Paper Mario: Sticker Star

You can use whatever stickers you want, some are just more effective than others.
 
Staraptor said:
I was wondering. Does every boss require you to use a specific sticker like using the scissors against Bowser Jr, or are you allowed some flexibility in your strategies?

I think for the first Bowser Jr. Fight it's necessary to use the scissors. But other than that:

Chilly said:
You can use whatever stickers you want, some are just more effective than others.
 
The game gets a bad rap. It's highly original and more so than any PM game you are reminded that your character and the world around you are just a piece of peper. It is true, FP, EXP, BP,etc. are all just sequestered for just uh, Coins and Stickers. But look at it this way: Coins just take the place of EXP because you need coins to buy stickers to fight and you won't get Coins if you avoid fights. Same shit, different day.
 
Post-Damage Invincibility said:
The game gets a bad rap. It's highly original and more so than any PM game you are reminded that your character and the world around you are just a piece of peper. It is true, FP, EXP, BP,etc. are all just sequestered for just uh, Coins and Stickers. But look at it this way: Coins just take the place of EXP because you need coins to buy stickers to fight and you won't get Coins if you avoid fights. Same *bleep*, different day.

uh you can get coins from other areas anyway if i recall, doesn't really excuse anything since the whole rely on limited inventory of skills is pretty stupid.

Actually it's not even that since you have to rely on stickers to do normal commands, which is even more stupid.

and remember kids, originality doesn't always mean good.
 
I liked the original idea for the sticker concept, but I absolutely HATE its execution
 
Cinnamon Pi said:
Hey, remember when we were all hyped up because a Chain Chomp was a partner? And then how they decided to scrap partners as a whole? I do.
Yeah. After all, that's what people have been complaining about all throughout the topic. Then, to add insult to injury, they had the audacity to give Bowser a Chain Chomp ally during the final battle. Even though that was probably meant to be a reference to Super Mario RPG, it still added salt to the wound, in my opinion.
 
It's a shame, too. I really would have loved to see how the two screens would have affected the Paper Mario gameplay. Oh well, maybe they'll fix that with Paper Mario Wii U - oh, who am I kidding, no they won't.
 
They need to make a new PM for the Wii U that has a Chain Chomp partner, a Buzzy Beetle Partner, a Blooper Partner, and need to be less paltformer-y and normal battle and exp and tattle, and recipes, and badges, and talking Bowser, and more areas that are actually non-linear, and a plot, and no levels, and items with no stickers, and more unique bosses, and anything else I'm missing.