Nintendo´s treatment towards Toad.

the panda

Goomba
Hello, I'm a longtime fan of Toad, and I´m a bit fustrated with the way how Nintendo has portrayed him over the years. At times, he isn't included as a playable character, and in some story-driven games, he's hardly acknowledged as a distinct character. A glimmer of consistency came with the Super Mario Galaxy Prima guide, which confirmed that Toad was intended to be Captain Toad—giving him a specific role. It felt like progress toward establishing his identity.

However, that clarity was later muddled when sm3dw came out where there was a blue toad named just Toad and this is not only for just that game, nsmbu deluxe does this too and various other mario games depicts the coloured toads just the same way rather than marking them with colours like they do with yoshis, then the producer Hayashida made a statement on Miiverse that, at least from my perspective, seemed to worsen that direction. As a result, Toad's character has become increasingly ambiguous, with less emphasis on defining who he is and what makes him unique.

That's why I appreciated his depiction in The Super Mario Bros. Movie: he's given a clear voice, a distinct personality, and even a cameo as Captain Toad complete with his signature backpack and musical theme. It was a refreshing portrayal that emphasized his individuality.
 
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I think the ideal situation for Toad is how he's portrayed in the DiC Mario cartoons: he keeps his design, but all other Toads deviate from it, making him stand out as a character from the rest as well as actually giving the species diversity it really needs. I don't like how members of his species just use his design but have different colored spots, humans are extremely diverse and have so much body types and skin tones and I want to see that reflected in Toads as well, being clearly anthropomorphic enough to reflect humans.
 
I wouldn't worry about the colors that Toad has. Toad is blue in games where Mario and Toad need different primary colors to be easily distinguished in simultaneous multiplayer. (It's especially important if a character's head can be covered up with things like the Cannon Box.) Notice that Super Mario Run has asynchronous multiplayer, and Toad therefore has his normal color scheme.
 
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my take on this is that I'm just not a fan of having a species and then having the main character of that species be literally just named the name of the species. Imagine if there was a series where there were many humans, but the most important and notable one looked as average as possible and was named Human.

My personal favorite depictions of the Mario world tend to not even try to have a "main" representative of the species, and instead just have a variety of side characters that are members of the species and play with the design enough to feel distinct from each other, as well as having names and roles in the society. Toadsworth is Peach's steward, Tayce T. and Zess T. are cooks from different regions, Toadbert is intelligent and good for explaining technical stuff, Dr. Toadley doubles as a doctor and fortune teller, etc. Of course, having generic ones is unavoidable especially if you intend to have a lot of minor NPCs, but I'd much prefer having a handful of unique ones that each fill a different role over having one that is named after the species and is minimally changed from the generic design.

Out of the games that I'd consider the best in terms of worldbuilding & lore, only Super Paper Mario features "Toad (character)" and he appears so briefly it barely matters, even if I'd personally have swapped him out for Toadsworth. The Catch Card for Toad curiously speaks of the species, not the character. I personally like to interpret that Toad at the beginning as a complete rando who just happened to witness Peach being kidnapped and rushed to tell Mario, and Luigi calling him "Toad" is Luigi being quirky, just like when he pretends he doesn't know who Bowser is moments later.

Super Mario Galaxy is interesting because Captain Toad is not "the" Toad. He's presumably a random Toad who decided to take initiative and form the Toad Brigade, putting on a unique outfit and becoming a unique character in the process. There was no "Toad (character)" in the 3D Mario games until Super Mario 3D World. There were Toads, the species, and members of said species like Toadsworth and Captain Toad. Maybe it's because I grew up in specifically that era where Toad wasn't really his own character very often except in rosters, where I interpreted him the same way I did a playable Koopa. But most of the time Toad referred to the species, and the characters within that species were more distinctly named than just "Toad". So I'm biased towards that approach to the world, but in general I'm not a huge fan of a species and a character in it sharing a name. Either they're an unnamed rando, or give them a name that's not just the species name. Some species, like Birdo, are rare enough that I'd rather have the name stick to the character and other members of the species be renamed. But in the case of stuff like Toad and Yoshi, it's hard for me to see the characters of the same name as the same character every time when 99% of that time their appearance and name is identical to that of generic members of the species.

Kamek had this problem in Japan, they solved it at least naming-wise and in the U. S., but elsewhere they still can't seem to reliably distinguish the character and the species, and that has led to the species appearing less and less.
 
My personal favorite depictions of the Mario world tend to not even try to have a "main" representative of the species, and instead just have a variety of side characters that are members of the species and play with the design enough to feel distinct from each other, as well as having names and roles in the society. Toadsworth is Peach's steward, Tayce T. and Zess T. are cooks from different regions, Toadbert is intelligent and good for explaining technical stuff, Dr. Toadley doubles as a doctor and fortune teller, etc. Of course, having generic ones is unavoidable especially if you intend to have a lot of minor NPCs, but I'd much prefer having a handful of unique ones that each fill a different role over having one that is named after the species and is minimally changed from the generic design.

Out of the games that I'd consider the best in terms of worldbuilding & lore, only Super Paper Mario features "Toad (character)" and he appears so briefly it barely matters, even if I'd personally have swapped him out for Toadsworth. The Catch Card for Toad curiously speaks of the species, not the character. I personally like to interpret that Toad at the beginning as a complete rando who just happened to witness Peach being kidnapped and rushed to tell Mario, and Luigi calling him "Toad" is Luigi being quirky, just like when he pretends he doesn't know who Bowser is moments later.

Super Mario Galaxy is interesting because Captain Toad is not "the" Toad. He's presumably a random Toad who decided to take initiative and form the Toad Brigade, putting on a unique outfit and becoming a unique character in the process. There was no "Toad (character)" in the 3D Mario games until Super Mario 3D World. There were Toads, the species, and members of said species like Toadsworth and Captain Toad. Maybe it's because I grew up in specifically that era where Toad wasn't really his own character very often except in rosters, where I interpreted him the same way I did a playable Koopa. But most of the time Toad referred to the species, and the characters within that species were more distinctly named than just "Toad". So I'm biased towards that approach to the world, but in general I'm not a huge fan of a species and a character in it sharing a name. Either they're an unnamed rando, or give them a name that's not just the species name. Some species, like Birdo, are rare enough that I'd rather have the name stick to the character and other members of the species be renamed. But in the case of stuff like Toad and Yoshi, it's hard for me to see the characters of the same name as the same character every time when 99% of that time their appearance and name is identical to that of generic members of the species.
The best games were Toad is trully distuingished are in the mario kart and mario party series at it´s best, funny enough mario kart treats Toad as the only character with red spots as there are no red toads at the background and mario party has him depicted as the only guy with a blue vest while other red toads are just npc. The best scenario would be adapting paper mario´s version were toads have a unique design and give them all different names or just change the species name back to mushroom retainers and call the toad character just Toad while his design stays as he is, it would truly make him more recognizable and either I do consider him to be Captain Toad or give him a unique role or something that makes him fitable in the mario universe. This is why I enjoy the mario movie for his greater purpose as being someone who loves going on adventures, same thing goes for Peach btw as she is also more of a figther rather than your average damsel getting kidnapped every week.

I would frankly say that his first 3d apearence he apeared in the 3d game series was mario 64 at the beginning of the door, this was confirmed in the mario 64 manual guide. The red Toad in mario sunshine is also the Toad, this was also confirmed in an interview and the manual guide too. I intend to not believe that Toad is one of the toads in smb1 castle levels, but rather in smb2 as he apears as a singluar character for the first time. I just have my own headcanon that he meets the mario bros the same way as in the movie and thus he became a member and he becomes an attendant of Princess Peach. It´s sounds silly how you would describe what his biography is, but it´s the best what I could make of nintendo´s mess.

Also, Toad is a character, the biggest media like the mario movie made this very clear, same thing with Yoshi and Birdo. That remains the same.
 
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Actually, now that I think about it, something that supports my theory that Toad uses a blue color scheme as a fallback color in games with important color coding is the Mario vs. Donkey Kong series. Mini Toad, the equivalent of Toad, was introduced with red spots. But when the games introduced Multi Door levels which have multiple toys and color code the toys to the goals they can enter, the games started having Mini Toad use blue spots. (Mini Mario is red) EVIDENCE!
 
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Actually, now that I think about it, something that supports my theory that Toad uses a blue color scheme as a fallback color in games with important color coding is the Mario vs. Donkey Kong series. Mini Toad, the equivalent of Toad, was introduced with red spots. But when the games introduced Multi Door levels which have multiple toys and color code the toys to the goals they can enter, the games started having Mini Toad use blue spots. (Mini Mario is red) EVIDENCE!
Toad was never meant to be depicted as a blue Toad originally. The idea that his blue appearance in Super Mario Bros. 2 is some kind of satisfying callback is misleading. That game had major graphical color limitations—just like how Peach appeared with brown hair due to palette constraints. These visual quirks were corrected in the Super Mario Advance versions, which shows that the original designs weren't intentional. Even in the switch remake version of GBA Mvs.DK, Toad is still in his normal form ALONG with Mario. Toad's identity isn't based on what's most convenient for multiplayer—it's based on decades of consistent portrayal, and that portrayal has always been red-spotted Blue vested Toad.
 
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