Paper Mario: Sticker Star

Crackin355 said:
I feel like Paper Mario would be better off sticking off of handhelds.
Ha. Good one.
 
I sort of like the direction this game is taking. Entirely optional random encounters was done in one of my favorite games, Chrono Cross, rather well, and eliminating much of the traditional RPG nonsense could make for a more streamlined experience. That said, there's really no excuse for a lack of NPCs or proper item management options, and I'm still not sure why partners were removed.
 
I'm guessing that making the player rely upon stickers for every attack made partners redundant.
 
Mario4Ever said:
I'm guessing that making the player rely upon stickers for every attack made partners redundant.

This is probably the thinking. Still, the sticker mechanic could've been adjusted to incorporate partners in a non-sticker role, and given all the fan backlash, I'd say they made a mistake here. But like I said, I'm less critical of the new direction than others.
 
If I'm interpreting the eShop message correctly, I'll have this in about two hours, so I'll let you know how things go.
 
Uh, B-Birdo, you're being really awkward about now. Stop being on that swing!
 
So I've completed the first three or four levels, and I'm liking the game so far. The first twenty minutes or so is nothing but the Toad abuse (their dialogue is great). After that begins the quest for the Royal Stickers. Apparently, the goal of each level is to collect a piece of the Sticker Comet. The good thing about that is that you can return to the world map directly from levels you've beaten (it seems as though the stickers in the environment respawn with each entry into a level). I've found the Action Command to be very important, since with stickers that allow you to hit enemies multiple times, you get coins for every hit after the first. I can confirm that Kamek is in the game and that Bowser Jr. has more lines than NYARGLEBARGLE! and so forth. My one issue with the game so far is that it autosaves between levels but still includes Save Blocks. I think that the sticker mechanic is the game's best asset so far, as there is strategy involved in deciding which sticker to use at a given time (since they can be sorted in about five seconds, outside of battle, the reviewer complaint about them being unsorted in battle is pretty much a moot point).
 
Sounds like fun. But I think the main thing people are worried about is if battles are even worth battling.

Might end up getting this for Christmas, considering it comes out at the beginning of December here, it'll take a week to get mailed here and by then, it'll be 2 or 3 weeks away from Christmas.
 
Ghost Nappa said:
Looked this up on the wiki

Another fight with Giant Bowser at the end. So original.

dont know what you were expecting. He gets one of those crowns in the first few minutes and grows, so it was kind of obvious.