairly lumped in with it's sequels due to how repetitive they got.
I think the New Super Mario Bros. games, New Super Mario Bros. Wii and New Super Mario Bros. DS in particular, are among my favorites of all Mario platformers. Super Mario Bros. 3 felt too basic, too short, and kept kicking you backward if you were KO'd. Also, lives were obnoxious. Super Mario World has to be enjoyed via remake, otherwise the colored Yoshis are too off the path for a good reward and Dragon Coins were worthless and not even recorded if you collected five per level. New Super Mario Bros. may not have the secret exits of World, but its Star Coin system was far more rewarding since you use them to either unlock paths or wallpapers and you can actually tell if you collected all Star Coins (unlike in the original Super Mario World).

What makes it so special for you?
I know its portable but it's not unique in that by any means, even amongst main series games.
I find it unique in that it has the groundpound and the wall jump. Wall jump is useful for saving yourself in a pinch, saves you from your own misjudged jump or if you slide off, or accessing new locations of a level while ground pound increases attack options (and it's required to defeat bosses if you're tiny) as well as increasing ways to hide Star Coins or hidden rooms. Also, the bosses aren't Koopalings, the games finally are in 3D and have voice acting (not counting remakes). Triple jump, however, I found to be useless, haha. It's just platforming goodness, and I think we're not giving enough credit to it compared to giving a lot of credit to Super Mario World and Super Mario Bros. 3 for being unique.
 
What made it special for me was that it was a classic Mario experience I could take on the go.
 
I mainly enjoyed the added moves Mario had, triple jump, wall jumps, siding along walls and the ground pound.

In fact the only thing he lost unfortunately was the ability to throw objects straight up and the spin jump.
 
DS was the best NSMB game. But in my opinion it should've remained its own thing and 2D Mario should've moved on from that aesthetic afterward. Damnit when will we get a traditionally animated 2D Mario game using the promotional style?

Mario_group_2D.png


Imagine how beautiful a game using this style would be, yet they keep reusing the "3D models on pre-rendered tilesets" aesthetic for the 2D Mario games.
 
given this dude's statement's i'd be shocked if he's even played most of nintendo's ips
I'm a she by the way
What do you mean by "ips"?

And no I don't play a great deal of non-Nintendo games but I do like Minecraft.

Well, the gameplay things like the wall kicks and triple jumps, I think almost all of them were carried onto the later NSMB games? So whilst they may have been new at the time (not counting Super Mario 64 and Sunshine,) it's not 2006 anymore.

As for the bosses, I preferred the fights in NSMBW where Kamek would add a twist on the second fight and the final boss wasn't utterly destroyable by packing a Mega Mushroom. I tend not to be too impressed whenever I see bosses that are just bigger versions of normal enemies. I believe Sticker star has this problem too.
 
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And no I don't play a great deal of non-Nintendo games but I do like Minecraft.

Then my advice would be to play more before trying to call ANY of the Mario rpg stories "divine"

Well, the gameplay things like the wall kicks and triple jumps, I think almost all of them were carried onto the later NSMB games? So whilst they may have been new at the time (not counting Super Mario 64 and Sunshine,) it's not 2006 anymore.

Them being in the repetitive sequels doesn't change the fact they were cool additions.
 
Well I'm saying it's like Super Mario 64 vs Super Mario Galaxy. Super Mario 64 was more of a revolution in 1996 than Galaxy was in 2007, but Galaxy upgrades 64 more than it downgrades it, so if you compare both to modern standards, Galaxy overtakes it easily.

And it's just as I said in that other thread: I am sure there are plenty of RPGs out there with much deeper stories than Paper Mario but there's something unique in being able to find these stories in (what is usually seen as) a children's video game franchise about an Italian plumber who jumps around eating mushrooms.
 
Except that comparison doesn't work since 64 despite it's age has a much different style of level structure and 2D platformers in general have not changed much since 2006.

Which only further shows your lack of knowledge about the genre as there are many many different rpgs out there with similar cartoonish characters.
 
Mario is the most famous VG franchise in the world let alone childrens'.

Well I'd say Super Mario 64 and Super Mario Galaxy had similar goals of expanding Mario platforming to 3D and having a host of different worlds in which the player can find power stars. The only real edge I consider 64 to have over Galaxy is its nonlinearity and greater challenge, but even then I don't find 64 to be challenging in the right way as the challenge stems from trying to find hidden things rather than actual skill and practise, and Galaxy was probably meant to be easier as it's a Wii game hence a younger demographic.
 
what does fame have to do with anything?
Because if you can think of one video game franchise where you don't expect emotional depth, it's Mario. And I thought just that until I played Super Paper Mario for the first time and it completely blew my mind with how powerful it was and still is with the direction Paper Mario took next.
 
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