LN1 said:We'll give you Absorb as the only move you can have. If you run out of PP, instead of Struggle, you'll use Absorb.
I suggest you guys lemme have Giga impact or adaptability.
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LN1 said:We'll give you Absorb as the only move you can have. If you run out of PP, instead of Struggle, you'll use Absorb.
Spiky Topps said:Spiritomb has Wonder Guard and learns Magic Coat
Come at me, bros.
LN1 said:Also, giving Magmortar something better than Flame Body. Perhaps Flash Fire.
MnSG said:I'd say buff up Deoxys, in terms of its base stats; primarily its HP. That may sound redundant, but a base HP of 50 is just pathetic, by legendary standards.
Normal Forme
HP: 100
Attack: 150
Defense: 60
SP ATK: 150
SP DEF: 60
Speed: 150
Total: 670
Attack Forme
HP: 100
Attack: 180
Defense: 30
SP ATK: 180
SP DEF: 30
Speed: 150
Total: 670
Defense Forme
HP: 100
Attack: 60
Defense: 180
SP ATK: 60
SP DEF: 180
Speed: 90
Total: 670
Speed Forme
HP: 100
Attack: 105
Defense: 90
SP ATK: 105
SP DEF: 90
Speed: 180
Total: 670
This may make Deoxys stronger, but the following must still be kept in mind...
Even with the HP buff, a base HP of 100 doesn't guarantee that Deoxys will always survive getting 1-hit KO'd, especially when you take into account that Mamoswine almost always gets 1-hit KO'd by a STABbed super-effective Aura Sphere, despite having a base HP of 110; its base special defense is 60. Therefore, it still would have to be weary of Sucker Punch while in its Normal and Attack Formes.
LN1 said:Also, giving Magmortar something better than Flame Body. Perhaps Flash Fire.
Vital Spirit saves Magmortar from being affected by the sleep status problem, so that does help it in some way.