Games you feel are underrated

forum user 3254

Power Star
Basically, games you like that get a lot of hate. Please note that topics like these are highly subjective, and not everyone is going to agree. I'll start:

Super Mario Sunshine (GCN)
It's pretty unfortunate that such a great game shows so many symptoms of a rushed game. It is certainly a flawed game; however, many people will go so far as to say it's bad. But in my opinion, that's where they're wrong. While the lazy implementation of Blue Coins and the awkward camera controls can certainly impact the experience, it's still a great game behind those flaws. I liked the implementation of FLUDD and the way it innovates gameplay. Yoshi was also really fun to use, even if it meant avoiding water. It may not be perfect, but behind a few minor flaws there's a lot of fun to be had, and that's really what matters most.

Mario & Luigi: Dream Team (3DS)
As everyone probably knows already, I love this game. It's fun, it's creative, but perhaps the most controversial attribute of this game is its sheer length. I personally liked how long it was; it really increased the life of my game. I also loved the Hard Mode, which basically made you start the game from the top and really builds up the challenge. The Real World was great, but the most creative and fun parts of the game were all in the Dream World. And I haven't even mentioned the soundtrack yet; it's probably the best in the Mario franchise (imo)! This game remains my favorite RPG, and is one of my favorite games of all time.

Super Mario 64 DS (DS)
If you have a problem with the controls, blame the system, not the game! This game is outstanding on a 3DS or Wii U. While you can still only move in eight directions, 3D Land had this same kink and got away with it. This game takes everything that made the original game great and builds upon it. It adds 30 new stars and 3 new characters. The only real downside to the DS version compared to the original N64 version is the fact that a lot of players just want to be Mario, which the game prevents them from doing until later. But overall, this game is just as great as, if not better than, the N64 version.
 
- Super Smash Bros. Brawl (Wii) - It's bad for competitive play, but nearly every other element of the game is outstanding.

- Super Mario 3D Land (3DS)- Pure, action-packed 3D platforming fun. The way it just has the pure gameplay without any extra stuff makes it feel like Super Mario Bros. I wouldn't recommend that for any Mario game (especially not console ones), but it works great for 3D Land.

- Both Super Mario Land games (GB) - Solid platformers that have been largely ignored over the years. They're not as good as most of the classic console 2D Mario games, but they deserve some more recognition.

- Mario Kart: Super Circuit (GBA) - It's almost always ranked lower than Super Mario Kart despite improving on that game in nearly every way.

- Mario Party 8 (Wii) - It's not that underrated, but it's not a bad game like some people think. It certainly isn't the best Mario Party, but it's still a good game and far superior to 9 and 10.

That's all I can think of at the moment.
 
not a game that gets a lot of hate but kororinpa is one of my favourite games and i don't think i've ever seen anyone online talk about it. once somebody actually said in my presence that motion controls were bad for ball rolling games. i don't remember if they were someone i know but if it was you i'd like to remind you that you have a problem and that kororinpa is a truly spectacular game. it's easy to think that wii games you've never heard of are shovelware but it's a legitimately well put together and fun game that i think anyone who enjoys ball rolling games would enjoy. actually if i'm honest i've only played one or two other ball rolling games but i can say for sure that i like kororinpa more than both super monkey ball and mercury meltdown revolution and i like it enough to say it's one of my favourite video games so anyway it's pretty good
 
Stella Glow is pretty good for a game that just appears as generic weeb shit. I wouldn't even be able to tell you exactly why, it's just enjoyable the whole way through. well executed game that knows what it wants to be and goes hard.
 
Wario's Woods is a one-of-a-kind puzzle game that involves destroying monsters with bombs, but I am mainly referring to the SNES version that's underrated. You see, whenever this game is re-released, it's always the NES version. To be fair, its status as the last NES game to be released is significant, but I feel that the SNES version is superior because it has the advantage of CPU battles, which is way better than attempting to blend bosses into Round Game. I also feel that the SNES version has better music, and it looks prettier. Really hope that the gameplay of Wario's Woods gets re-released because I feel it has a place in unique action puzzle games.

Thank you for reading.
 
More games here...

Paper Mario: Color Splash (Wii U)
Okay, I haven't played Sticker Star, but I heard it's bad. And apparently, Color Splash is supposedly bad because it's like Sticker Star. But I've played Color Splash, and it's not bad at all! Actually, I've heard that it improves upon Sticker Star. For one thing, the stripped-down combat puts an extra emphasis on strategy, and the paint system is a great addition. And instead of EXP, you're rewarded with Hammer Scraps after battles, which grow your paint hammer. This really removes the pressure to "battle every enemy" in favor of a more relaxed play style. Of course, I haven't played the other games in the series, so I can't rank them, but this game deserves more credit than it gets.

Yoshi's New Island (3DS)
I've heard it all too often: "This game is bad because the music is bad!" No. Just no. For one thing, I don't think the music is bad. But even if I did, why should that affect my enjoyment of the game? It's great! I'll admit that it is a little too easy, but it did have its challenging points--particularly in the special levels. I know I originally wanted a 3DS specifically for this game, and while in the end it wasn't my favorite 3DS game, I'm still glad I got it. Time to play the other two games and see how they compare...
 
Czario said:
- Super Mario 3D Land (3DS)- Pure, action-packed 3D platforming fun. The way it just has the pure gameplay without any extra stuff makes it feel like Super Mario Bros. I wouldn't recommend that for any Mario game (especially not console ones), but it works great for 3D Land.

Agree and that is exactly why I love it so much - my biggest impression of it is that it's pretty much distilled gameplaying fun and does exactly what Super Mario platformers do best - putting a smile on my face. :)
 
I have a lot of fond memories of 1080° Avalanche on the Gamecube. It's a first-party Nintendo game that seems long forgotten. Let's just say the snowy aesthetic got my sister and I through some rough 40°C days. The soundtrack also had a solid lineup of licensed songs as well, including artists like The Offspring and Finger Eleven.

I also really enjoyed Whirl Tour on the Gamecube. It had some interesting collision-detection bugs but I had a lot of fun combo-ing tricks together to inflict ludicrous amounts of damage on the baddies. Reviews seem to suggest it's just a buggy Tony Hawk clone so maybe I should check out that series as well. Heard good things about it but never owned any of them.
 
Kligma said:
Czario said:
- Super Mario 3D Land (3DS)- Pure, action-packed 3D platforming fun. The way it just has the pure gameplay without any extra stuff makes it feel like Super Mario Bros. I wouldn't recommend that for any Mario game (especially not console ones), but it works great for 3D Land.

Agree and that is exactly why I love it so much - my biggest impression of it is that it's pretty much distilled gameplaying fun and does exactly what Super Mario platformers do best - putting a smile on my face. :)
The fact that you agree with me lends more credence to my opinion since you're a big fan of the NES Mario platformers, so that's cool.
 
Super Paper Mario: because I consider the first 3 games a set and I still can't fathom how anyone could lump this game that still had a ton of unique characters, the chapter format and a detailed story/lore with the 2 later games which served as a reboot, got rid of those things and only used basic Mario stuff. The only PM game that experimented with its gameplay that still remained excellent IMO, because it didn't also fuck with those other aspects and recurring eleme