TV shows you downright dislike

FirePuppy

Monty Mole
Name some TV shows you downright do not like. Here are 20 examples of mine:

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P.S.: My favorite shows include MLP: FiM, the three Super Mario cartoons, All That, and Pokemon (just the first 2 seasons), but definitely not any of the 20 shown above. Also, "Tadashi Satoru" is the name I use on DeviantArt (where I'm active).
 
Just curious, why is Baby Looney Tunes something you dislike?
 
@Iron Checkpoint Crate I agree. I like all the Looney Tunes/Tiny Toons stuff, including the reboot they just started doing of the latter.

@FirePuppy LOL-I don't know if this is a popular or unpopular opinion based on the fact this show is loved and since it is so controversial maybe even hated at the same time-but I HATE South Park. All that swearing......it's so foul. And the way the characters look is stupid too with the animation-makes it look like they are made of construction paper imo. I swear I hate the characters on South Park too; they're so obnoxious. Especially Kyle, Kenny, Eric and whatever the fourth kid is. Yeah, I hate South Park with a burning passion LOL. Like, if anyone here likes South Park, hey, I'm fine with that; I just personally hate it. Also like you I like Friendship Is Magic, and even the previous MLP generations too as well as G5, although I admit G5 will never be anywhere near as good as FIM/G4 was. But yeah. South Park sucks in my opinion. I honestly can't wait for it to be cancelled. It's toxic waste to me. And, like, the kids that are the main characters-they're so offensive to me with how they talk that I find them extremely annoying. Ok. I'm done now. That is my unvarnished opinion on South Park LOL. Also subjectively I think they take the humor on there way too far to the point that the way they do it is offensive.
 
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And the way the characters look is stupid too with the animation-makes it look like they are made of construction paper imo.
look i hate south park too (because it's a bigoted and trash program that openly engages in transphobia and other bullshit because the creators are so up their own ass with their 'both sides are equality shit, so let's not care about anything!' lolbertarian bullshit and i don't understand why it gets a pass when if any other show (that already wasn't aimed at right-wingers) tried pull that shit, they'd get rightfully criticized) but like...that is the entire point of the animation

the show was meant to be done using stop-motion cutout animation because the two short films the creators made in 1992 and 1995 were done using that style of animation and they even made the first episode of south park almost entirely with cutout construction paper animation (tl;dr: the pilot was entirely done with cutout stop-motion animation but they made the pilot 28 minutes long, not realizing the half hour timeslot was actually about 22 minutes with commercials, so they cut 10 minutes from the pilot and then added another 3 minutes to tie up what was changed because of the 10 minutes that were cut and those 3 minutes were made with computer animation and that is what aired as the first episode) but then they switched to computer animation instead because...i mean it took them three months to produce the pilot episode (hence why they went with computer animation for the three minutes they added after they shortened the pilot, if they had tried to make those scenes with the cutout animation, likely would've taken weeks) and then the next episode they made using computers only took like a month

but yeah that's the whole point of the animation, it's meant to look like construction paper lol
 
One of the main draws of South Park is it's "relevancy": it lampoons current events and topics, and it's able to be produced quickly in time with those events (usually a week or two after, I could be wrong on this though)

There's a documentary on South Park called 6 Days to Air that shows how quickly they produce an episode, which often gets submitted hours before it's scheduled to broadcast.
 
One show that I feel a real dislike for is called Three Friends and Jerry, or maybe something similarly named. I think that it's really problematic that the title already indicates that one of the characters (titular Jerry) is already the outcast, which means it's usual for that character to get the most abuse. I don't remember much nor do I care to, but it generally feels very cynical that I can live without it.

Thank you for reading.
 
This isn't an entire TV show, but I'm going to use this opportunity to state that although the seasons that follow are pretty great, Legend of Korra season 2 is one of the worst seasons of television I've ever seen and its singular redeeming quality is one (1) comic relief kind-of antagonist
 
Sometimes my parents call me Caillou (my name is Kyle). That can be annoying, depending on my mood, so I guess that show is my answer by default. 😛

Though generally if I dislike a show immediately, I don't stick around long enough to see more of it.

What the hell did Little Bill do to you???

I'm not the OP of course, but the other day on Facebook, this guy made a meme of a picture he drew when he was 10. It was a drawing of someone trying to gun down a helicopter (amidst other madness), and because of how child-like he made the perpetrator look, it looked like a Little Bill/Grand Theft Auto crossover.

To clarify I don't know the person who drew it originally, as it was just from some meme page that appeared on my news-feed.
 
look i hate south park too (because it's a bigoted and trash program that openly engages in transphobia and other bullshit because the creators are so up their own ass with their 'both sides are equality shit, so let's not care about anything!' lolbertarian bullshit and i don't understand why it gets a pass when if any other show (that already wasn't aimed at right-wingers) tried pull that shit, they'd get rightfully criticized) but like...that is the entire point of the animation
Actually South Park IS heavily criticized by critics and people in general. It's very controversial because it deals with a lot of taboo subject matter and there IS a lot of hate as well as like for it. Like, seriously. I'm NOT making this up. Like, I'd say it's equally hated and equally liked.
 
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The "My Life" Show
What's that LOL? I've never heard of it. I'm interested in hearing what it's about. No like seriously. I'm curious. Like, is it about a guy who has a life that really sucks or something? Like a sitcom?

Also LOL I looked up "Three Friends and Jerry". I thought it would turn out to be a sitcom or something and it turns out to be a Nickelodeon children's cartoon with what I think looks like really BAD animation. 🤣
 
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@Nightwicked Bowser That reminds me of how disappointed I was when on American Restoration they focused on a different restoration shop and thus had a different cast. I liked the original cast better. Oh yeah, if you're wondering what American Restoration is, it's a show on the History Channel. Dale who was on that show also appeared a couple of times on Pawn Stars. So yeah, I think original cast is always better.
 
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What's that LOL? I've never heard of it. I'm interested in hearing what it's about. No like seriously. I'm curious. Like, is it about a guy who has a life that really sucks or something? Like a sitcom?

Also LOL I looked up "Three Friends and Jerry". I thought it would turn out to be a sitcom or something and it turns out to be a Nickelodeon children's cartoon with what I think looks like really BAD animation. 🤣
Yeah it's pretty much what you described it as, except it stars me
 
One show that I feel a real dislike for is called Three Friends and Jerry, or maybe something similarly named. I think that it's really problematic that the title already indicates that one of the characters (titular Jerry) is already the outcast, which means it's usual for that character to get the most abuse. I don't remember much nor do I care to, but it generally feels very cynical that I can live without it.

Thank you for reading.
Oh, I remember that show from my youth. I never paid it much mind when I was little, but looking back at it, it seems like a kid-friendly version of South Park to me, so that being said, it wasn't a very special show if it can be compared to South Park of all things.
 
LOL I just thought of a really bad Nick show just about everyone hates-Fanboy and Chum Chum. Oh my God I HATE Fanboy and Chum Chum. Like, one day as I was flipping through the channels I landed on Nickelodeon and watched, like, about 30 seconds of it. It was SO bad....
 
I guess I don't hate hate it, but I cannot find joy in Miraculous: Tales of Ladybug and Cat Noir. I'm not in the target audience, so I genuinely can't say its a bad show, but I watched the entire first season and some of the second, and it comes down to these things.
  • I have an inherent inexplicable bias against CGI. I have no clue why, "child of the 2000s I guess". But generally I always think the action in this show lacks "impact", and after much soul searching and talking to someone slightly younger than me who does not feel this way about this show's action sequences I can only conclude my opinion is because of this inherent inexplicable bias.
  • I do not get that much out of "will they or won't they" romance plotting. There's no thrill in it for me. I simply don't care. I mean, I care that the characters find satisfaction in their lives, but I don't get on the rollercoaster of "maybe this time it'll finally happen and they'll fall in love." The show relies on this for a chunk of its humor and pathos, so without it I'm missing out on many of the show's positive traits.
  • There's too much stock footage. There are two main characters and on top of their individual transformation sequences, they both also have one for their special move. Add in Hawk Moth's stock footage for sending an Akuma into Paris and Ladybug's stock footage for restoring the Akuma to just a non-evil moth, and that's six different pieces of stock footage in every episode! And there can be more, because sometimes an episode can have more than one set of transformation sequences! It's just too much time wasted on things that can no longer impress me. Really considering the number of times both Ladybug and Cat Noir are working to fight the same bad guy and therefore transform at roughly the same time, there should be a shared transformation sequence for both characters. (Later Zagtoon show Ghost Force actually does have the main characters share their transformation sequence.)
  • Lucky Charm is too powerful. It resolves any situation without fail, only requiring some thought as to how to use the object it conjures. The drawback of setting a timer before forced detransformation doesn't really counteract this: Lucky Charm will solve the problem before that happens so the drawback doesn't actually exist. Really, there's no good reason for Ladybug to not realize she can speed up all of her fights if she starts by using Lucky Charm instead of only using it at the end. Season 2's answer of "Marinette thinks she is smarter than she actually is, and therefore thinks she can save the day without using Lucky Charm" was not satisfying.
  • Miraculous Ladybug is also broken. It's extremely useful to have in an episodic show with a strict status quo, as it allows the show to inflict wanton destruction and threaten civillians and then reset it all when the superhero action is over. But... in doing so it also robs the show's action of all narrative weight. Ladybug doesn't actually have to defend Paris and its people. All she has to do is punch the bad guy hard enough to claim their Akuma and she can reset Paris and its people back to before the bad guy showed up. So really, there's no reason for the characters to worry about containing the damage or protecting civilians: pressing the "undo" button at the end fixes all that. And once the viewer realizes this, a large chunk of the action in the show doesn't matter anymore. It doesn't matter that this villain can cut the Eiffel Tower in two, or that villain can mummify the entire population, neither of them actually meaningfully raise the stakes in the face of version control as a superpower. Remember, Miraculous Ladybug is strong enough to fix time paradoxes; increasing the scale of what the villain does has no effect on the viewer's concern for the characters if even a time paradox is thwarted by swarms of magic insects. The only real threat is Ladybug and Cat Noir being defeated. Of course, that's why the show has the backup romantic subplot, but since I don't care about it, it doesn't help.
    • Additionally, Miraculous Ladybug's power makes Lucky Charm even more broken. If Ladybug was acting rationally, and not at the whims of her neuroses and the structure of the television show, she should open every fight with Lucky Charm, leave to let the villain do whatever, figure out what to do with Lucky Charm, come back, beat the villain, then Miraculous Ladybug away the "whatever" the villian did. I am thinking of this the wrong way, I know, but this thought being in the back of my head really does ruin any attempt I take at watching Miraculous Ladybug.
    • Miraculous Ladbug also cuts off classic superhero plotlines from the show. Try to end a fight as early as possible to prevent civilians from being hurt? Why bother, Miraculous Ladybug will restore them and all of their belongings! Try to resolve a conflict peacefully by understanding what ails a villain and finding a way within the law to help them? Nah, punching them silly and Miracluous Ladybugging away the consequences is always the most efficient method of keeping Paris safe, so why bother thinking of villains as anything more complex than a punching bag?
      • Really, if I had my way, a clean "fix" to this issue is to give Miraculous Ladybug a fail condition. Sometimes it won't work, and if the writers pull the "Can't Undo" card once or twice a season then the show can at least preserve some of the peril that its situations create. Don't ask me what the fail condition should be, I'm not a writer. /s
          • Akumatized people under immense stress are able to send out a damaging pulse in self defense. Aside from being an annoying attack, it incidentally prevents Miraculous Ladybug from cleanly undoing anything hit by the pulse. Akumatized people begin to crackle before this happens, and there's five or so in-world minutes of charge time. There's good reason to never put Akumatized people in situations that prompt a pulse. If they start charging the pulse there's now very good reason to wrap up the encounter ASAP or at least ensure that important things like people and especially friends stay out of the way of the pulse.
          • Miraculous Ladybug can only revert things to a state that the thing had a maximum of one day prior to the use of Miraculous Ladybug Take too long to stop the villain, and whatever they did becomes permanent.
          • Ladybug has a Kryptonite equivalent. In this case, lets say its bug spray. If something is covered in repellent, Miraculous Ladybug can't fix it until the repellent is removed. If Ladybug herself is sprayed, Miraculous Ladybug is outright disabled until she detransforms and retransforms. This allows for making a silly worldbuilding joke: since characters know this, people can't wear repellent anymore, which means there's a rash of mosquito bites. If Ladybug knows certain people in the city wear repellent regularly..It is now imperative that she keeps those people out of harm's way at all costs. And, the show can have characters who do not trust Ladybug wear repellent by default and then as a character building moment have those characters stop using it if they are convinced she is a good person.
          • Lucky Charm and Miraculous Ladybug are mutually exclusive: using one means forgoing the other. And normally given what a villain's abilities are, Ladybug can easily make the call on if she needs the instant win button or the undo button for a given episode. But sometimes the villain is so powerful that despite the damage they've already caused, Ladybug has to use the instant win button to stop them and thus Paris is just going to have to live with the damage. And thus, it is now useful to keep people out of harm's way, because Miraculous Ladybug is not a given. This has the additional advantage of keeping Lucky Charm in check: it cutting off Miraculous Ladybug means that the actual optimal approach is to keep both broken powers at the ready in case the situation prompts one or the other and not just pop Lucky Charm on turn 1.
          • Miraculous Ladybug's rules are ever so slightly different. It only works if the heroes successfully talk down the villain from their crimes, which the heroes succeed in most of the time but every once in a while the heroes slip in a way that they fail to do so and the villain is only defeated through blunt force. I believe this goes against a core tenet of the show, that the emotional story and the action story are largely separate units, but since I have little reverence for that structure due to not liking Miraculous: Tales of Ladybug and Cat Noir, I think this is still a valid solution.
          • Miraculous Ladybug's rules are ever so slightly different. It only works if every hero's heart is in sync. If Ladybug and Cat Noir are mad at each other they have to learn to get along or no magic eraser for them. Again, this messes with that core tenet of the show, and I think this solution is just a recreation of Mighty Magiswords's Super Teamwork Combo, but I've established that I don't care about the tenet and the Super Teamwork Combo is a masterpiece of ability design so I see no problems.
  • Hawk Moth's role is too small. The villain is a critical part of an action show, and all Hawk Moth gets to do is yammer on about how this time the person he possessed will win, talk to them over an intercom, watch that person lose, and sulk. The show would be more interesting, even if every single episode was structured in exactly the same way, if Hawk Moth was physically present alongside the possessed character. (As in Hawk Moth is unable to do things to help the villain physically or hinder the heroes in any way.) Then Hawk Moth would at least have interesting movement and animation instead of being eternally behind the curtain.
    • Hawk Moth doesn't play to win, which drives me up a wall. I know he wants both of the Miraculouses, and this single minded-ness is supposed to be a weakness, but even then he should be trying to put situations into his favor more often. There should be an episode where after Cat Noir uses Cataclysm, Hawk Moth switches gears from fighting to simply preventing him from leaving, which would put Cat Noir under the threat of the forced detransformation timer started by Cataclysm. There is an episode where the villain of the day takes full control of Cat Noir's mind, and instead of forcing him to take off his Miraculous to learn Cat Noir's secret identity, or having Cat Noir come to Hawk Moth's lair and hand over the Miraculous directly, he tries to have Cat Noir defeat Ladybug to get her Miraculous. This works in the same way all of Hawk Moth's plans do, in that it doesn't, and if Hawk Moth was smarter he would realize cutting his losses and either getting information or one of the two Miraculouses he needs would be a better idea than just attacking again. (I am aware that the show can't really do either of these without breaking the status quo, but that just means this this show should not have an episode where one of the heroes gets mind-controlled in a way that leaves their controller with enough agency to command them directly.) Really, this comes down to the show's episodic structure and tone: Hawk Moth not only has to lose at the end of every episode, his nature as a behind the scenes villain who never directly appears to the heroes means he also cannot get even the slimmest of victories without irrevocably messing with the show's status quo. Which therefore means he cannot have slim victories at all because if the status quo is changing you might as well go big.

There are some good points to Miraculous: Tales of Ladybug and Cat Noir. It is pretty good at coming up with interesting premises. If you forget about Miraculous Ladybug hard enough, then while an action scene can never be thrilling it can at least be cool or funny. Cataclysm, unlike Lucky Charm, is an interesting power with lots of possibilities that doesn't break the story, so its interesting to see the result of using it even if the stock footage bores me. Season 2 looked to mess with the structure a little, like with the episode that explains why Ladybug has yet to realize that Lucky Charm is broken, even if that answer was unsatisfying. There's another episode where the item created by Lucky Charm is stolen and thus the heroes have to act to get it back first. They begin to reveal the web of secret identities underpinning the show's terrifyingly complex relationship chart, which adds drama in ways other than romance. Apparently later in the season, or maybe at some point past Season 2, they add in superhero team dynamics by adding additional superhero characters that Ladybug knows. But as is I can't go any farther than where I stopped because I don't like the show.
 
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I guess I don't hate hate it, but I cannot find joy in Miraculous: Tales of Ladybug and Cat Noir. I'm not in the target audience, so I genuinely can't say its a bad show, but I watched the entire first season and some of the second, and it comes down to these things.
  • I have an inherent inexplicable bias against CGI. I have no clue why, "child of the 2000s I guess". But generally I always think the action in this show lacks "impact", and after much soul searching and talking to someone slightly younger than me who does not feel this way about this show's action sequences I can only conclude my opinion is because of this inherent inexplicable bias.
  • I do not get that much out of "will they or won't they" romance plotting. There's no thrill in it for me. I simply don't care. I mean, I care that the characters find satisfaction in their lives, but I don't get on the rollercoaster of "maybe this time it'll finally happen and they'll fall in love." The show relies on this for a chunk of its humor and pathos, so without it I'm missing out on many of the show's positive traits.
  • There's too much stock footage. There are two main characters and on top of their individual transformation sequences, they both also have one for their special move. Add in Hawk Moth's stock footage for sending an Akuma into Paris and Ladybug's stock footage for restoring the Akuma to just a non-evil moth, and that's six different pieces of stock footage in every episode! And there can be more, because sometimes an episode can have more than one set of transformation sequences! It's just too much time wasted on things that can no longer impress me. Really considering the number of times both Ladybug and Cat Noir are working to fight the same bad guy and therefore transform at roughly the same time, there should be a shared transformation sequence for both characters. (Later Zagtoon show Ghost Force actually does have the main characters share their transformation sequence.)
  • Lucky Charm is too powerful. It resolves any situation without fail, only requiring some thought as to how to use the object it conjures. The drawback of setting a timer before forced detransformation doesn't really counteract this: Lucky Charm will solve the problem before that happens so the drawback doesn't actually exist. Really, there's no good reason for Ladybug to not realize she can speed up all of her fights if she starts by using Lucky Charm instead of only using it at the end. Season 2's answer of "Marinette thinks she is smarter than she actually is, and therefore thinks she can save the day without using Lucky Charm" was not satisfying.
  • Miraculous Ladybug is also broken. It's extremely useful to have in an episodic show with a strict status quo, as it allows the show to inflict wanton destruction and threaten civillians and then reset it all when the superhero action is over. But... in doing so it also robs the show's action of all narrative weight. Ladybug doesn't actually have to defend Paris and its people. All she has to do is punch the bad guy hard enough to claim their Akuma and she can reset Paris and its people back to before the bad guy showed up. So really, there's no reason for the characters to worry about containing the damage or protecting civilians: pressing the "undo" button at the end fixes all that. And once the viewer realizes this, a large chunk of the action in the show doesn't matter anymore. It doesn't matter that this villain can cut the Eiffel Tower in two, or that villain can mummify the entire population, neither of them actually meaningfully raise the stakes in the face of version control as a superpower. Remember, Miraculous Ladybug is strong enough to fix time paradoxes; increasing the scale of what the villain does has no effect on the viewer's concern for the characters if even a time paradox is thwarted by swarms of magic insects. The only real threat is Ladybug and Cat Noir being defeated. Of course, that's why the show has the backup romantic subplot, but since I don't care about it, it doesn't help.
    • Additionally, Miraculous Ladybug's power makes Lucky Charm even more broken. If Ladybug was acting rationally, and not at the whims of her neuroses and the structure of the television show, she should open every fight with Lucky Charm, leave to let the villain do whatever, figure out what to do with Lucky Charm, come back, beat the villain, then Miraculous Ladybug away the "whatever" the villian did. I am thinking of this the wrong way, I know, but this thought being in the back of my head really does ruin any attempt I take at watching Miraculous Ladybug.
    • Miraculous Ladbug also cuts off classic superhero plotlines from the show. Try to end a fight as early as possible to prevent civilians from being hurt? Why bother, Miraculous Ladybug will restore them and all of their belongings! Try to resolve a conflict peacefully by understanding what ails a villain and finding a way within the law to help them? Nah, punching them silly and Miracluous Ladybugging away the consequences is always the most efficient method of keeping Paris safe, so why bother thinking of villains as anything more complex than a punching bag?
      • Really, if I had my way, a clean "fix" to this issue is to give Miraculous Ladybug a fail condition. Sometimes it won't work, and if the writers pull the "Can't Undo" card once or twice a season then the show can at least preserve some of the peril that its situations create. Don't ask me what the fail condition should be, I'm not a writer. /s
          • Akumatized people under immense stress are able to send out a damaging pulse in self defense. Aside from being an annoying attack, it incidentally prevents Miraculous Ladybug from cleanly undoing anything hit by the pulse. Akumatized people begin to crackle before this happens, and there's five or so in-world minutes of charge time. There's good reason to never put Akumatized people in situations that prompt a pulse. If they start charging the pulse there's now very good reason to wrap up the encounter ASAP or at least ensure that important things like people and especially friends stay out of the way of the pulse.
          • Miraculous Ladybug can only revert things to a state that the thing had a maximum of one day prior to the use of Miraculous Ladybug Take too long to stop the villain, and whatever they did becomes permanent.
          • Ladybug has a Kryptonite equivalent. In this case, lets say its bug spray. If something is covered in repellent, Miraculous Ladybug can't fix it until the repellent is removed. If Ladybug herself is sprayed, Miraculous Ladybug is outright disabled until she detransforms and retransforms. This allows for making a silly worldbuilding joke: since characters know this, people can't wear repellent anymore, which means there's a rash of mosquito bites. If Ladybug knows certain people in the city wear repellent regularly..It is now imperative that she keeps those people out of harm's way at all costs. And, the show can have characters who do not trust Ladybug wear repellent by default and then as a character building moment have those characters stop using it if they are convinced she is a good person.
          • Lucky Charm and Miraculous Ladybug are mutually exclusive: using one means forgoing the other. And normally given what a villain's abilities are, Ladybug can easily make the call on if she needs the instant win button or the undo button for a given episode. But sometimes the villain is so powerful that despite the damage they've already caused, Ladybug has to use the instant win button to stop them and thus Paris is just going to have to live with the damage. And thus, it is now useful to keep people out of harm's way, because Miraculous Ladybug is not a given. This has the additional advantage of keeping Lucky Charm in check: it cutting off Miraculous Ladybug means that the actual optimal approach is to keep both broken powers at the ready in case the situation prompts one or the other and not just pop Lucky Charm on turn 1.
          • Miraculous Ladybug's rules are ever so slightly different. It only works if the heroes successfully talk down the villain from their crimes, which the heroes succeed in most of the time but every once in a while the heroes slip in a way that they fail to do so and the villain is only defeated through blunt force. I believe this goes against a core tenet of the show, that the emotional story and the action story are largely separate units, but since I have little reverence for that structure due to not liking Miraculous: Tales of Ladybug and Cat Noir, I think this is still a valid solution.
          • Miraculous Ladybug's rules are ever so slightly different. It only works if every hero's heart is in sync. If Ladybug and Cat Noir are mad at each other they have to learn to get along or no magic eraser for them. Again, this messes with that core tenet of the show, and I think this solution is just a recreation of Mighty Magiswords's Super Teamwork Combo, but I've established that I don't care about the tenet and the Super Teamwork Combo is a masterpiece of ability design so I see no problems.
  • Hawk Moth's role is too small. The villain is a critical part of an action show, and all Hawk Moth gets to do is yammer on about how this time the person he possessed will win, talk to them over an intercom, watch that person lose, and sulk. The show would be more interesting, even if every single episode was structured in exactly the same way, if Hawk Moth was physically present alongside the possessed character. (As in Hawk Moth is unable to do things to help the villain physically or hinder the heroes in any way.) Then Hawk Moth would at least have interesting movement and animation instead of being eternally behind the curtain.
    • Hawk Moth doesn't play to win, which drives me up a wall. I know he wants both of the Miraculouses, and this single minded-ness is supposed to be a weakness, but even then he should be trying to put situations into his favor more often. There should be an episode where after Cat Noir uses Cataclysm, Hawk Moth switches gears from fighting to simply preventing him from leaving, which would put Cat Noir under the threat of the forced detransformation timer started by Cataclysm. There is an episode where the villain of the day takes full control of Cat Noir's mind, and instead of forcing him to take off his Miraculous to learn Cat Noir's secret identity, or having Cat Noir come to Hawk Moth's lair and hand over the Miraculous directly, he tries to have Cat Noir defeat Ladybug to get her Miraculous. This works in the same way all of Hawk Moth's plans do, in that it doesn't, and if Hawk Moth was smarter he would realize cutting his losses and either getting information or one of the two Miraculouses he needs would be a better idea than just attacking again. (I am aware that the show can't really do either of these without breaking the status quo, but that just means this this show should not have an episode where one of the heroes gets mind-controlled in a way that leaves their controller with enough agency to command them directly.) Really, this comes down to the show's episodic structure and tone: Hawk Moth not only has to lose at the end of every episode, his nature as a behind the scenes villain who never directly appears to the heroes means he also cannot get even the slimmest of victories without irrevocably messing with the show's status quo. Which therefore means he cannot have slim victories at all because if the status quo is changing you might as well go big.

There are some good points to Miraculous: Tales of Ladybug and Cat Noir. It is pretty good at coming up with interesting premises. If you forget about Miraculous Ladybug hard enough, then while an action scene can never be thrilling it can at least be cool or funny. Cataclysm, unlike Lucky Charm, is an interesting power with lots of possibilities that doesn't break the story, so its interesting to see the result of using it even if the stock footage bores me. Season 2 looked to mess with the structure a little, like with the episode that explains why Ladybug has yet to realize that Lucky Charm is broken, even if that answer was unsatisfying. There's another episode where the item created by Lucky Charm is stolen and thus the heroes have to act to get it back first. They begin to reveal the web of secret identities underpinning the show's terrifyingly complex relationship chart, which adds drama in ways other than romance. Apparently later in the season, or maybe at some point past Season 2, they add in superhero team dynamics by adding additional superhero characters that Ladybug knows. But as is I can't go any farther than where I stopped because I don't like the show.
What?
 
I hate:
The 1995 Mario Movie
The Simpsons
 
The Charmed Reboot is hot garbage. I also could never get into Seinfeld.
 
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