سلام کینگ امیر، به این انجمن خوش اومدید!
مطمئن نیستم که انگلیسی صحبت میکنید یا نه، اما اگر براتون امکانپذیره، پیشنهاد میکنم به انگلیسی پست بذارید، چون زبان اصلی این انجمن انگلیسیه و بیشتر اعضا فارسی صحبت نمیکنن.
امیدوارم اینجا بهتون خوش بگذره!
(Hi
@KingAmir_W3 and welcome to this community, I'm not sure whether you speak English or not but I would recommend posting in English if possible since this is an English-language community and most people don't speak Persian. I hope you have fun here!)
I think it depends exactly on what the next Mario game is. If it's a mainline game or pretty much anything non-RPG then I would probably not mind an original villain (like we had with Wart, Tatanga, and originally Wario) and maybe an original major side character (like we had with Rosalina, Cappy, or Yoshi) but a complex plot probably isn't needed.
Something simple like the main villain and their underlings overtaking a kingdom, stealing artefacts/magic, transforming civilians against their will, etc. and Mario and friends have to stop them can work okay. Though side plots that the player can interact with optionally, like we had with Rosalina's storybook wouldn't be unwelcome, and basically anything can work for that, it could be interesting for something like that to give a slightly more fleshed out villain origin story.
I think Princess Peach Showtime was a pretty good execution of a story involving an original villain, original setting, original deuteragonist and NPCs, but still a relatively simple plot to fit a non-story driven game, so something like that could work for a main series game.
If it's an RPG on the other hand, then yeah I definitely want a more substantial original plot (including a chapter-format if it's a Paper Mario game) which has more substance than Sticker Star, Colour Splash, or Paper Jam. I don't have any major ideas for entire plots right now, but I think another complex/tragic villain or if not than then an iconic original one with a highly memorable design and speech patterns would be amazing (heck even just a female villain who is actually the main villain herself and not an assistant/team member with a male boss would be highly welcome, since really the only ones we've had so far in the RPGs are Cackletta, the Shadow Queen, and the Shroob Princesses, all of which were decades ago, the Shroobs have mostly non-intelligible speech and language, and the Shadow Queen is only met at the end of the story while the primary villain for most of the story is a man), and I'd like it to take place in a new setting with diverse NPCs that have memorable personalities like we had in Paper Mario TTYD.
I also think that having more LGBTQ+ representation would be welcome, not necessarily as the main plot of the story (though that could work if it's handled well), but even just like having a female character casually refer to having a wife or girlfriend would be pretty cool.
Also if it's a Paper Mario game then I'm happy to retire the whole thing about making everything about being literally paper, the characters in-universe being highly self-aware of being literally paper, bosses being stationary, abilities being paper-based, etc. I always preferred the way the first three Paper Mario games interpreted the paper more as a presentation style than a physical law about how the universe works.
One other thought I have any this applies to both RPGs and non-RPGs is that I don't think they should steer in the direction of making Mario x Peach and Luigi x Daisy explicitly canon romantic couples since in my opinion it's not necessary to make them canon, and those pairings were always meant to be open to interpretation in the first place and plenty of fans (including myself) prefer to see them as just friends or ship them with different characters.