Well, I've finally done it. After 39 hours and 11.6 thousand deaths, one golden berry, all the other berries, and everything else, I have 100%'ed all of Celeste! Except the goldens, only taking those on if I feel a bit extra insane. Farewell was a lot of fun, even if it was madly difficult half...
Decided to run back that animation from a week ago to replace the pink flash with an actual rotation animation, and it didn't turn out too bad! Just don't look too hard on the between frames...
I've figured out how to set up Super Mario 64 Co-Op DX, so I now I can do things (or make videos, which I finally started doing by the way) there. Such a neat concept and I've fallen in love with it after a single day.
More updates on life and in general
And also, an animation for my game's main collectible: Cards! Basically, in every level (of which there are to be 208 hopefully to perfectly fit four decks), one is hidden, and you just have to take it to the goal to collect it. Likely won't be the only...
Celeste
Despite how I thought I wasn't the best at this game, in the past couple of weeks I've gotten every strawberry in the A-Sides (175), completed all the B-Sides, completed six of the eight C-Sides (at the end screen of 7C, which is not looking easy), and I've even gotten a golden in 1A...
One of my projects over this spring break is to actually work on my game, which has changed a decent bit in design since I last posted, also taking some new inspirations from other Nintendo games as well. I also decided to base its artstyle on a similar style as Celeste's, as that style has...