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Decided that, for my gifted project this semester, I should make at least a couple level concepts in a preexisting engine, namely the Super Mario Construct engine since its the most familiar level design engine I've used and is the easiest to access without having to get teachers/classmates to buy a game. I also want to make some prototype music as well, just to get into it. My second semester project will hopefully be having my game a bit coded as well as more levels so... ye a lot of work. While it'll probably be till December when I get those finished, I'll definitely share the pages for the levels here if I remember!
Well, I beat Everhood! Decided to try the game out after hearing some of its music in Rift of the Necrodancer, and it was a lot of fun. Beat the entire* game in Hard mode, and while I haven't seen the credits roll yet (in the final room I believe), I'm just about there.
I found the Dev Gnomes fight and unfortunately could not beat it on any higher difficulty. I had to use Story Mode for it since the note spam was far too difficult for me. Every other battle besides the pacifist ending battle and the Cat God has been beaten though
I didn't know this at the time I chose her for my September theme, but I just found out that Farrah's canon birthday was two days ago (27th September). That's a fairy cool coincidence!
the insane demon i'm going for is a good level but it's really making me raaaah
Pinkie
Pinkie
nah i'm still waiting for 2.21, i don't care much about 2.209
Hint Toad
Hint Toad
It sounds like it's going to bring in a lot of features that already exist with mods. I don't have any mods so that's cool I guess. Do you use any mods?
Pinkie
Pinkie
i'm an avid geode user yeah
I'm surprised, after since I was a year old, I have not turned orange. I drink orange juice, orange crush, orange fanta, and I eat Mac and cheese and grilled cheese.