Primative
'Shroomba
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Reposting this query from the Discord: Has anyone figured out exactly how MK8DX Online's VR point system works? We know that it notably differs from the original Mario Kart 8, in that zero-point and negative-point outcomes occur. But the general distribution seems warped by at least a couple of factors. If you have played MK8DX Online, or have seen others finish games and seen VR point distributions, it should become evident that the point spread can seem pretty chaotic.
People have certainly figured out how to maximize VR points, but I haven't found a precise formula for how each score is calculated. Here are a few factors that I've seen discussed in various places elsewhere. None of this is definitive research, just meant as a jumping-off point for deducing the scoring system:
More questionable factors to consider:
Again, I haven't seen anyone try to isolate these factors elsewhere, so I assume this may be a lost cause to concretely formulate at this point. But it is strange that the best-selling Mario game ever has a notable gameplay system that we still don't fully understand. If someone did figure it out or I am just missing something, please let me know!
People have certainly figured out how to maximize VR points, but I haven't found a precise formula for how each score is calculated. Here are a few factors that I've seen discussed in various places elsewhere. None of this is definitive research, just meant as a jumping-off point for deducing the scoring system:
- Final Position: Obviously the most important factor, it is the whole point of the race!
- Prior Player VR: This also seems quite significant, since it seems to reward or punish players more strongly based on their position.
- Prior Lobby VR: It's possible that the average VR rating for the lobby may also play a role.
- Also, the order of player VR differentials after the race may also act as weights to skew point awarding.
More questionable factors to consider:
- Number of Hours Played: This may be dubious, but I've seen one Max VR player claim this may play a role. This could be very difficult to figure out if it indeed is involved, and to what extent.
- Prior VR >= 10,000: This has also been claimed by someone, saying that "a different system" gets used after this threshold. I'm not sure exactly how this affects things individually or how it affects other players in the same lobby.
Again, I haven't seen anyone try to isolate these factors elsewhere, so I assume this may be a lost cause to concretely formulate at this point. But it is strange that the best-selling Mario game ever has a notable gameplay system that we still don't fully understand. If someone did figure it out or I am just missing something, please let me know!