I do not know if anyone noticed it, but I thought it's especially unusual that Mario Party (series) remains the only series here where handheld entries are delegated to a distinct Handheld category, while the console entries are well, the Main category. Currently, this is how it looks like in the Games navigation box:
Conversely, other series don't delegate the handheld games to their own category. Super Mario platformers for example do not designate their handheld games as a separate category, where both console and handheld as equals. In one case, both Super Mario Land and Super Mario Land 2 may be considered lesser games but were not treated as "lesser" as to be relegated in a different category. Donkey Kong too, do not treat their unique handheld games as outliers either (though they do separate by series name).
Looking at the big picture, even the Mario Party games don't acknowledge the handheld entries. As an example, both Mario Party The Top 100 and Mario Party Superstars specifically call back to the ten numbered Mario Party games, omitting others like DS and Island Tour. With the Super Mario platformers, the handheld entries got duly acknowledged, even if those mentions aren't as grand as the console ones. For one, Super Mario Land's musical reference is in Super Mario Run's Remix 10 theme (speaking of Super Mario Run, that is another game whose status as a mainline platformer is not always accepted).
There is probably a basis on why the Mario Party games has a Handheld category, since the numbered games are all on console, while the ones on handheld tend to have different names to signify that they are not part of the numbering. That might be why Handheld is a catch-all category for the non-numbered games that the series has. Which put those games in an awkward spot: they're not as fleshed out as the console games to be in their level, nor do they get developed externally (e.g.: the arcade games) to be considered an "other" type of game in the series. In fact, the Mario Party games of note came from a succession of developers between Hudson Soft and Nintendo Cube (the sole outlier being Mario Party-e, since the Arcade games are based on the existing Mario Party games).
I get the through line for Mario Party-e and Mario Party Advance, where both of them are handheld entries but they don't have the hallmarks of the series. For example, they forgo the digital multiplayer aspect of the series that they are known for, which means they don't have the structure of boards and minigames played over 4 people digitally. With that said, Mario Party DS, Island Tour, and Star Rush, while also handheld entries, have a structure that is not unlike the console entries so they also have minigames and boards played across 4 players. While it's certainly an objective fact that they are handheld entries, the fact that the games are still in the handheld category can provide the impression that they are lesser, unlike other series with handheld games. Especially since the non-handheld games are labelled as "Main", implying that console games are inherently superior.
When we put the Nintendo Switch into the equation, the games are able to be played on both a console and handheld level (though Super Mario Party is strictly console or tabletop), which probably muddy the waters a bit. If the handheld category is strictly objective, wouldn't the Nintendo Switch games be considered part of it since a hybrid is also able to be a handheld?
I think this is something we didn't question because it's been like this for a long time, and even on Wikipedia the specific games for Mario Party are also mentioned to be on Handheld. When I noticed the discrepancy of having a category based on console/handheld, I can't help but wonder how the decision came to be, and if the Super Mario platformers categorise them by Handheld for a while as well. If Super Mario platformers at that time segregated the games by console and handheld, what was the key event that led to the games not considering the system type?
Sorry it's a bit rambly, but I thought it would be an interesting topic to bring up.
Thank you for reading.
Conversely, other series don't delegate the handheld games to their own category. Super Mario platformers for example do not designate their handheld games as a separate category, where both console and handheld as equals. In one case, both Super Mario Land and Super Mario Land 2 may be considered lesser games but were not treated as "lesser" as to be relegated in a different category. Donkey Kong too, do not treat their unique handheld games as outliers either (though they do separate by series name).
Looking at the big picture, even the Mario Party games don't acknowledge the handheld entries. As an example, both Mario Party The Top 100 and Mario Party Superstars specifically call back to the ten numbered Mario Party games, omitting others like DS and Island Tour. With the Super Mario platformers, the handheld entries got duly acknowledged, even if those mentions aren't as grand as the console ones. For one, Super Mario Land's musical reference is in Super Mario Run's Remix 10 theme (speaking of Super Mario Run, that is another game whose status as a mainline platformer is not always accepted).
There is probably a basis on why the Mario Party games has a Handheld category, since the numbered games are all on console, while the ones on handheld tend to have different names to signify that they are not part of the numbering. That might be why Handheld is a catch-all category for the non-numbered games that the series has. Which put those games in an awkward spot: they're not as fleshed out as the console games to be in their level, nor do they get developed externally (e.g.: the arcade games) to be considered an "other" type of game in the series. In fact, the Mario Party games of note came from a succession of developers between Hudson Soft and Nintendo Cube (the sole outlier being Mario Party-e, since the Arcade games are based on the existing Mario Party games).
I get the through line for Mario Party-e and Mario Party Advance, where both of them are handheld entries but they don't have the hallmarks of the series. For example, they forgo the digital multiplayer aspect of the series that they are known for, which means they don't have the structure of boards and minigames played over 4 people digitally. With that said, Mario Party DS, Island Tour, and Star Rush, while also handheld entries, have a structure that is not unlike the console entries so they also have minigames and boards played across 4 players. While it's certainly an objective fact that they are handheld entries, the fact that the games are still in the handheld category can provide the impression that they are lesser, unlike other series with handheld games. Especially since the non-handheld games are labelled as "Main", implying that console games are inherently superior.
When we put the Nintendo Switch into the equation, the games are able to be played on both a console and handheld level (though Super Mario Party is strictly console or tabletop), which probably muddy the waters a bit. If the handheld category is strictly objective, wouldn't the Nintendo Switch games be considered part of it since a hybrid is also able to be a handheld?
I think this is something we didn't question because it's been like this for a long time, and even on Wikipedia the specific games for Mario Party are also mentioned to be on Handheld. When I noticed the discrepancy of having a category based on console/handheld, I can't help but wonder how the decision came to be, and if the Super Mario platformers categorise them by Handheld for a while as well. If Super Mario platformers at that time segregated the games by console and handheld, what was the key event that led to the games not considering the system type?
Sorry it's a bit rambly, but I thought it would be an interesting topic to bring up.
Thank you for reading.