FunkyKong84 said:
I don't hate the 3D Sonic per se, it's just that they made his motion really bad so that you can only run and not walk in all directions like Mario does. Don't forget that in most 3D Sonic games there is a narrow "corridor" in which you can move. They tried to fix that by making Were-hog in Sonic Unleashed but that sucked.
I'm just tired of games where there are no enemies, all you do is run forward and die unexpectedly because you can't really see what is next. Sonic Colors is a real improvement, but they have to get rid of the only running in 3D nonsense in order to have a better game.
I agree that Tails and Knuckles have to be playable together with Sonic, but that would be even better in 2D.
With all the respect, I seriously think you have not played the past 3d Sonic games. What you described applies solely to both versions of unleashed, specially the 360 one, hence why I didn´t like it.
I think Sonic´s transition to 3D was very well done, in that it keeps the gameplay formula. Mario doesn´t work in "corridors" because of the more exploring and slow paced gameplay, while Sonic was strictly about getting from point A to point B as fast as you could, maybe trying to find some secret passages along the way so you could get to the special stages or make better times. That type of gameplay was actually given even MORE emphasis when the games started to give you a rank and/or save your scores, prompting you to do better performances. So, an open environment where you can skip basically anything, doesn´t work for Sonic games, while a "racetrack" with platforms, enemies, and all kinds of obstacles, maintains that gameplay experience. Think of something like DK Jungle Beat, where the core of the gameplay is to find all kinds of possible tricks and get massive scores.
Therefore, I think Sonic´s transition to 3d couldn´t have been better. Sonic Adventure 1, 2 and Heroes are some of the finest games ever made. Even the gamecube versions of the adventure games, with their flaws like certain bad camera angles and such are still great. The only stages I recall about "running with little to no enemies at all" are Tails windy valley in SA1, Big´s Ice cap in the same game (although that one was about fishing), and MAYBE Sonic´s metal harbor in SA2.
Playing the stages and keep learning how to perform tricks, enemy combos, while getting tons of items and rings along the way, was one of the most fulfulling gameplay experiences a gamer could have.
But then, rabbid Sonic fanboys complaining about having things to slow you down, having to actually jump and do stuff, and complaining about having other characters to play, made Sega switch to "KEEP RUNNING" gameplay, which I despise, because, as you said, it consists on keep holding right and having to memorize the death moments before hand because they are designed to kill you before you can even see them.
Trust me, I know Sonic games are not perfect, but most people critiquize them without playing them or even without doing their research.