I won a Monopoly game in 81 turns (the game counts them) because I owned the blues and drained everyone's bank accounts with my $2000 rent there. I didn't know it could be over so fast.
I have also started my Uno Infinity card replication thing in Piskel, a pixel art tool, and each card is 75 x 105 pixels. I have direct hex codes from the original cards, so they should be similar, but we'll see.
I did Super Mario Maker 2's black hole glitch for the first time yesterday, and it was much simpler than I thought it was to pull off. I tested a few things, but what's an object I should put into the black hole next?
Oh, U no.... Infinity (I am going to recreate the Uno Infinity thing for Tabletop Simulator and make pixel art cards out of it, but I'm trying to find the old cards list and cannot locate it)
I decided to shift my content on Online Sequencer into another direction, so my three songs I made are now three teasers for the final songs when I make them in a more professional music site that won't sound like a Midi file. Right now, I'm working on remixes of the songs from Super Mario World, with Castle being up first. A very early work-in-progress that has the baseline accordion (here a harpsichord) and the dunn-dunn that I'm not sure what they are that are bass and brass can be found here.
This remix is my main inspiration for beginning to do this
I might also play that Foliage Vs. Undead fangame today, basically Pvz but in 3D, and it has day and night levels with different mechanics, one being a 20 minute day level, and the other being an endless night level with XP from killing zombies to upgrade your plants. It just got updated with the second one, so I'll have no idea what I'm heading into at all.
Monopoly tip: try to own the color sets after jail and free parking, as well as electric company; leaving jail gives players a 5/11 chance to get their money drained by 4 hotels and a mulitplier (which may be only 15, but hey, own Water as well and that's 30 from jailbirds, and up to 120 from free people)
I don't care how many people put the PVZ remaster in the dirt, I will enjoy it because I now have a chance with my available platforms to play yet another game I missed.
But the next time I have 20 dollars, I will be playing Hollow Knight and get used to it before eventually moving on to Silksong.
I have finished the tutorial theme for the game, which can be found here! https://onlinesequencer.net/4849769
I've been compared to Toby Fox for my naming schemes, and I feel honored to be compared to him.
I will write another Mario Party analysis or something if there is a special issue for it like King K. talked about. Mark my words, I will make my best writing yet if it happens.
I'm back, probably for good now, and I have begun to compose music on OnlineSequencer for my game that has not been coded a bit! You can find them here (https://onlinesequencer.net/members/208030) after I made them yesterday, but they are subject to change. I've also determined the genre, a 2D platforming game with RPG elements. Bosses will lean towards the RPG side, but there will be lots to do here.
How did I predict something like PVZ Replanted, my only hype this direct? I'm going to get a tally of my rights and wrongs from however long ago, hold on...
EDIT: I didn't really predict anything, but my predict will be a year old by the time the game releases on the 23rd
Why is it so hard to do Pixel Painters in Fall Guys?! You just copy it from the screen to the floor, but there's typically someone who just runs all over the screen and ruins all progress and is basically an autoloss, especially in squads. I also just discovered free onlinecentric games (a term meaning the games need online to function) don't require NSO, so Fall Guys without spending a dime!
Ok, so I won't be here as often now because I get an error asking me to check the browser console as to why. Though in better news, I'm nearly done with Brothership, and have been loving it. I also am nearly done with Luigi's Mansion 2, and I'm making a custom Minecraft build based off of it. It'll be entirely custom, have three floors and a basement, and reference every mansion except Hidden in the DS remake of the original in some way.
I'm also starting to plan a game for development, but more on that when it goes from paper and a phone note to being developed on a game engine (speaking of, what's the best game engine to make a 3d simulator game, in your opinion?)
I'm considering going to the Wii U next, there are some games I'd love to play there (even if they're greatly hated by the world (Color Splash and Party 10 being the main ones))
Some people think Shy Guys wear masks because there are horrors behind it. What if they just want to remain anonymous, or just think that their face is "ugly"? What if they are just legitimately shy?
This is Temporary Glitch Hunter Fizzle with a report from my playthrough in Luigi's Mansion 2 HD. When unlocking the Strobulb door in the Mudroom during the first level of Gloomy Manor before unlocking the Coatroom Strobulb door, if you are close enough to it, Luigi just disappears during the unlocking cutscene, while his shadows stay
Something I never run out of: overambitious ideas. Two of those are currently in effect: make Rainbow Galleria out of LEGO and post it to the Ideas page, and make a Levelhead level based on the Pit of 100 Trials from Flipside SPM (with bosses, bringing the total to 646 enemies) and beat it. #1 requires lots of bricks, #2 is 6 hours in and all I have left is to beat thelevel
So Undertale and Deltarune playthrough is in the drain, as "underworld" told my parents to say no. Instead, my friendship with FNF has ended, Rift of the Necrodancer is my new best friend of rhythm game. It's pretty cool
Oh, I also did the first Scenario of Roller Coaster Tycoon Classic, which was the game I hinted at yesterday

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