Why Twilight Princess is overrated

NSY

Celestial Guide
While I did enjoy playing this game, I thought this game had no charm. It was by far my least favorite 3D Zelda game and did not deserve 9s out 10s from everyone because this game had a lot of problems.

All the characters have weird design with either none or an annoying personality (Midna and Yeto being the only exceptions). I cannot care for them at all. All of them expect for the three just speck the same, you won't be able to tell who they are. In Majora's Mask all the characters were different and had different feelings. Not here, no character in this game gives a damn about saving the world. Illa tried to play the role as Link's girlfriend but turned out to be nothing but generic. Then we have Colin wanted to be brave but we saw no development in that. Heck Zelda showed up three times throughout the game and was not really mentioned outside her appearances, isn't this game supposed be about her? Don't even try to get me started on Zant, no ones gets how he went from being a threatening badass villain to a guy who looks like he drunk too much. Midna is the only good character in this entire game, she is somehow entertaining and is the only character who develops throughout the game.

Combat sucks as well. You won't die at all in this game because most enemies only take a quarter of a heart away and you have to put effort into making that happen because a lot of enemies like run right up to you and pray for you to kill them. You won't even need to use those hidden skills you learn from because (expect for the back slice) because there are no effective enemies to use most of these skills on and if you do, it turns out to be a waste of time.

The dungeons are good at best but terrible at worst (ugh Lakebed Temple). These places are longer and more linear than any other game in the series, while some do have you going back to a main room, most of them just send you on a long boring trek. Some of them are simple and easy dungeons that like to torture you by dragging on and on. I'll go though each dungeon in a later post because they vary in quality.

Bosses are too easy, they may be epic and fun to fight but if use your brain you notice some of the bosses don't even try to attack (looking at you Morpheel). Most of them pop out of nowhere as well, we get no origin of these beasts at all, it's not even funny. You were just slaying random monsters that don't even have a brain. The only bosses I found an enjoyable challenge were Blizzeta and Zant even though the latter was likely on drugs. Ganondorf was a joke of final boss. First phase, tennis that was nowhere near as epic as the OoT one. Second phase, easy. Third phase, annoying. Forth phase, disappointing. It was shame because the build up was so epic. Some of the final bosses were epic and fun to fight but that doesn't make up for how easy it was.

Don't get me wrong, Twilight Princess is a good 7.5/10 game. The overworld is massive, the Wolf Form was well done and some of the dungeons were fun. It just doesn't live up to how good other games were. Thank god Skyward Sword fixed most of this games problems.

(yes this was the thread i somehow submitted before i was done)
 
I like a good rant. Let me contribute.

NSY said:
All the characters have weird design with either none or an annoying personality (Midna and Yeto being the only exceptions). I cannot care for them at all. All of them expect for the three just speck the same, you won't be able to tell who they are. In Majora's Mask all the characters were different and had different feelings. Not here, no character in this game gives a damn about saving the world. Illa tried to play the role as Link's girlfriend but turned out to be nothing but generic. Then we have Colin wanted to be brave but we saw no development in that. Heck Zelda showed up three times throughout games and was barley mentioned outside her appearances, isn't this game supposed be about her? Don't even try to get me started on Zant, no ones gets how went from being a threatening badass villain to a guy who looks like he drunk too much. Midna is the only good character in this entire game, she is somehow entertaining and is the only character who develops throughout the game.
Zelda sort of wants to save the world, or at least just her kingdom. Link wants to help more Midna than Zelda, and Midna just wants to become ruler of Twilight realm. I suppose Midna is the only character that developes, but, there's usually not much developement of characters in video games.

NSY said:
Combat sucks as well. You won't die at all in this game because most enemies only take a quarter of a heart away and you have to put effort into making that happen because a lot of enemies like run right up to you and pray for you to kill them. You won't even need to use those hidden skills you learn from because (expect for the back slice) because there are no effective enemies to use most of these skills on and if you do, it turns out to be a waste of time.
I totally disagree with you on this one. I think Twilight Princess was the best Zelda game for combat. I found those hidden skills extremely useful. Too bad most of those moves aren't in Skyward Sword.

NSY said:
The dungeons are good at best but terrible at worst (ugh Lakebed Temple). These places are longer and more linear than any other game in the series, while some do have you going back to a main room, most of them just send you on a long boring trek. Some of them are simple and easy dungeons that like to torture you by dragging on and on. I'll go though each dungeon in a later post because they vary in quality.
I guess we have a difference of opinion when it comes to the Temples. I liked those treks a lot. Gave it a challenge, and sometimes a mighty good one. The Snow Mansion was probably the most unique one, as it is actually a home.

NSY said:
Bosses are too easy, they may be epic and fun to fight but if use your brain you notice some of the bosses don't even try to attack (looking at you Morpheel). Most of them pop out of nowhere as well, we get no origin of these beasts at all, it's not even funny. You were just slaying random monsters that don't even have a brain. The only bosses I found an enjoyable challenge were Blizzeta and Zant even though the latter was likely on drugs. Ganondorf was a joke of final boss. First phase, tennis that was nowhere near as epic as the OoT one. Second phase, easy. Third phase, annoying. Forth phase, disappointing. It was shame because the build up was so epic. Some of the final bosses were epic and fun to fight but that doesn't make up for how easy it was.
Yeah, I have to agree with you here. The majority of the bosses weren't really the best, and Skyward Sword and Spirit Tracks had a much better set of bosses.

NSY said:
(yes this was the thread i somehow submitted before i was done)
LOL
 
well tp was pretty shitty in all that i can think of

visualy, audio, gameplay, design, etc.

seems nothing in that game i could even hope to enjoy, probably what made me skip out on the zelda franchise in general actually.
 
What I didn't like in Twilight Princess was (strangely enough) the dark tone. Everything in that game looked washed out and depressing. It made things a lot harder to spot. I think it made the game harder for me. For example, in the Lakebed Temple, you have to use bomb arrows to blow up these rocks on the ceiling, but I got stuck because I was shooting at the thin parts (which is what I thought would make sense, shooting the weaker areas), when I was supposed to shoot at the thick parts.

The dungeons lacked any sort of personality (mind you, I only played until Arbiter's Grounds). And I feel the dungeons were too long at times. Like in the Goron Mines, when you have to use the Iron Boots to walk across the ceiling reeeeaaallly slowly. It felt so tedious. Also, a lot of the items just felt underwhelming. What was the point of the slingshot? The other types of bombs that could have easily been incorporated into the ordinary bombs? The Hawkeye? The Spinner? (although that was fun to use)

The story was interesting, it's just a pity we never get any foreshadowing about the plot twists. Midna was interesting, though, and a LOT better than other companions. And I liked this version of Link. He felt pretty ordinary, and was also a bit of a badass.

It wasn't bad, and it wasn't even disappointing for me. I wasn't old enough to get hyped from the announcement. It was just...boring. It felt boring. And a bit soulless. Maybe it was because it was made almost entirely from the backlash from WW.
 
Purple Yoshi said:
(mind you, I only played until Arbiter's Grounds)

Can't blame you, Arbiter's Grounds was extremely boring and tedious. The only temples I liked in the game were the Temple of Time for the music and its simplicity and the Snowpeak Ruins for the ambiance, both of which were after the Arbiter's Grounds.
 
I didn't really enjoy Twilight princess that much. Although, I was young and had to use a guide for half of it. I might enjoy it more if I replay through it (except for the god damn Goron Mines. That iron boots clinging to the roof thing got old, fast).

I did enjoy Phantom Hourglass and Skyward Sword though.
 
the difficulty was pathetic, but some of the items were cool (read: BALL AND CHAIN) and the story was interesting and the gameplay was nice

don't see how it's a bad game in any way, just not quite as good as wind waker

i enjoyed playing twilight princess except for how easy every single boss was
 
see, I think the problem we all have here is that we keep on misusing the word "overrated"

if this game was overrated, a lot of people would still be talking about it

breaking bad is overrated

my little pony is overrated

snk is overrated

doesn't mean they're bad, just means that they're often rated really high all the time for no reason

ergo overrated

I don't think I've seen two people ever say "Twilight princess is the best game", and I rarely ever see anyone say "Twilight Princess is a damn good game"

it's often low rated from what I've seen

tl;dr you're describing why the game is bad, not why it is overrated