Fizzle
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  • Well its that time of the three months again, so I actually posted a video on YT for once lol. Kinda served as a trial to myself to learn how to use kdenlive, so uhh here it is! Happy Hour 64, a cover of the song... well... It's Happy Hour from AntonBlast!
    Next palette for the Blast Project, the Lamest Guy Ever palette!
    Don't you just hate him? (original description)
    Screenshot 2026-07-09 123926.png

    30/110 palettes recreated, 4 in game
    Why must I come up with the biggest projects I can handle all the time lol
    Working on making all of AntonBlast's palettes into Super Mario 64 Co-op Palettes. Finding out hex codes using Spriter's Resource-provided sprites to make them as accurate as I can. I've still got a lot, and I mean a lot, but I have some screenshots of said progress in the spoiler
    AntonSprays.gif
    All of the palettes in pixel form from before I got to work
    Screenshot 2026-07-06 183414.png
    One of the completed palettes, being Ogre the Top
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    The three completed palettes I've made inside of Co-op, being default Anton (Red Guy), Ogre the Top, and Devilish.
    11/110 palettes recreated in Piskel, 3/110 in SM64 Co-op (well, 5 if you don't count the impossible ones of Outline and Nothing)

    Also, excited for the 8 new Knockout Tours! Played the new Drill Tour... didn't do the best I could but got 3rd regardless :D
    Been playing the Rhythm Heaven demo... omg I love the lil umbrella guys so much. They need to have all of the screentime, I can't get enough of them :')
    Find the hidden Waluigi!
    Screenshot 2026-06-21 221942.png

    In SM64 Co-op DX, the way Waluigi is modeled makes his hanging-off-a-ledge sprite invisible at most angles, usually only seen from above. He's hanging out in the cannon hole, specifically on the wall closest to the camera.
    Been up to some pixel art shenanigans today, a spamtong and a WIP Pizzaface (who is GIANT holy)
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    Alas, my true form has been revealed...
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    Cloudwalker
    Cloudwalker
    Didn't know you were a gray wall damn
    Fizzle
    Fizzle
    Surprisingly, the wall is like a really light blue, and the lamp there is also causing it to look gray I guess lol

    Definitely gonna be playing this collection lol
    Well, the Direct for tomorrow is real! Hoping we see some good stuff coming soon and more about preexisting announcements. I'm going to bet some kind of big announcement, such as World DLC, or the next Maker/Party game. Or something much better.
    Watched the entirety of the Among Us show yesterday, it had no right being as good as it was 🥹
    It's accurate to the game in a sense, had some great moments, and was definitely a wild why-is-this-rated-PG ride. And it even had foreshadowing 6 years in the making, which is in the spoiler since I don't want to be that kind of guy. More thoughts in said spoiler.

    View attachment OMG WHAMONGUS.webp
    So not only did they give both of the impostors in the Show in the in-game Discuss! sprite, they also made the two of them accurate to what some lobbies could be. Between the one partner that does everything to carry the win home, to the other who kills once and gets caught immediately, it's so game accurate and I love it for that. Also keeping the whole "game ends if the number of imps and crew alive are equal" thing from triggering by making it 2v1 till the end was also a good accurate choice.

    Overall, love it, it did a great job making a series out of its source material, and it's definitely worth a watch.
    Finished World 3 of Kingdom Battle today, I had decided on the final turn before I inevitably had to restart on the boss for a perfect to just screw it, and turn on Hero Sight with Mario and Peach. I had entirely forgotten he could move in the final phase lmao, so it was quite the surprise when he basically ended the battle all on his own by moving before attacking.

    But uhh 3-8's main run is the worst, like how are you supposed to perfect that when the Boos just reset you to an awful place every time you use a pipe, the enemies can basically attack you regardless of where you are due to the pipes or their insane shooting range, and I just finished it for real after dying right next to the end twice. Ugh, gonna go back later I guess.
    The more I think about it, the Mario + Rabbids games manage to deliver on the Rabbids' eternal chaos far more than I ever realized before.

    Take Blizzy and Sandy, for instance. You can plan an entire defense against them, but because of Sandy's burning grenaducks and Blizzy's villain sight, it can all go down the drain in an instant and you can lose Heroes really easily.
    Well now there's also the minecraft version that I rebuilt for a tribute, and it's a 1 cell : 3 block ratio here (made easier with the power of a World Editing add on), and I think this version looks better than the one I made a year or two ago

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    Since apparently I am obsessed with this stage, I am making a small replica of UC1 of some Pixbrix. I've got the bottom segment of it done, but I don't know if I'm going to have enough to finish it, or if the scaled down enemies will even look good lol, but enemies are the last step. My hand is in the picture for size reference

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    Found out you can commit theft in the weapons shop and skill tree in Mario + Rabbids... thanks speedrun route that I have no idea about the actual routing of

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    I guess I am now obligated to make a love letter game to the Mario + Rabbids game or rather turn and grid-based RPGs as a whole.

    I'm playing through the first game again, hopefully to beat everything this time, and without ever using Extra Health, since I spammed that when I was still getting used to my console.

    But I have now realized, I really love the way these games work, and I could make a love letter to them. My current idea is a roguelite, with randomized levels (chosen from a group, not procedurally generated most likely), selectable difficulty, weapons, party members, and more. But of course, I need to develop that idea, in more ways than one.
    Xiahou Ba
    Xiahou Ba
    Have you tried out XCOM?
    Fizzle
    Fizzle
    I have not yet, but I'll definitely look into it!
    EDIT: Ah, never mind, found its the HP values for the enemies in the Hard Mode of Buddydome from the bestiary

    So uh random question regarding Mario + Rabbids Kingdom Battle, spoilery image ahead
    Screenshot 2026-04-30 192821.png

    So, what exactly are the italicized numbers? I haven't played the game in a while and was planning on hopping back in for a playthrough without using More Health, but I stumbled across this on the wiki. I'm guessing the italic numbers for the weapons are maximum damage/critical hits, but what is the italic value for HP?
    Don't ask why I made this, and if you want to know, spoiler tag lmao
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    A meme going through a Discord I'm in, someone saying "I'm so swag" after doing Wordle, then getting replied to with an image Michael here being called a narcissist because of the clubhouse. Someone poorly drew that image in Skribbl.io, then I knew I needed to make the worst thing I possibly will ever make in Piskel as a stage 2, with intentional spelling mistakes (ran outta room anyway), an awful sprite, and a long blink animation. what a great bit lmao
    Well, I've finally done it. After 39 hours and 11.6 thousand deaths, one golden berry, all the other berries, and everything else, I have 100%'ed all of Celeste! Except the goldens, only taking those on if I feel a bit extra insane. Farewell was a lot of fun, even if it was madly difficult half of the time. Gonna keep trying to best my speedrun PB, but I'm not sure what comes next for me with this game. Whatever it is, or if nothing at all, this game was a blast
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