Super Mario Maker level sharing thread

I have already come up with a new level last night: Big Spiny's Spikey Stacks! It's my first castle level featuring my first attempt ever at a "boss fight." It is also my first Lakitu level. It can be jumped on but its cloud shouldn't cheese that much of the level. I think I have put enough checkpoints and Super Mushrooms in it to be forgiving. It features several stacks of Spinies throughout the level, similar to Pokeys.

EDIT:

I just played some of the levels recently posted in this thread.

Iggy Waffles said:
I've created 2 levels today.

My first level! P-Switch Run (501A-0000-01A9-0975). It's my hardest level yet. The main gimmick, is the P-Switch and Yoshi.

501A-0000-01A9-0975_full.jpg


My second level! Spike-Top's Coaster Castle (790B-0000-01A9-C354). This level revolves around Skull Raft and Spike Tops.

790B-0000-01A9-C354_full.jpg

Spike-Top's Coaster Castle was mildly amusing, but I have yet to complete the P-Switch Run level. That part past the first pipe to be entered is exceptionally tricky in a level that's already tricky.

Iggy Waffles said:
NSMB 4-4 Remix (B9C0-0000-019F-0BCD) Remake of one of my favourite levels from NSMB.

This was a good recreation.

MnSG said:
Here's my newest course...

5CDE-0000-0198-8FF1.jpg

C-2: P-Switch Door Ghost House
https://supermariomakerbookmark.nintendo.net/courses/5CDE-0000-0198-8FF1

As the course title points out, this course contains a bunch of P-Switch Warp Doors, and what you basically have to do is bring the P-Switches over to the doors. On a side note, since this is a ghost house course, there are no checkpoint flags.

This was a fun Ghost House level. I always like a good Ghost House puzzle level, even if it's really simple like this one's.
 
Soda Reef (6EE5-0000-01AC-61FE) I had to re-upload it, after I noticed some hiccups.

https://supermariomakerbookmark.nintendo.net/courses/6EE5-0000-01AC-61FE
 
I've created a new level! Switch-Shift Ghost House (2F3D-0000-01AF-DDE0)

2F3D-0000-01AF-DDE0.jpg


The level has many P-Switches that you have to use to manipulate doors and coins. You also have to deal with ice physics, especially when you reach the puzzle.
 
WVW69ixKXeYp4XglZV

https://miiverse.nintendo.net/posts/AYMHAAACAAADVHky-PsvuA
https://supermariomakerbookmark.nintendo.net/courses/E8AC-0000-0182-13C7
Title: Kiddie Pool
Code: E8AC-0000-0182-13C7
Description: An underwater shoot-em-up starring Donkey Kong Jr.

WVW69ixVc_wWp4y88p

https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkzLNg9XA
https://supermariomakerbookmark.nintendo.net/courses/0044-0000-0184-A265
Title: Ka-POW Airship
Codes: 0044-0000-0184-A265
Description: Utilizes the POW Block in different ways.

WVW69iyzrHY6wI1YCl

https://supermariomakerbookmark.nintendo.net/courses/679B-0000-0195-A767
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk0nXlilg
Title: Going Up?
Code: 679B-0000-0195-A767
Description: A vertical-like level with 100 coins and a hidden 1-Up to find.

WVW69i1o8UQ6jSK3jZ

https://supermariomakerbookmark.nintendo.net/courses/9137-0000-01B0-02D9
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk3UlUA0g
Title: Haunted Donuts
Code: 9137-0000-01B0-02D9
Description: A ghost house with a donut block gimmick.
 
Reuploaded my Bowser's Dungeon Trial stage yet again. This time I think I've finally got it the way I want it.

B37B-0000-01B3-670B