Author Topic: Far-Fetched Suggestions for the next SSB Game...  (Read 218346 times)

Mcmadness

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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1860 on: April 17, 2019, 08:25:00 PM »
Yeah and some series barely get even that many from ANY games.

Kirby's gotten plenty of *bleep*, the only thing he hasn't gotten is a new character since Brawl.



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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1861 on: April 17, 2019, 09:59:05 PM »
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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1862 on: April 17, 2019, 10:31:07 PM »
yknow what i want for characters 4 smash 6? i want The V of Doom, S from Hell, The VID(gital)mask shrek and spongebob!!!who doesn't hate spongebob?
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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1863 on: April 17, 2019, 10:37:48 PM »
spongebob
Oh hey 2013 me, fancy meeting you here


winstein

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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1864 on: April 18, 2019, 01:20:25 AM »
Yeah, thats why it has all that music from games he had nothing to do with. Or that Kirby's FS is based off a game he had nothing to do with.

I'm going to need proof that Sakurai is actively holding back Kirby games he had nothing to do with beyond baseless assumptions.
Those two examples you mentioned are it.  You make it sound like there's more.  But there isn't.  What, your backup plan is Dedede's FS?  Well, there's absolutely nothing beyond that.

Also, I already brought up the music.  Return to Dream Land actually has a decent amount of music, at least.  But everything else?  Triple Deluxe gets three.  Planet Robobot gets two.  And Star Allies gets only one.  Even Rainbow Curse, which has the objectively best soundtrack of any game to exist on the face of this planet, gets a whopping ZERO tracks!  Compare that to the ten tracks that Dream Land gets.  The four that Adventure gets.  Or the eight that Super Star gets.  If that's not terribly unbalanced and a very poor representation of the series as a whole, then I don't know what is.

Tell me about it: I know how you feel about Kirby's unbalanced representation. To elaborate: Mario Party hardly got represented in Smash. It never had a stage, only 3 songs that covers 2 recent games, hardly any representation in Stickers/Spirits (only 1 original character until a special event with 3 from Super Mario Party) and generally not mentioned in descriptions. In general the older Mario Party games tend to be ignored yet Mario Kart's old and new games are represented.

I felt that Mario Party more than deserve proper representation mainly because it's an indispensable spin-off series for Nintendo for not only consistently selling well, but also for being a unique type of party game that is still being made (Smash tends to include unique parts of Nintendo history in a significant way).

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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1865 on: April 18, 2019, 01:41:56 AM »
(only 1 original character until a special event with 3 from Super Mario Party)
Even then, the Golden Mushroom is supposed to represent Mario Kart more then Mario Party, meaning we really only got two new Mario Party spirits in that event.

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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1866 on: April 19, 2019, 02:38:00 PM »
winstein, that question I posed was actually a rhetorical lead-up, as I was under impression Kirby was treated fairly well and reasonably.

I have to disagree on the "mistreatment" argument. See, I was making the case for Mario being mistreated too, even though you guys say, "but Mario has tons of playable characters, tons of stages, 3 hours+ worth of music, tons of spirits", but then I point to gaps in the coverage in the Mario spinoffs, the Mushroomy Kingdom stage being a nuclear wasteland, the voice direction for practically all Mario characters being *bleep*, the boring Mario Finale, the Negative Zone (yeah that was a thing), Mario treated like a literal punching bag in move demonstrations. I was still dissatisfied with what I got because what I got wasn't perfect.

Honestly, in the end though, I just want Mario characters to have a better voice and a working Final Smash (which was working in 4 but terrible in Smash Ultimate).

The same thing probably applies to Kirby as well. I think in Kirby's case, Sakurai was being really choosy with what he had and what he thought best represented Kirby. I think the lack of spinoffs (beyond Air Ride and Mario Kart) isn't really a Kirby problem, it's a recurring problem throughout Smash Bros., and I don't think I can actively blame Sakurai for it as more as I can blame the self-limiting nature of crossovers. It's a shame Mario doesn't get a single track from Mario Strikers and barely anything from the other Mario sports or Mario vs Donkey Kong, but I think we'll be complaining all day about rather minor grievances and will be constantly setting up ourselves for disappointments.

And people were complaining about Metroid having only two characters for the majority of Smash's lifespan, and Metroid repeatedly gets lava stages.

And people were complaining about DK's mistreatment as King K Rool was also absent for the same amount of time, and DK always gets Jungle Stages and 20 bajillion "remixes" of the DK Jungle theme. And DK and Diddy sound like *bleep*. I think that one may be one of the more legitimate ones, especially King K Rool's absence, but there are some elements of "ahh, it's not perfect, so they're being mistreated".

And people were complaining about Fire Emblem having tons of sword fighters and they had a generic *bleep* stage being Castle Siege, and how there's no variety in the Fire Emblem characters, even though others counter that Fire Emblem is overrepresented and deserves hate by jealous fans of DK and Metroid or something.

And people were probably complaining about the Gee Wun reps and want more gen variety. I myself find the music selection to be pretty weak, just a lot of battle songs (yeah it's a fighting game but Persona shows that such tracks don't have to be so homogeneous), but again, it's not like Pokemon is known for having amazing soundtrack.

I guess this just comes when series start getting big and get more playable characters. With small series, you are just happy you got anything at all. No one is complaining about the lack of Ice Climber playable characters or the lack of Mother playable characters. Or at least, not as loudly as fans from the bigger series.

Oh well, just mod the game. People are working on it, and once SaltyNX is out and that patching nonsense is history, you can add all your favorite tracks in the game. It's still a crying shame that Nintendo hates this sort of thing when people seek fine solutions for problems they have with a game.

Mcmadness

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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1867 on: April 19, 2019, 11:06:42 PM »
it's not like Pokemon is known for having amazing soundtrack.

Uh, yeah it is. I mean *bleep* look up pokemon music on youtube and they generally have like, gajillions of views.
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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1868 on: April 20, 2019, 12:44:37 AM »
Oh wow, I guess I'll have to keep that in mind when it comes to unpopular opinions on Pokemon then. I recall not being at all impressed with Pokemon Let's Go's soundtrack, and I still stand by that all the battle themes start sounding homogeneous gen after gen. I'm sure the reason I like the older tracks is from nostalgia. The reason I guess people like the battle themes is that they get to hear those tons of times during a playthrough and music is that thing where if you hear it enough times, you start liking it more.

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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1869 on: April 20, 2019, 03:56:44 AM »
That's the way you recognize a good or bad song.

Listen to it continuously. If you're not easily bored, it's good.

Like I don't know how much times I have listened to FE Attack!, yet even with how much I heard the original version and the remix, I still think it is the best Smash remix.

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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1870 on: April 20, 2019, 04:07:22 AM »
Pokemon can have good music at times, but it's definitely not a series that has a soundtrack that I'll keep on coming back to.

Mcmadness

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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1871 on: April 20, 2019, 08:19:09 AM »
Oh wow, I guess I'll have to keep that in mind when it comes to unpopular opinions on Pokemon then. I recall not being at all impressed with Pokemon Let's Go's soundtrack, and I still stand by that all the battle themes start sounding homogeneous gen after gen. I'm sure the reason I like the older tracks is from nostalgia. The reason I guess people like the battle themes is that they get to hear those tons of times during a playthrough and music is that thing where if you hear it enough times, you start liking it more.

That's because you're mostly going by the smash bros renditions which homogenize then a bit.

For example have a listen to this.

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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1872 on: April 20, 2019, 12:20:27 PM »
That's the way you recognize a good or bad song.

Listen to it continuously. If you're not easily bored, it's good.

Like I don't know how much times I have listened to FE Attack!, yet even with how much I heard the original version and the remix, I still think it is the best Smash remix.
I like or dislike songs after a first few minutes of listening, and I do sometimes want to give songs a fair chance by listening through, but yes, sometimes songs start getting repetitive to listen to and gets worse when tracks start sounding the same. I actually play Smash Bros. For long periods of time. Most songs do start homogenizing actually; they just can't be sustained on loop for 17 minutes straight. And a lot of smash Bros songs aren't super fun to listen to stripped from their video game context.

I do like some songs mind you, like the "remix" DK level song from Ultimate. I think the new Persona "remix" isn't horrible or didn't make me denounce as inferior to the original immediately (unlike Snake eater or Steven's theme), but that thing is freaking sped up from the original. Just stop, composers, please stop speeding up tracks. And also, Smash developers, stop *bleep*ing calling your new tracks "remixes", you're making people learn the completely wrong terminology and making you developers look like you know nothing about music.

Guzma's track is great, I just needs vocals imo, that's what I feel is missing. But it's a good break from the typical wild Pokémon battle. Notable characters are allowed leeway in more unique songs, which I feel helps a whole lot when standing out. So that's probably why battle songs feel the same until they throw a curve ball song. Which again, this works best in the context of the game. Smash Bros probably just doesn't do a good job with the songs.

But again, can we have more hip hop tracks in Smash? Mass Destruction is a great start, but I like more.

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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1873 on: April 20, 2019, 12:43:54 PM »
If you check the details of a "Remix" by pressing X or checking the notes underneath the song while playing it in the Sound Test, it says 'Arranger' or 'Arrangement Supervisor' before the arrangers name, proving they know that the songs are actually arrangements but refuse to use the correct term.

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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1874 on: May 14, 2019, 10:02:26 PM »
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Re: Far-Fetched Suggestions for the next SSB Game...
« Reply #1875 on: May 15, 2019, 01:26:41 AM »
No, but it'd be nice if you did anyways