The Legend of Zelda: Breath of the Wild

Barbarian Armor is overall less max damage than Guardian Armor, because the bonus doesn't stack with the Attack Up food bonus. Guardian Armor set bonus gives you ANOTHER damage bonus on top of the Attack Up bonus, as long as you're using Ancient weapons.

Kinda odd that they don't decrease durability when mounted, though. Guess I can bust out my Royal Guard weapon set to take them down that way.
 
Sara Valestein said:
MnSG said:
Gold Lynel: 6000 HP
silver lynels already have this much hp. Chances are it'll be more.

Actually, the Silver Lynel has 5000 HP. The trend is that each Lynel variant has 1000 HP more than its weaker variant; the standard Red-Maned Lynel has 2000 HP; the Blue-Maned Lynel has 3000 HP; the White-Maned Lynel has 4000 HP.

As such, it's only fitting that the Gold Lynel has 1000 HP more than the Silver Lynel.
 
I'm aware of that but for that example I was just showing how the attack up bonus on its own can deal with a Silver Lynel if you manage to land 6 headshots and have a good two-handed club, without wearing down the durability on your weapons much or at all.

I also don't really carry around Ancient weapons anymore since I only got them from shrines and I've already completed them all, I know you can go back in to get them but I already end up getting tons of expendable broadswords that I can just use instead once the master sword breaks, and every other enemy can be dealt with quickly enough that swapping my armour to optimise my damage would likely take just as long as just using a sneakstrike then wailing on them with my infinite supply of royal broadswords.

basically going back to shrines to grind for ancient weapons or fast-travelling to buy them takes more time and resources than just rolling with what i got, and enemies in this game aren't hard enough to justify wasting my time optimising my damage output to that degree with weapons that are far more of an inconvenience than they're worth.

MnSG said:
Actually, the Silver Lynel has 5000 HP. The trend is that each Lynel variant has 1000 HP more than its weaker variant; the standard Red-Maned Lynel has 2000 HP; the Blue-Maned Lynel has 3000 HP; the White-Maned Lynel has 4000 HP.

As such, it's only fitting that the Gold Lynel has 1000 HP more than the Silver Lynel.

I see, I looked it up to make sure but I guess I didn't dig in hard enough.
 
Frankly, the Ancient weapons that you can acquire at the Akkala Ancient Tech Lab are much more durable than what the Guardian Scout IV tends to offer you. And of course, you'll deal 1.5x more damage to Guardians with Ancient weapons than you would with any other kind of weapon.

Sure, the Ancient Bladesaw is less damaging than the Ancient Battle Axe++, but it's 2x more durable, enabling you to deliver a greater damage output before the weapon breaks.
 
I'm not disagreeing with you, I just don't think they're worth my time given that I never run out of 60~ power royal broadswords, always use the master sword if it isn't broken and don't find the extra attack boost to be worth it when the majority of enemies die in seconds to a sneakstrike and a few swings as it is.

Whenever I give hard mode a try I'll keep it in mind but even the hardest enemy in the game currently isn't any harder than its lower-health counterparts and is frankly a joke once lategame rolls around.
 
Still, if you're saving those Ancient Arrows, my information should still be kept in mind, as an Ancient Proficiency boosted Ancient Bladesaw can take out a Guardian Stalker or Guardian Turret with just 11 hits (55 * 1.8 * 1.5 = 148.5), and you'd have at least 39 hits left if the Ancient Bladesaw is brand new.
 
So, played the game again until I got to Dah Ruta. So that means I have unlocked the Mipha memory and well, I came head to head with a Lynel. It was hard not getting his attention, and I didn't want to fight him because obviously he was still too strong. During the boss fight, I found it hard to hit the ice cubes, but the spiked ball were so easy to shoot I never missed one.

At some point, I lost some of my shock arrows on ice cubes and spiked balls, and so I thought that you needed exacly 20 shock arrows and thought I couldn't beat the beast. Turns out it was a suggestion, and Muzu doubted my capacities. Got to explore some of the dungeon.

Overall, I think this game is getting better and better despite the complaints about the weather, which was also a problem if you still haven't beaten the beast. But now I also remember that I was supposed to be at Kakariko village to see Impa, but when I teleproted there, there was a shrine in the distance I couldn't resist visiting, and that got me to the path of Zora's domain.

Should I put that behind a spoiler tag though? I think I revealed unneeded things.
 
Some new information has been announced in regards to the first DLC pack.


Apparently, the Wii U version requires much more memory to download DLC pack 1 than the Switch version. I highly doubt that there are version differences, so there must be a reason why the Wii U version requires so much memory for just one DLC pack alone.
 
Maybe because the same content requires more from the Wii U because it is less powerful? I don't know, but I'm pretty sure it has something to do with that... or not?

Anyway, I finally beat Waterblight Ganon, with baby steps, and the edge of duality helped a lot. I even beat him in this time's first attempt. Forst phase was fast, but the strongest bow I had left was the traveler's bow, which deals only 5 points of damage, so the second phase took some time, but I actually haven't lost any health during the fight, so yeah, I managed to finally save Mipha and free the divine beast.

That being done, I tried to figure out what the places on the camera were, apparently there is one where the dueling peaks can be seen in the distance. I tried to find it but couldn't but that's ok, I guess, I can go hunt for the other locations. But I also climbed a little of Eldin, until I reached the tower. I didn't go any further, because it was too hot and I wasn't prepared. But I plan on coming back soon.
 
Zelda DLC is out

I watched my Hero's Path

i fast travelled multiple times in a row moving little or not at all, this happened incredibly frequently

the fuck was i doing
 
On mine I saw myself go on a certain path repeatedly on Eventide Island; that was when I was grinding for rupees by doing that gliding minigame.