Mario Kart 9 Retro Track Speculation

don't care if it's cliche, loop-dee-loops are always awesome to drive in
 
Maᴙio said:
Lumastar said:
SKmarioman said:
In regards to the amount of tracks returning from each game, I'm pretty sure that it will be 2 from each game, excluding 64 which will have one. I expect there to be a focus on Super Circuit, much like how 8 had more N64 tracks and 7... well it had SNES Rainbow Road but it's likely that all of the Rainbow Roads will be used in order from now on, so the remaining 3 tracks will be from Super Circuit.

I really hope that some of the more obscure GBA tracks are used, Cheese Land and Ribbon Road are the main ones I hope for.

At the same time if there's going to be a Super Circuit theme for the game it's entirely possible that we might finally get more than 32 tracks total, that's something too many people have anticipated for the previous three games but now it's more likely than ever with the Super Circuit theme.
I want and expect Cheese Land, Ribbon Road, and Rainbow Road from Mario Kart: Super Circuit.
Ribbon Road would've been perfect for the anti-gravity thing.
I know. It also needs a visual update.
 
Why would they ever remove the anti-gravity? That would be like removing Bikes- OH WAIT
 
While I expect anti-gravity to return in the next game, I honestly wouldn't be too surprised if it didn't, since such course designs do require quite a bit of processing power to work right, maybe the fact that there are a few courses in 8 that almost don't use anti-gravity at all could be hinting to this, in a "just in case we can't" kind of way, or anti-gravity will be featured in the same way as DS did, where it's only for the Wii U tracks.

inb4 Mario Circuit without anti-gravity for MK9.
 
SKmarioman said:
While I expect anti-gravity to return in the next game, I honestly wouldn't be too surprised if it didn't, since such course designs do require quite a bit of processing power to work right, maybe the fact that there are a few courses in 8 that almost don't use anti-gravity at all could be hinting to this, in a "just in case we can't" kind of way, or anti-gravity will be featured in the same way as DS did, where it's only for the Wii U tracks.

inb4 Mario Circuit without anti-gravity for MK9.
How would that be like the DS?
 
Only one track had inversions in DS being Rainbow Road, so if anti-gravity doesn't return in the same way as it is in MK8 it would probably still be in the game but only used for the tracks returning from 8, rather than being a significant part of the game.
 
Every MK8 nitro course has an anti-gravity part, so I don't know how it could be implemented in the next handheld, but it needs to return.
 
SKmarioman said:
While I expect anti-gravity to return in the next game, I honestly wouldn't be too surprised if it didn't, since such course designs do require quite a bit of processing power to work right, maybe the fact that there are a few courses in 8 that almost don't use anti-gravity at all could be hinting to this, in a "just in case we can't" kind of way, or anti-gravity will be featured in the same way as DS did, where it's only for the Wii U tracks.

inb4 Mario Circuit without anti-gravity for MK9.
Some courses in MK7 didn't have gliders or underwater sections. It still returned. All of the nitro tracks had anti-gravity, whether it was mandatory or optional.
 
Lakituthequick said:
There are two courses where it is optional, this being Toad Harbour and Bone Dry Dunes.

The anti-gravity in Bone-Dry Dunes is faster though