New Super Mario Bros. U

Sauron said:
Oh my god. I saw a Bony Beetle in the trailer! It's about damn time. Now we need Chargin Chucks, Rexes, Jumping Piranha Plants, Amazin' Flying Hammer Bros, Dino Rhino/torch, fishin' boos, Sumo Bros, and round goombas.

I kind of depicted it as a Dry Buzzy Beetle, probably because you could somewhat see its face.

Nabber said:
Anyone else not liking the main theme?

It's basically better than reusing New Super Mario Bros. Wii's music for a third time. Time to make some new BGM tracks Nintendo.
 
Nabber said:
Yeah, but good BGM. At least they got rid of those annoying vocals.
No they are still in the music but are barely noticeable. You can mainly hear them in the Athletic theme which I hate this game's athletic theme. To me it isn't very joyful like SMW's and NSMBW's athletic theme.
 
Okay, so, I just saw the trailer and... Nobody should be fucking bitching yet, of what they've shown, a shit ton of new kind of levels have been shown, and you can't complain about the plot because you wanted something different from just her getting kidnapped, now there's some more. Along with the possibility of Peach's Castle being the final level, which would be pretty awesome.
 
It seems that the Koopalings are fought at their own personal airships, judging by the screenshots.
 
NSY said:
Fassad said:
koopalings....

Koopalings....

DAMN KOOPALINGS, AGAIN?

2002 - 2008: FANS: WHY DID YOU PlACE THE KOOPALINGS WITH THIS IDOIT ( Bowser Jr.)

2009: FANS: HELL YES THERE BACK, FINALLY

2012: FANS: WHY NINTENDO ARE YOU ALWAYS USING THE KOOPALINGS, CAN'T YOU USE DIFFERENT BOSSES FOR ONCE.

Apart from the Koopalings, this game looks promising.
The problem isn't that the Koopalings are reappearing, it's the fact that their battles are practically the same. Dodge primary attack, jump on head, dodge shell, repeat. And from I have seen judging by screenshots, the battles from NSMB2 are practically copy/pasted from NSMBW. Since I haven't played NSMB2 yet though, I don't know.