Grape
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  • So I played DKCR3D on the train back from London today and added it to my spreadsheet.

    I'm not sure if I like it more than the Wii version (graphics and controls are my main gripes by comparison), but it's a big nostalgia blast and I very much appreciate that from now on I'll be able to play this game on the go. Overall I don't regret spending £16 on it
    Sven Svennson.
    Sven Svennson.
    I mean, how can I not like a toad boi who steals the souls of fighters to become God?
    Grape
    Grape
    He's a clubba actually but yeah that was pretty cool. Thankfully this wasn't spoiled for me in the plot, and it genuinely surprised me. I'm grateful for that plot twist and all of the other wonderful stories in TTYD
    Sven Svennson.
    Sven Svennson.
    He's even got a bowtie!
    That bird was only two days away from retirement!
    Sven Svennson.
    Sven Svennson.
    B I R B = How do you add those sentences and pictures at the bottom of all your posts?
    Grape
    Grape
    Click on your name in the top right corner on this site, then signature can appear in the drop down, you can customise it with text, images, or even gifs as I have done. Then people will see it at the bottom of all your posts, unless they have opted to not see signatures
    Sven Svennson.
    Sven Svennson.
    B I R B O = Thanka you aso much!
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    Pretty crazy that this is only the third leap day as far as I am able to remember. I remember being 9 and having games that day (and that's about it lol). I remember being 13 and Minecraft 1.9 coming out. And now I'm 17 and I'll probably just be doing schoolwork a lot rip
    One of my favourite youtubers, ibxtoycat, had a live stream last night and I spent half an hour trying to get a shoutout (and failed) rip :(
    Today I beat NSMBW in one sitting (took me 1h20m according to Wii notice board thing). That's one of the first times I've done so, iirc my third game beaten in one sitting after SML1 and SML2 (which aren't that long games anyway.) When I was younger I kind of knew about the warps but didn't use them much. After watching any% speedruns I learnt the optimal route and beat it by warping from 1-3 to 5-1 and 5-boo to 8-1, also 8-2 to 8-airship with 8-7 in the middle.
    Yay I actually caught myself winning on camera for once:
    (btw yeah it does look better when i'm playing, the thing i use to capture makes some things look fuzzy and gives a lower framerate)
    (and tbh i didn't do that much, just got lucky that everyone else took each other down)
    I just gave myself a huge nostalgia blast by playing LIJ2 for the first time in like 2 years.
    I just found out you don't get the big mushroom in SMM1 without paying extra money for the Mario anniversary amiibo

    😭
    YoshiFlutterJump
    YoshiFlutterJump
    It's kinda sad (I don't have the amiibo either) but then again, you can still play levels that use it on Course World, and then download and edit them, so it's not a complete loss.
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    OK done


    Was not expecting someone to win in 4 mins lol when I only have 6 seconds left!

    In the end I made a modification to King Kaliente's fight to make him much faster since yeah it wasn't working otherwise.

    Dino Piranha - just Bowser Jr. he was meant to be quick and easy

    King Kaliente - Bowser with a pipe dropping koopas, you throw them into the pit and when you do three they hit a POW block which defeats Bowser. Obviously this mimmicks sending things back three times whilst being blasted with fire in front of a lava (bubble) sea.

    Major Burrows - some moles, with the sinking platforms to mimmick how you're always having to be quick to avoid damage. The big one has the key.

    Bouldergeist - the stone blocks which you blow up with Bob-ombs just like the bomb boos in the original. The Boos are there because it's a ghost themed thing. The platforms are to simulate how the level is kind of chaotic and you need good timings. Chain chomp throws more attacks at you but can be eliminated by a Bob-omb. Once you gain access to the Koopa, you need a Bob-omb to kill it, just like you needed one more bomb boo to get rid of Bouldergeist's spirit form in the original. Phase 2 is basically the same but with two hammer bros to simulate the additional attacks and more platforms meaning you need even better timing. Unlike with the original, Phase 2 here may be easier than Phase 1 as it's harder to miss the platform making it easy to reach the Koopa. Unfortunately it didn't seem possible to stop the Hammer Bros. jumping out of the stone so they're actually quite easy to get rid of.

    Fiery Dino Piranha - there wasn't much I could think of which would simulate the fight accurately so I had pipes with mushrooms and giant Koopas and a giant Bowser since this is kind of like a big monster with fire everywhere and you attack with big things that you send towards it. The fight is quite hard to lose if you make sure to always pick up the mushroom but if you're low on time you have to be quick with the big koopa shells.
    Ummm... I kept hearing random ads when using the internet but I checked all my tabs and none of them seemed responsible. Then I opened the volume mixer and found one of the "proxycheck" things was playing. I muted it and the ads stopped. Is this a bad sign of anything?
    Grape
    Grape
    @FieryYoshi! No just audio
    MightyMario
    MightyMario
    Hmm. Look in task manager and see if theres anything you think is suspicous.
    Grape
    Grape
    I don't think so. The volume mixer says it was one of the proxycheck things btw.

    Edit: I went back to the volume mixer and whatever I muted isn't there anymore. Idk. I haven't been hearing any more ads since I muted it earlier today.
    I've been working on a remake of Throwback Throwdown Speed Run and I'm actually pretty happy with it

    Only thing is... it's quite hard. I wanted the time limit to be 5 mins like the original level, but I'm still unsure if it's even possible to win in that little time. I think it's possible to beat Dino Piranha, Major Burrows, and Bouldergeist combined in under 100s, and the rest of the course takes a negligible amount of time to complete. I established that I can beat Fiery Dino Piranha in under 100s (maybe a little more if I'm really good with Bouldergeist, but that fight is quite hard to optimise) so if I manage to optimise King Kaliente then I think it should be possible (but very difficult as it should be.)
    So, just checked out your 3D Land first level remake, and dropped a star on it. Only thing I wanted to tell you was...I definitely understand that it's hard to translate a 3D level to 2D, but maybe tone down on the Goombas? I felt like there were way too many.

    Great work, though. And good luck on your future levels!
    Umm sorry for announcing this a bit late, but I did finish the Grand Star Rescue but I'm not really satisfied enough with it to upload it.
    Wait? Can I solve the bunny problem using two sets of keys, one in the normal world and one in the sub world?
    I'd have to put either the planet section or the bunny section into the sub world but so long as the bunny chase works, I'm happy
    Unfortunately I forgot to save yesterday so I had to start from stratch with Grand Star Rescue.

    Thankfully I got most of it back, and I pretty much finished it. I even suceeded with Ceave's contraption, though I'm still trying to figure out a way to extend P-switch signals. There's a few other things that need tweaking, but the main issue is how I'm going to implement the bunny catching. Key coins exist but I use that for the star bits later on so that won't work. I tried to use just multiple keys but the door limit would make the rest of the level's design impossible. I tried springs but thanks to how weirdly they work in terms of dissappearing and respawning that didn't work either. I'm not giving up though!

    I'll upload it once it's done.
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