Do you expect a port for SM 3D World in Switch?

Which of these should be the new playable characters?

  • Captain Toad

    Votes: 2 11.1%
  • Toadette

    Votes: 7 38.9%
  • Peachette

    Votes: 0 0.0%
  • Daisy

    Votes: 6 33.3%
  • Nabbit

    Votes: 3 16.7%
  • Sprixies

    Votes: 3 16.7%
  • Waluigi

    Votes: 8 44.4%
  • others

    Votes: 5 27.8%

  • Total voters
    18
I voted Daisy, Waluigi, and the Sprixies.

If 3D World does get ported to the Switch, I will bet my Switch that people who have Wii U will get angry (as usual), while peons like my who never had a Wii U will jump at the chance to finally be able to play these games.
 
Glowsquid said:
Cheeze said:
Glowsquid said:
There's no major mechanics that are tied to the Wii U gamepad (some of the enemies can be interracted with by the touch screen but they can still be defeated in other ways), all the Wii U to Switch ports are selling very well and people are actually asking for this one. No way it isn't happening

I haven't played it in a while so I might be wrong here, but doesn't that game have those platforms where you have to blow into the microphone part of the Wii U gamepad to move the platforms? I don't think the Switch gamepad has that feature, so how would that work?

They replace them with platforms that don't need the microphone

In other words, they could replace the Propeller Platforms with Lifts like they did with the Nintendo Switch version of "Captain Toad: Treasure Tracker."
 
Expect it yes, want it no.

3D World was designed with the Wii U in mind and actively uses the mechanics of the Wii U more than people think. The touchpad is extremely useful in several levels and the microphone is necessary in others, neither of which the Switch has. Yes, these things may be adapted, but you'd still have to lose part of them because the touchpad is used for more than just platforms; it's used for keeping enemies still, it's used for grabbing powerups early, it's used for bumping blocks that you don't reach early, etc. None of this could be replicated on the Switch at all, only the bare necessity of the platforms.

To be honest, I'm not really a big fan of the Wii U repetitive ports in general, but that's more of a personal gripe than anything. I'd prefer if Nintendo just made new games straight up. It's great for Switch owners who never owned a Wii U, but for those who do have it it's just redundant.

I don't think porting it would bring anything new and would, if anything, strip away from the original game simply because the Switch is so different from the Wii U.
 
Kokichi Oma said:
3D World was designed with the Wii U in mind and actively uses the mechanics of the Wii U more than people think. The touchpad is extremely useful in several levels and the microphone is necessary in others, neither of which the Switch has. Yes, these things may be adapted, but you'd still have to lose part of them because the touchpad is used for more than just platforms; it's used for keeping enemies still, it's used for grabbing powerups early, it's used for bumping blocks that you don't reach early, etc. None of this could be replicated on the Switch at all, only the bare necessity of the platforms.
In my opinion, those mechanics are very nonessential. You can easily play the entire game without the gamepad with the exception of the levels that involve moving platforms with the touchpad or the microphone (both of which can be replaced). The other stuff like stunning enemies feels like they only added them so that the gamepad would actually do something unique in the majority of levels, so I think it could be removed without taking anything from the experience of the game.
 
Shy Guy on Wheels said:
it doesn't matter because it's a bad game

If that's a bad game I don't think I want to know what you consider to be a good one.
 
Czario said:
In my opinion, those mechanics are very nonessential. You can easily play the entire game without the gamepad with the exception of the levels that involve moving platforms with the touchpad or the microphone (both of which can be replaced). The other stuff like stunning enemies feels like they only added them so that the gamepad would actually do something unique in the majority of levels, so I think it could be removed without taking anything from the experience of the game.

It's true that they're nonessential, and I'm not suggesting that they're super necessary for 3D World to be enjoyed, but if what you're overall getting from a port is a product that has less features than the original, is the port really worth it? That's the question that I pose. It seems like the only reasoning for it is for Switch owners who don't have a Wii U to have even less of an excuse to buy a Wii U. (Which admittedly can be smart from a marketing/business perspective, but it's still... Well, as I go into, buying into the port craze.)

To be fair, a lot of my perspective comes from someone who's cynical of ports in general and is getting kind of tired of them at this point and would vastly prefer original games be produced, so take that with a grain of salt. I'm more accepting of some remakes/ports because they actually add something while being ported, or do something unique with the new system they're being on.

I say this as someone who's actually bought ports, too. Hey, I'm willing to admit I'm a bit of a hypocrite.