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chillv

9-Volt must be my video game counterpart.
This thread is refering to stuff such as...

Player handicaps
Power Cookies (Pac-Man Party)
Shiny Tanuki Suit & P-Wing (Super Mario 3D series)
Although I believe the Super Guide does not let you take secrets such as Kong letters or star coins with you, it still allows you to progress through the game as if you beat the level legitimately.
Usually, games give the player no penalty for playing on a certain difficulty
Items are usually able to used by all players but can make it a little bit easier for anyone to win.
Characters can sometimes have abilities that others don't

Basically, I am refering to any feature in a game that makes things easier for the player and still gives them the reward that players who decide to play normally would get.

I personally have no problem with this. In my opinion, people who have a problem with stuff like this want to look superior to or better than others with certain games but can't accept the fact that they can't.

Sometimes people call certain characters and items cheap and that's why they ban them in professional matches. However, I personally believe these are people who are mad because their complex strategy is not effective, but their opponents simple and almost effortless strategy is. As a result, they call what their opponent is using for their strategy cheap instead of excepting the fact that they are as good at the game as the person who is playing against them. Also, the games people say this about, I don't see how you can consider yourself as a professional at them anyway because I can see a novice beating them at said games without the items.

Anyway, I thought this would be an interesting topic to discuss. However, please be respectful.
 
chillv said:
Sometimes people call certain characters and items cheap and that's why they ban them in professional matches. However, I personally believe these are people who are mad because their complex strategy is not effective, but their opponents simple and almost effortless strategy is. As a result, they call what their opponent is using for their strategy cheap instead of excepting the fact that they are as good at the game as the person who is playing against them. Also, the games people say this about, I don't see how you can consider yourself as a professional at them anyway because I can see a novice beating them at said games without the items.
professional matches ban things that require a disproportionate amount of skill or effort that trivializes everything else, and when two players of roughly equal skill compete, the one using said character, item, or strategy is going to have a huge advantage and forces the other to use it too, creating a pretty stale meta

i'm going to guess you're talking most about smash bros here; you're crazy if you think two pros of equal skill are going to have a fair match when one uses meta-knight and the other uses mario, and items are bullshit because they introduce a higher dependency on random chance to a game's outcome
 
Groden said:
chillv said:
Sometimes people call certain characters and items cheap and that's why they ban them in professional matches. However, I personally believe these are people who are mad because their complex strategy is not effective, but their opponents simple and almost effortless strategy is. As a result, they call what their opponent is using for their strategy cheap instead of excepting the fact that they are as good at the game as the person who is playing against them. Also, the games people say this about, I don't see how you can consider yourself as a professional at them anyway because I can see a novice beating them at said games without the items.
professional matches ban things that require a disproportionate amount of skill or effort that trivializes everything else, and when two players of roughly equal skill compete, the one using said character, item, or strategy is going to have a huge advantage and forces the other to use it too, creating a pretty stale meta

i'm going to guess you're talking most about smash bros here; you're crazy if you think two pros of equal skill are going to have a fair match when one uses meta-knight and the other uses mario, and items are bullshit because they introduce a higher dependency on random chance to a game's outcome
I used to be one of the people who thought that tier lists were stupid and I didn't like that certain smash characters and stages were banned.

I now realize I was wrong. There's a reason Meta Knight is banned. There's a reason only six stages in Melee are legal in tournaments. I agree with what Groden says. Things are banned because they give people unfair advantages and allows them so win with no skill.
 
I understand what you guys are talking about and do agree. However, I feel that those types are games are so simple to the point that a novice can beat a so-called pro at them regardless.

Anyway, how do you feel about stuff like the Super Guide and Shiny Tanuki Suit?
 
Candice said:
I feel like they put them there to make them easier for younger players. I disapprove of it. They just soften them.

I agree. It makes them dependent on them.
 
Glaceon said:
Candice said:
I feel like they put them there to make them easier for younger players. I disapprove of it. They just soften them.

I agree. It makes them dependent on them.
Yeah, I remember playing through most of New Super Mario Bros. Wii with the Super Guide and skipping many levels in Donkey Kong Country with the Super Guide.

However, I don't have a problem with the Powerups
 
Well I guess if you want to be a pussy then yeah you can use them.
 
Game developers are just weakening players by adding advantages. New Super Mario Bros (DS) was like a total puzzle, leaving players to figure out everything for themselves, which is actually fun.
With New Super Mario Bros. Wii, it was a different story with the Superguide. It suddenly takes the fun out of playing the levels all the way to the end, it's pretty much like when you're taking a test you cheat by getting all the answers and not learning. Same here, except a game isn't learning, it's fun, and having a step-by-step how to do it guide pretty much takes the fun out, except for people who play games just to beat them and then wait for the next one to do the same.

In other words, I don't know if companies are intentionally diminishing gamers or they just want to sell better knowing people will find it easier to beat a game.
 
Driftmas said:
they just want to sell better knowing people will find it easier to beat a game.

Theres your answer right there

Although it does take the challenge away from games, it prevents people from shying away from the game because of it's difficulty. However, I feel that they should just allow more than one difficulty level so all players can have a balanced challenge. Maybe something like how Kid Icarus Uprising did with it's difficulty.
 
chillv said:
I understand what you guys are talking about and do agree. However, I feel that those types are games are so simple to the point that a novice can beat a so-called pro at them regardless.
can you provide an example of a widely-played video game or an esport that uses bans that has no important skill gaps whatsoever?

does chess not involve any skill because the mechanics are relatively simple to learn?