User Total Drama Action (Week 10: Mission Improbable)
Another week flies by, and another player is stolen in its grasp. As the ninth week takes its leave, it decides that this time, one of the strongest players still in the competition will depart with it. BMB was eliminated from the competition just before the places started reaching single digits, and the rivalries, alliances, and deals that he made in the past all dissipated, but what was left to replace that void? Will the allied continued to ally with themselves? Will someone be tempted to betray their pact? Who will be loyal? Who will not? There's only one way to find out, right here, right now.
*WEEEOOOEEEEEEOOOEEEEEEOOOEEEEEEOOOEEE*
For the eight (or is it seventh? Ninth?) time throughout this entire competition, the remaining contestants were blasted out of their sleeps by a sound that was surely non-OSHA-compliant. As the drowsy were forced to stop being drowsy, they noticed something quite peculiar. One thing was that the annoyingly annoying sound was quite familiar, almost as if it was one that had already been played for their torture in the past. Another thing was that they appeared to be in the same location that they were in six weeks ago, leading to some more traumatic flashbacks from Tugseh about the loss of his mattress. Before any serious emotions could be shown, though, the maleficent host decided to make his appearance.
"Good morning, actors!" GD could barely get a word in before being bombarded by the players.
"Hey, why are we back here?"
"Have you finally run out of ideas?"
"We just say in our dorms for a week doing nothing!"
"Where's my mattress? TELL ME!"
"All right, guys, calm down! Just let me explain the rules and then everyone will be satisfied, got it?"
"So," began Nabber, "are we back here because you want to redo that challenge from week 4?"
"No! I'm just reusing the set because it fits! TV shows do it all the time! Again, don't interrupt me. Now, this week's challenge is called Goldwinner. All of you are criminal-"
"We did this one already," exclaimed NSM.
"Spies. Not just any kind of criminal. Besides, you're not building cars. Anyways, you are all spies that have just busted out of jail."
"Sounds just like-"
"Shut it. All of you make it out of the exit, without doing any other challenges, and get into your getaway vehicles, without doing any other challenges. However, since all of you are enemy spies, you want to take out each other."
"But why were we in the same jail if we're all on opposing forces?"
"One more word out of anyone and nobody gets immunity this week! In your getaway vehicles is a bunch of spy gadgets and other tools that you can use to damage each other's vehicles, some more powerful than others. Of course, you want to be able to survive as well, so you also have an assortment of objects that can be used to repair your vehicles. You can also use them on other people if you want, but I really have no idea why you would want to do that. Anyways, the last man standing wins and gets immunity, while the first man eliminated loses their right to vote. Everyone knows the rules, so-"
"What's the point of even making us spies?"
"...Just get to your vehicles. They're color-coordinated."
It's Hurt and Heal. When it's your turn (which is basically after another person hurts or heals someone), you can either hurt one person for two points, heal one person for two points, or distribute a hurting/healing between two people. You cannot hurt one person and heal another on the same turn.
Utgshe - 20
Rocker - 20
Toad85 - 20
Nabber - 20
Smg2daisy - 20
Cirdec - 20
New Super Mario - 20
SonicMario - 20