post any random Mario thought on your mind

I think Goombas would work really well in a Mario Strikers game.
 
Why aren't they playable yet? They're perfect for one.

Hey, at least they'll be playable in Sports Superstars soccer
 
Time Turner said:
Remember that she's also a heavyweight in the Mario Kart series.

That probably has more to do with her being tall. However, I find that Rosalina and Waluigi don't exactly fit the heavyweight criteria, because heavy characters are often known to be bulky or fat.

Rosalina and Waluigi would probably be better placed as Cruiser weight class characters; Cruiser would basically be in between the medium and heavy classes, which consists of characters who are too tall to be medium, and too thin to be heavy.
 
I wonder what it would be like if Nintendo made an official "Kaizo" Mario game. Insane difficulty, lots of midair shell jumps and the like. Taking advantage of things like invincibility frames and even placing death traps after the goal so hitting a P switch is required or something. It wouldn't be aimed at casual players and it wouldn't take the place of games that are. And I probably wouldn't be able to beat world 1-1. But I think it would still be neat to see them try.
 
If they did that, then I think they would be total morons for sinking in effort for a shitty game like that.
 
its naturally not very appealing.

its one of those ideas that sound good on paper but when done its just frustrating and avoidable.
 
Fresh Bowser said:
I wonder what it would be like if Nintendo made an official "Kaizo" Mario game. Insane difficulty, lots of midair shell jumps and the like. Taking advantage of things like invincibility frames and even placing death traps after the goal so hitting a P switch is required or something. It wouldn't be aimed at casual players and it wouldn't take the place of games that are. And I probably wouldn't be able to beat world 1-1. But I think it would still be neat to see them try.

Lost levels.
 
There actually are people who enjoy that type of level design. Some players probably feel like it's too easy otherwise, why should they have to rely on romhacks and Super Mario Maker for that?

Mcmadness said:
Lost levels.
Last I checked there were no required shell jumps or other kaizo-tricks in that game. The most it had was hidden blocks in questionable places.
 
because it's not the overall desire of the main games, and the expectation is exactly that of rom hacks and whatnot.