Every Character Render

I'd like to see the results too, but it's going to take a while and I think maybe splitting the rows up is going to be better than having a giant png file.
 
Where's the renders for the DS or 3DS? and if some sort of Nintendo Switch 2.0 we're to come out sometime soon, do you think you could make some nice renders for that?
 
and if some sort of Nintendo Switch 2.0 we're to come out sometime soon, do you think you could make some nice renders for that?
re: why did you ask this person to "make" Mario renders for a hypothetical future console like they going to get a 10,000,000 tri model with intricate topology that perfectly mimics human muscle structure and reasonable vert count that's fully and beautifully rigged and painstakingly unwrap beautiful UV maps with appropriate texels and then fabricate elaborate 8k textures with 30 layers of procedurally generated detail including a exquisitely intricate materials more nodes including subsurface scattering, which this model is posed in such awe-struck grace under luxurious lights to have the model be most flattering and then have rendering algorithms unknown to the rest of the world and can probably fill an ancient Japanese scroll, with the rendering time taking only the beefiest of all supercomputers and taking hours, and then this image is finally run through Photoshop for further prettying and disguising any rendering artifacts that still happen and then it can be released to the world in a Twitter post of a poorly exposed blurry camera shot of a candy wrapper that's covered in the shadow of the person taking the photo

so I exaggerate. but that's the basic gist. making new renders is not easy. it's a professional's job! asking some person for new renders for a new console generation is nigh unreasonable! All this person is doing is trying to collage!
 
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re: why did you ask this person to "make" Mario renders for a hypothetical future console like they going to get a 10,000,000 tri model with intricate topology that perfectly mimics human muscle structure and reasonable vert count that's fully and beautifully rigged and painstakingly unwrap beautiful UV maps with appropriate texels and then fabricate elaborate 8k textures with 30 layers of procedurally generated detail including a exquisitely intricate materials more nodes including subsurface scattering, which this model is posed in such awe-struck grace under luxurious lights to have the model be most flattering and then have rendering algorithms unknown to the rest of the world and can probably fill an ancient Japanese scroll, with the rendering time taking only the beefiest of all supercomputers and taking hours, and then this image is finally run through Photoshop for further prettying and disguising any rendering artifacts that still happen and then it can be released to the world in a Twitter post of a poorly exposed blurry camera shot of a candy wrapper that's covered in the shadow of the person taking the photo

so I exaggerate. but that's the basic gist. making new renders is not easy. it's a professional's job! asking some person for new renders for a new console generation is nigh unreasonable! All this person is doing is trying to college!
Whoa.
OK.
 
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