Awards Killing Game 2x2: Moon of Hope (Game Thread) - Night 1 - A Shattered Lunar Memory

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Boo1268:
Perhaps I should look deeper into the Crypt see what history I can uncover from these ruins.
You investigate the Crypt. A cold and ominous room, several sealed coffins lie in state. One of them stands out to you - "Solaire of the Sun rests here" is inscribed on the coffin.

Check the East Gallery
You check out the East Gallery. This gallery is devoted to sculpture and physical artwork, with plenty of impressive sculptures adorning the wing.
 
You investigate the Crypt. A cold and ominous room, several sealed coffins lie in state. One of them stands out to you - "Solaire of the Sun rests here" is inscribed on the coffin.

You check out the East Gallery. This gallery is devoted to sculpture and physical artwork, with plenty of impressive sculptures adorning the wing.
I open the coffin to see whats inside.
 
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I pull aside the nearest person and ask them who the"Solaire of the Sun" is.
 
The coffin is locked! It seems like you can't open it right now.
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Boo1268:
Hmmm seems as if I should leave this alone for now, let us check out the Tomb shall we?
 
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Oh, that reminds me.
I wanted to see the galleries themselves, too. Galleries within a gallery.
Mmhm. I understand why the Maestro was so excited about sending me here for my studies.
Would Fascia and I be able to visit the West Gallery?
 
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Boo1268:
Hmmm seems as if I should leave this alone for now, let us check out the Tomb shall we?
You investigate the Tomb. It appears to be and ancient tomb of unknown make. A single massive sarcophagus sits in the middle of the room, with mysterious markings all over the walls. The sarcophagus is sealed and cannot be opened.

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Oh, that reminds me.
I wanted to see the galleries themselves, too. Galleries within a gallery.
Mmhm. I understand why the Maestro was so excited about sending me here for my studies.
Would Fascia and I be able to visit the West Gallery?
You visit the West Gallery. In contrast to East, this one is entirely about artwork and paintings, several of them hanging on the walls. One of them appears to be a signed original masterwork. Impressive.
 
Ok, so I collect some coffee beans from the plant nursery, tree sap from the hollow tree, gear lubricant from the clock tower, some metal filings from the metal laboratory, and a big glob of ghost energy from the basement lab. Bring all of that to the kitchen and brew some funky coffee.

As per the laws of Superstar Saga, the creation of this new blend with summon Gadd to sample it.
Of course, with Gadd being a massive coffee affictioniado, or just a regular caffeine addict, you brew the most enticing excuse for coffee to sate the professors curiosity. Mona watches in horror, quietly rambling about how this breaches all Gadd related coffee brewing protocols, but Tanner grins in delight.

As if on queue, as soon as you declare it brewed, a tape recorder drops in front of you.


Hello! Is... is this thing on? Yes! Gaddtastic. You've reached Professor Gadd Zook's automated caffiene detection messaging service. I am presently unable to take your brew, for I am neck deep in last minute preparations for the year's Grand Experiment.

I've encountered a... slight problem with my readings. The light of the moon is waning even further, and its structural integrity is... compromised. Those old folklore tales contain nothing that might explain this development. By my readings, it may only take a single paranormal bolt of energy to shatter the moon into pieces! Alas, this shall not do. I've devised a [the recording cuts to static here] to capture and secure such pieces in the event of a lunar catastrophe. Not only that, but my [additional static, and odd wailing]

So! I've been working in the Paranormal Dimension to hide, with no time for even the most delicious brew, or I've been kidnapped. Likely not however, for the future awaits! If this message is directed at Mona, I implore you to leave the hazard report you've undoubtedly prepared on my desk. I promise, the 307 count high pile is on my to-do list.

If I'm running more than slightly late to greet this years guests, then I've instructed my assistant Tanner to let everyone know I am not out of reach: a majority of them need to agree to meet in the Foyer for the introduction, then one knocks three times on the main door. I shall explain this odd ritual further in person shortly thereaf-

The tape cuts out, and you notice the recorder has vanished through the floor. Once again... you feel as if you're being watched, but the gaze is much more... sinister than Tanner's.



As stated, if a majority of players agree to meet in the foyer and carry out the odd ritual, Day 0 will end, and the game will proceed as soon as possible.

Please finalise your investigations before making your collective decision!
 
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WINTER:
What is this "Paranormal Dimension" he is talking about? Is that what is behind the sealed door?
You know what? I am so through with this. The time for idle parlay is over, it is time for action!

QIBLI:
Hey Winter. As your tactics guy, let me remind you of the advantageous situation you're in right now. No one knows what you're capable of, so that makes you're the big guy on the board with a lot of leverage.

Clearly, what you want to do is maintain that leverage by being vague about--

WINTER:
Yes yes, I understand what needs to be done!


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WINTER:
I, Prince Winter of the Icewings, Cousin to the Ice Queen, have decided to immediately and very publicly use my abilitiy!

QIBLI:
NO! Come on!! You pompous ass!! That is the exact opposite of wh--

WINTER:
Quiet, Sandbrain! I'm working!




I ready my notes and all that.


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Hello! Is... is this thing on? Yes! Gaddtastic. You've reached Professor Gadd Zook's automated caffiene detection messaging service. I am presently unable to take your brew, for I am neck deep in last minute preparations for the year's Grand Experiment.

I've encountered a... slight problem with my readings. The light of the moon is waning even further, and its structural integrity is... compromised. Those old folklore tales contain nothing that might explain this development. By my readings, it may only take a single paranormal bolt of energy to shatter the moon into pieces! Alas, this shall not do. I've devised a [the recording cuts to static here] to capture and secure such pieces in the event of a lunar catastrophe. Not only that, but my [additional static, and odd wailing]

So! I've been working in the Paranormal Dimension to hide, with no time for even the most delicious brew, or I've been kidnapped. Likely not however, for the future awaits! If this message is directed at Mona, I implore you to leave the hazard report you've undoubtedly prepared on my desk. I promise, the 307 count high pile is on my to-do list.

If I'm running more than slightly late to greet this years guests, then I've instructed my assistant Tanner to let everyone know I am not out of reach: a majority of them need to agree to meet in the Foyer for the introduction, then one knocks three times on the main door. I shall explain this odd ritual further in person shortly thereaf-
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WINTER:
Now that I've "spoken" to you, you should have become a valid target. And your employees have so helpfully informed me of your clearance to enter that ominous sealed room... So, as part of your "preparations" as you put it, you've certainly been in there today, have you not?

You don't need to answer. I have ways to find out.


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WINTER:
I hereby offer this sketch of you as tribute and invoke the Rite of Recollection! Reveal to me what you were doing inside the sealed room and what its purpose is, so I can put this mystery to rest!

QIBLI:
Dude, they were probably gonna open that damn door later today! This is so completely stupid!

WINTER:
No, I am done waiting, and I am twice as done making coffee for imbeciles! I WILL have this information!
 
Well if he doesn't want it then I'll drink the coffee
You swig the Ghastly Winter Brew. The combination of unprocessed tree sap, gear lubricant, and a haphazardly tossed in vial of what might be ghost energy reacts with your stomach in interesting ways. It kills you instantly, and Mona practically faints. The Dark Moon revives you from drinking such... bitter coffee.

If Gadd were here, he'd be delighted.
 

WINTER:
What is this "Paranormal Dimension" he is talking about? Is that what is behind the sealed door?
You know what? I am so through with this. The time for idle parlay is over, it is time for action!

QIBLI:
Hey Winter. As your tactics guy, let me remind you of the advantageous situation you're in right now. No one knows what you're capable of, so that makes you're the big guy on the board with a lot of leverage.

Clearly, what you want to do is maintain that leverage by being vague about--

WINTER:
Yes yes, I understand what needs to be done!


View attachment 64044

WINTER:
I, Prince Winter of the Icewings, Cousin to the Ice Queen, have decided to immediately and very publicly use my abilitiy!

QIBLI:
NO! Come on!! You pompous ass!! That is the exact opposite of wh--

WINTER:
Quiet, Sandbrain! I'm working!




I ready my notes and all that.





WINTER:
Now that I've "spoken" to you, you should have become a valid target. And your employees have so helpfully informed me of your clearance to enter that ominous sealed room... So, as part of your "preparations" as you put it, you've certainly been in there today, have you not?

You don't need to answer. I have ways to find out.



WINTER:
I hereby offer this sketch of you as tribute and invoke the Rite of Recollection! Reveal to me what you were doing inside the sealed room and what its purpose is, so I can put this mystery to rest!

QIBLI:
Dude, they were probably gonna open that damn door later today! This is so completely stupid!

WINTER:
No, I am done waiting, and I am twice as done making coffee for imbeciles! I WILL have this information!
As if marred by unfortunate delays in the space time continuum, another recorder drops by you.

Hello! Is... is this thing on? Yes! Gaddtastic. You've reached Professor Gadd Zook's automated caffiene detection messaging service. I am presently unable to ta[...]The door to th[GARBLED NOISE] will be a fine addition to the experiment. Audio log, Moonsday, 23:48. It appears my memory of the room has successfully been obliterated. Now, if I input one of the two keys he[...]ł ØØ ł Ø ɎØɄ ØØ. ł ł Ø Ɏ ØØ ɆłɆ. ØɆ ØØ ł ł?

The recorder bursts into flames, and leaves behind nothing but ash.
 
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WINTER:
It appears this door, too, has the power to mess with memories. I strongly urge all of you to steer clear of it.
And make sure to keep the scavengers away from it as well, for their own safety.

Do not go looking for the two keys that fit into this door either. I am declaring this a restricted zone for the time being.

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WINTER:
I'm beginning to think Tempest is correct. That Gadd man needs a swift back talon to the head for installing something this dangerous in his facility to facilitate his misguided experiment.
 

...
That's not very nice. Fascia's a sleepyhead... it takes her a while to get used to new places.
She was mumbling that that machine sounded nice, so I thought we would stay here for a while.


The person walks... no... clunks over to the airplane motor in the elevator, and slowly turns it off with her one free hand.
The other one is holding...

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The Maestro always told me to be cordial to guests, when they mean well.
We could still be friends... though I don't know if there's much Fascia would want from you.

The guest who placed Fascia and I in front of the elevator, though... mhm, I think we could be very fast friends.
I've been traveling around to show Fascia new places, but I haven't seen anyone like you before.
So, I'll introduce myself, and share something I love. Would you be so kind as to do the same for me?
Everyone here is welcome to introduce themselves. Don't hesitate to ask anything you'd like to know about me, either.

My name is Albina, and next to me is my beloved Fascia.
I'm studying Corporist art under Maestro Callisto.
Actually, the Maestro received the invitation you sent to this gallery,
but he said it would be a wonderful learning experience for me to go in his stead.

Fascia and I were curious about the Greenhouse.
Most of her time is spent inside, so she wanted to see the plants.
I've heard a greenhouse is like a gallery in and of itself, so I want to go, too.

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Whoa! What the- that sword, that's giving off some crazy Esoteric readings! But it looks like something cobbled together out of a buncha gaudy junk. No way is it just some kind of arts-and-crafts project, not the way she's talking about it - unless she's just flat-out nutso. Maybe a housing, for some kind of weapon-based Anomaly? Liturgic? Occultic?

Kyeh, no way, why bother to hide it if that was the case? There'd be no point. Unless it was a distinct and known historical artifact, or otherwise obviously-anomalous item, it'd just look like any other weapon. Well, maybe it is something obviously anomalous, a sentient being hidden away in a casing of cold steel? In that case, it might be worth retrieving for further research, but at the same time, all this talk of art and galleries, maybe she's just some bum artist believing so strongly in her mediocre creation that it manifests Liturgic properties?

Kyahaha, I wouldn't be surprised, maybe it's not even w-



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//: There's been a change in plans. Ignore the turtle, the ghosts. The worthless "anomalies", barely worth the documents upon which you've written their names. Investigate [BPI-1352 - "FASCIA"] immediately. High potential application. Escalate to higher priorities alongside Access Level X-class Directives [REDACTED] and [DATA EXPUNGED] Do not disobey ://


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...Yeesh, I get it. I'll do what I can. I'm no miracle maker, I'm just...


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...Sick of waiting around for this Gadd guy! Hiding out in some Level 3 Manifested Esoteric Plane? Come on, talk about a coward. So afraid of inquiries into the accuracy of his research by his peers that he's forced to hide himself away? It's a surprise he ever got anything past the review process. No wonder his name's not out there among the greats in our shared field.

Yeah, I'll head to the Foyer. Let's smoke this fraud out!




 
Phase locked! Day 0 has concluded, please stand by. Likely in the Foyer unless you're Tanner in which case you can float
 
Okay. I'll go to the Foyer, too.
Is Mr. Gadd the Maestro of this place?
I'll do my best to give him a good reception.



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Aspetti... non è bello.
Don't touch Fascia. She's for display only.
She's trembling a bit... but, I think we can still be friends. She doesn't seem too upset.
Usually, when people get near her, she gets nervous. They've been very rough with her in the past.
It's tough for me to say no, especially when they just want to know Fascia better. But she isn't ready yet.
When she's completed, or if we become really good friends, I'll let you take a closer look at her.
I hope that's okay with you.
 
[As you finish the ritual, a shadow seems to fall over the entire Valley. The Dark Moon wavers in the sky, its light dimming... and fading.

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Before, with a loud shattering noise, a shadowy cube rockets through the moon with a defiant uppercut. The moon splits into six shards, and five of them vanish into darkness.

Shortly after they do, the door to the Foyer swings wide open, slamming and bouncing back as it reveals a massive, blocky figure. With a rugged slam, he adorns his crown with one jewel-like Dark Moon shard gripped tightly in his hand.]


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Took you long enough! What's a King gotta do to get some proper respect around here?

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Oh, wait, yeah. I ain't introduced myself. Alright, punks, sit down and listen up!

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The name's King Blocky Boo, the First. Your half-assed professor chump, Gadd Zooks, thought he could keep me in the Paranormal Dimension. He wanted to use me as the centerpiece of his Grand Experiment. Me! Can you believe that? What an ego on the guy!


But I showed him a thing or two! So, now we're doing this my way. It's the first time I've been out of the Paranormal Dimension in goddamn years! I gotta celebrate. And what better way to celebrate than that ol' classic? For the...

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Hmmm.. is it... huh. Yeah, it is. Alright.

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"For the first time! The Ghost Complex and Evershade Valley are seeing a Killing Game! Participation is mandatory and you've all already been enjoined in it. Congratulations!"

[Confusion, confidence, excitement, and annoyance rip through the crowd of test subjects in an instant. Surely, reactions to this development would be mixed. Yet, in spite of the overwhelming scenario before her, Mona was unexpectedly calm, and she was trying to impart that energy onto everyone else in her wake.]

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Ooooookay. Alright. Okay. It's the big one. This is the year it finally happened. Okay. Section 1 of the Ghost Complex Emergency Handbook is specifically for this situation. Though, th-this is more than Code Red, with the moon shattering as well... that's Sections 2 and 3 wrapped in to this... it's like a Code... rainbow.

I'll have to refer to the Improvisations, and when I get my hands on the physical copy of my manual, block-shaped bastard, you're going to be bound by so much red tape it'll make even my head spin. Everyone, as Chief Safety Officer, please remain as you are.

[Mona stumbles over herself as she turns to the test subjects, landing head first on the ground.]

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Ow. You're going to have to trust us to get you out of this safely. Tanner and Vigil, Gaddzy has trained us for combat specifically against demonic spirits like th-

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"A Killing Game. Run by a ghost, instead of running over ghosts..."

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T-Tanner!?

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"Meet the new boss, same as the old boss. What's the use of fighting back? Have you seen this guy? I can feel the paranormal energy radiating off him. Alright, Boss Boo. What do you need?"

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Hark, thy treachery was but an open secret. My allegiance is to this Valley, much like thee, but mine faith in Master Gadd's plan is more resolute, you dog. Mine hammer will strike your bell true.

Prithee, Mona, didst thine emergency manual not ever manifest a new section dealing with Tanner himself?


Haha... we're really gonna get a lot of use from those improvisations...

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"Can it! At least one of Gadd's has a real head on his shoulders. Ha! What's your name?"

"Tanner, boss."

"I like you, Tanner! Alright, you're my enforcer. Keep 'em all in line for me! Now, as for the rest of you... Let's not have any runaways!"

With a loud cackle, King Blocky Boo concentrates. A dark blast of energy erupts from the crown, sailing into the sky and splitting into a dome. A shield of paranormal energy comes down, containing the site of the GHOST Complex, inside and outside, within an unbreakable shell of darkness. The Paranormal Dimension map has been unlocked, and Killing Game rules are now in effect.

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"There we go. Now it's all set up proper-like. Until one of you is left, there's no escape, so start with the killing. You can even use those toys the good professor gave you, if you don't have paranormal powers yourself."

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Thy vaunted crown of glory is hollow with power. Tis but a single strike that shall bring thee down, demonic spirit.

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Section 0a. If the moon is shattered, and you can only possess one, then the other Dark Moon Shards are out there. Gadd said he was working on a last minute... something, in case this emergency happened. Why did he have to seclude himself so close to the day!?

This is going to breach so many protocols. So. So many. But I'm going to get to the bottom of this. He must have accessed the terminal and read up on Gadd's... everything, and anything he couldn't get...

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"I'm sure I'll be able to give it to the new boss now, hah!"

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"Bingo. Don't worry, we'll make sure Gadd's Grand Experiment is carried out, but the methods are just gonna be a teensy bit different. Brawn over brain, as they say! In fact, I'll even give you some encouragement to work together."

Night 1's Motive: Attempting will grant you the name of two players who's role-powers work with with your own, according to host judgment. You will not be told exactly how, but you can request a specific component of your role to be considered when choosing names.

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"Oh yeah. We'll be back with more later. Have fun without that blasted lunar eyesore in the sky!"



It is now Night 1. You have an extended 72 hours to submit your first night actions. All unexplored map descriptions will be added shortly. Information on available NPCs and bond mechanics will also come shortly.

Night 1 GHOST Complex Map

Tonight's Wraith is... flavorless (and non-existent).

MAP
Map Key:
🟥⛔ - Door is locked, pathway cannot be used.
🟨👻 - Door is paranormal exclusive, cannot be used on the normal map.
🟩✅ - Door is unlocked.
🛗 - Elevator, connects all three floors.
↖️↗️ - Staircase or passage to floor above.
↙️↘️ - Staircase of passage to floor below.
💡 - Room is always lit by Darklight.
⚠️ - Hazard, varies by location.
██ - ████████
██ - ████████████
██ - ████████

FIRST FLOOR - Valley of Darklights



1F Emerald Wing
  • Foyer: The large central foyer that one enters the Complex through. Besides a grand entrance and chandelier, there's even an aquarium with tropical fish.
  • Archives: This room contains several boxes of densely-written documents, and a large computer server plugged into the wall.
  • ↕️ Clock Tower: A huge clock tower that extends through all three floors and the roof of the Complex. Inside the tower is a staircase extending both up and down, and a huge pendulum swinging behind frosted glass. The clock can be seen while standing outside at the front of the Complex.
  • Studio: A small room full of art supplies and blank canvases, as well as plenty of paint.
  • ↕️ Hollow Tree: A large tree that extends through the entire Complex. Inside the tree is a staircase running around the edge of the tree.

1F Topaz Wing
  • Study: A room full of books on the four exhibits in the back of the Complex, as well as a laptop with a scanner.
  • 💡Garage: Contains a single car parked in the middle of the garage, a large garage door exiting to the outside, and various car tools lying around the interior. The car is currently not running.
  • 💡Metal Laboratory: A high-end laboratory with all sorts of high-end technological equipment lying around in various stages of repair and examination. [Gaddget Roles have a special affinity for this room.]
  • Drafting Office: An office for drafting designs, full of blueprints and other writing supplies.
  • 🟦🛗 Shaft: A three-floor mining elevator now integrated into the main Complex.

1F Amethyst Wing
  • Plant Nursery: A room full of exotic plants that require special growth conditions. It's been carefully arranged to provide said plants with all the right conditions they could want.
  • Container Yard: A large room full of various containers, with unknown contents. A big garage-style door leads outside, and handtrucks are available for moving them.
  • Coatroom: A room with a whole lot of coats, outfits, and costumes.
  • Workshop: A fancy workshop with plenty of tools and supplies, as well as a large workbench.
  • 🟥🛗 Cargo Lift: A moving cargo platform that now serves as an elevator for the three floors of the Complex.

1F Ruby Wing
  • 💡 Gloomy Bedrooms: A large communal dorm room that sleeps nine. It's decorated in a fancy mansion style.
  • Chalet: A comfortable resting area, with a rocking chair, a fancy fireplace, and a big couch. The fireplace is currently lit.
  • Bathroom: A rather upscale bathroom, with all the essentials - toilet, sink, bathtub, and most of all, soap.
  • ⬆️ Aviation Exhibit: A big museum room about the history of aviation. A couple full-scale airplanes are on display. A back exit leads to the outside.

1F Sapphire Wing
  • 💡 Old Bedrooms: A large communal dorm room that sleeps nine. It's decorated in a warm bunkhouse style.
  • 💡East Gallery: A fancy art gallery, this one devoted entirely to sculptures and physical displays.
  • ⬆️ Train Exhibit: A big museum room about the history of railroads. A large train engine is present, mounted on a single loop of track. A back exit leads to the outside.

Five Grounds: The outer grounds of the mansion. The same forces that created the G.H.O.S.T. Complex have left the land it sits on a patchwork of types - one part well-managed lawn, one part overgrown forest, one part desert sands, one part frozen turf, and one part barren rock.
  • Garden: The main feature of the Mansion Grounds. A large, well-manicured garden with plenty of plants and a fancy fountain as the centerpiece.
  • Graveyard: The main feature of the Forest Grounds. A fully-loaded graveyard with plenty of gravestones, as well as a large mausoleum in the back.
  • Clockworks Court: The main feature of the Sandy Grounds. A fenced approach to the Complex with plenty of clockwork pieces buried in the sand, some of them still turning.
  • Ice Lake: The main feature of the Snowy Grounds. A frozen-over lake sits here, a single hole cut in the ice. A small fishing hut sits next to it. An abandoned, frozen-over water pump serves as a spawning ground for Ice Elemental spirits.
  • Cliffside: The main feature of the Rocky Grounds. The side of the outside sharply drops here rather than sloping down, with plenty of pointy, spiky rocks at the bottom.

SECOND FLOOR - Abridged Heights



2F Emerald Wing
  • Greenhouse: A well-stocked glass-roofed room with plenty of conventional plants. Automated systems manage their care.
  • ⬇️ Clock Tower Heights: A huge clock tower that extends through all three floors and the roof of the Complex. Inside the tower is a staircase extending both up and down, and a huge pendulum swinging behind frosted glass. The clock can be seen while standing outside at the front of the Complex.
  • Parlor: A nice sitting room for lounging around. A phonograph with several records is ready to be played; there's a couple chairs, a grandfather clock, and a lit fireplace as well. The fire is ghostly and eternal, and Fire Elementals make their home here.
  • ⬇️ Hollow Tree Heights: A large tree that extends through the entire Complex. Inside the tree is a staircase running around the edge of the tree.
  • Crow's Nest: A thin, rickety bridge that spans the exhibits of the second floor. It's only wide enough for one person to cross at a time.

2F Topaz Wing
  • 💡 West Gallery: A fancy art gallery, this one devoted entirely to various paintings and wall hangings.
  • Library: A library well stocked with many, many books, along with a huge globe of the world and a grand piano.
  • Kiln Room: A room with a large firing kiln, though it's not big enough to fit a person inside. There's also plenty of clay and modeling supplies.
  • ???: ???
  • 🟦🛗 Shaft: A three-floor mining elevator now integrated into the main Complex.

2F Amethyst Wing
  • Rumpus Room: A playroom with a whole lot of dolls, as well as an oversized dollhouse and huge teddy bear.
  • Solarium: A room with huge glass windows to sit and view the outside with, along with some nice plants to add atmosphere.
  • 💡Horology Studio: A bedroom once used by a clockmaker. In testament to that, the room has a bed and many broken clocks in various stages of repair.
  • Restroom: A utilitarian restroom with several stalls for privacy.
  • 🟥🛗 Cargo Lift: A moving cargo platform that now serves as an elevator for the three floors of the Complex.

2F Ruby Wing
  • Dining Room: A massive table dominates this dining room, enough to seat everyone in the G.H.O.S.T Complex. There's plenty of chairs and some beautiful centerpieces.
  • Kitchen: A small kitchen with a sink, a stove/oven, and a fridge. There's not much food in the kitchen itself, but you can always bring more from the other rooms!
  • Smokehouse: A small room equipped to smoke meat for long-term effect. A flue in the ceiling ensures it won't fill up with smoke.
  • ⬇️ 💡Space Exhibit: An exhibit on the history of space travel. A fully functional spacesuit and non-functional model rocket are the centerpieces here, along with a large planetarium.

2F Sapphire Wing
  • Armory: Several fancy suits of armor from various countries have been placed on display here... along with all their weapons.
  • ⬇️⚠️ Terminal: A room with several computer screens showing various aspects of the mansion, as well as a set of high wires that you can ride down to the exterior first floor. You can't ride them back up, though! Not using the wires to descend would be ill-advised.
  • Rafters: An attic-style storage room. Plenty of junk lies abandoned and unsorted here.
  • ⬇️ Nautical Exhibit: Half of this room is shaped like a large dock, with the rest designed to look like the inside of a ship. The whole room talks about the history of sea travel, and plenty of nautical objects are contained within crates.

BASEMENT - Mining Sites



B1F Emerald Wing
  • ⬆️ Clockworks: The central machinery that powers the Clock Tower and keeps it on time. The gears are behind a strong transparent barrier, though a lock is visible at one side.
  • Cellar: A large storage cellar tucked away in the basement. All sorts of nonperishable food supplies can be found down here.
  • Smuggler's Hideout: A small room with plenty of treasure, currently frozen inside blocks of ice.
  • Cinder Mine: A room with surprisingly hot rock exposed in several places. Heatproof gear hangs by one of the entrances.
  • ⬆️ Tree Roots: The roots of the Hollow Tree. The staircase ends here, and the roots have invaded the floor of the room.

B1F Topaz Wing
  • Quarry Pit: A deep pit that was once an active quarry. Now it's just a big hole in the ground, though you can circle around it via the outside.
  • 💡Darkness Laboratory: A humming laboratory with dim lightning. Odd devices sit around the room, and strange globs of energy are visible within sealed containers. [Ghost Roles have a special affinity for this room.]
  • Crystal Quarry: A large room with several small crystals placed around a single huge one in the center. The huge crystal is opaque.
  • 🟦🛗 Shaft: A three-floor mining elevator now integrated into the main Complex.

B1F Amethyst Wing
  • Sewer: A room with water channels in two directions - one flows into a storage tank for the building to use, and the other moves wastewater out of the Complex.
  • Maintenance Hub: A room that holds a handcart, as well as various supplies for maintenance such as hammers, nails, or janitorial supplies.
  • Pit Mine: A room filled with coal and coal veins, as well as minecarts full of coal.
  • 💡Hydro Generators: The power room for the entire Complex. A series of powerful hydroelectric generators use water connected to the Sewer's tanks and create electric power for the building. A reservoir where Water Elementals reside is present.
  • 🟥🛗 Cargo Lift: A moving cargo platform that now serves as an elevator for the three floors of the Complex.

B1F Ruby Wing
  • Crypt: An underground crypt. Some sealed coffins lie in state within the room.
  • Basin: A room with a completely frozen floor. The ice here is polished to a mirror finish.
  • Haunted Catacombs: A maze-like room with more passages than should be possible. It's very easy to get lost here.
  • Tomb: An ancient tomb of unknown make. A single massive sarcophagus sits in the middle of the room, with mysterious markings all over the walls.

B1F Sapphire Wing
  • Roundhouse: The central hub of the minecart tracks that run throughout the Basement. Several minecarts can be found here, as well as various minecart and track controls.
  • Guard Tunnel: A linear tunnel flanked by suits of armor on both sides. Approaching them causes them to automatically force you back.
  • Prospector's Crossing: A small, frozen room. The ice that covers the entire middle of the room looks... concerningly precarious.
  • Ceremonial Chamber: A huge throne sits in the center of this room, radiating power and authority. A banner with an unknown symbol hangs on the wall behind it.

Click each image to toggle it to its Paranormal Dimension counterpart.
 
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NPC Mechanics - Portraits

As you have already witnessed, this game features NPCs, each with a role in the game and its story. Each NPC can commit murder, be murdered and be eliminated for a murder just like a player. There will be a heavy penalty for eliminating an innocent NPC, to offset the player count not going down. NPCs also have their own account and can be asked to testify about their actions that night, but also like players, they may lie, or mislead you.

While your time at the Complex is precious, more so now that there's a KG going on, we encourage you to get to know your fellow volunteers and the employees of the GHOST Complex. For professional reasons, the valley caretakers will try to avoid making connections with specific test subjects in favor of team bonding.

Instead of bond being tracked per player, in AKG2x2 bond is tracked per NPC. In your night submission, you can specify one NPC you wish to spend time with, and dedicate a portion of your actions to doing something with them, granting them a bond point. Additional effort may reward you with lore, or more personal interactions as seen in previous KGs. You can still perform actions with other NPCs, but you can only qualify for a bond point with one. If you don't specify, we will seek clarification based on your results.

The more all players spend time with NPCs, the more they'll build rapport as a whole, and unlock powers that can aid in investigation or in your night actions. This manifests as an NPC's portrait frame becoming more elaborate, similar to Luigi's Mansion.
You can also choose not to bond with NPCs. The more bond points that go unused, the more the Empty Portrait will be strengthened instead. Its powers are small and minor by comparison, but relate to buffing players as a group instead.

Available NPCs:
  • Vigil - The Valley groundskeeper who watches over the Complex's residents, living and non. An expert mortician and gardener all the same, his primary residence is the Graveyard. Where there's smoke, there's fire, and his lantern can often be spotted from the Complex's misshapen windows, wandering the distant valley grounds at night. Has powers related to accurate autopsies and accurate testimony.
  • Mona Warnewicke - Gadd's trusted Elemental Expert, and a renowned clutz, who elected to take on the Chief Safety Officer role after it was left abandoned for many years. Her handbook is full of seemingly endless safety regulations. Will happily provide guidance on safe work and elemental reactions to anyone who asks, which is usually no one. Has powers related to elemental magic, and methods of death.
  • Tanner Tosca - The general assistant for Gadd, a spectral figure who was in the Complex even before Gadd was. Exhausted but unwilling to disrupt his jobs, Tanner can always be found where Gadd needs some help, except for when he's decided to lurk in the basement to escape yet another asinine request. Has powers related to accomplicing and partnership.
  • King Blocky Boo I - The big bad, free again at last. An amnesiac cubical demonic spirit, he is the archrival of Professor Gadd Zooks, having finally broken free of his prison. Has powers related to murder and performing successful kills.

For your efforts during Day 0, the following NPC Bond Powers have been unlocked for use Day 1 onwards.

Bond Powers
  • All - Bronze Frame - Strangers to Acquaintances - No NPC will agree to be an accomplice.
  • Vigil- Bronze Frame - Mortician I - Upon request, Vigil will conduct a more thorough examination of the body than a player, and offer additional insight.
  • Mona - Bronze Frame - Trace Elements I - Upon request, Mona will indicate whether or not a fire, flood, or frozen object was created with Elemental Magic, as well as a likely (but not guaranteed) source.
  • Tanner Tosca - Bronze Frame - Camaraderie I - Upon request, Tanner will give an upfront indication as to whether there he feels there's an accomplice affecting the case. There can only be one accomplice per case. Accomplices will be debuffed if their associated killer is caught.
  • King Blocky Boo I - Bronze Frame - Two by Two by Two EX - Starts Awards Killing Game 2x2. Oh no... there is no disabling this power either.
 
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