Here are some sprites for a game I'm making for a class assignment, where you must "2D print" each sprite you're given with its colors. They were made at low resolution, so that's why they may look a little blurry.
Floor1 (no color needed)
Floor2 (color needed)
Lvl1Example (Pac-Man sprite with slight tweak to be 14x16)
Lvl2Example (Mario sprite with color tweaks to be 5 colors)
Lvl3Example (The three skeleton types from Crypt of the Necrodancer, each one's colors will be separate to distinguish similar colors, like the darkest green in the yellow skeleton to the eye color of the normal skeleton)
These were all made in the Piskel art engine, the same as the UNO Infinity remake I'm making.
The fifth one can take a very long time if you attempt it when it becomes available. I recommend getting the final two Bros. Attacks first before doing it. Trust me, it'll be so much easier.
These are battles I'm not covering in my Brothership Boss Battle Guide section, so I thought I'd might as well describe them here!

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