Question

Why does basic geography in the Marioverse change from game to game? People say to fit with the plot, but still. Like how many castles does Peach have? Is it like Zelda where it's ALWAYS a different Link and ALWAYS a different Zelda? How do they get away with making so many references to other Mario games when it seems like they can't even keep basic geography the same? Not to mention in Galaxy 2 the castle is portrayed two different ways: one is in the beginning in the background of the 2D sidescrolling part, and the other is the 3D one Bowser attacks. Plus, the first one had NO town nor waterfall or moat, AND it had to pillar-like objects in front of it.
 
ToaOfFlameX said:
Plus, the first one had NO town nor waterfall or moat, AND it had to pillar-like objects in front of it.
Renovations?
 
McDonalds Bros. said:
ToaOfFlameX said:
Plus, the first one had NO town nor waterfall or moat, AND it had to pillar-like objects in front of it.
Renovations?

Quite possibly, seeing as bowser has destroyed that area several times, renovations most likely have taken place. Maybe the coins Mario and Luigi find are going towards the renovations....
 
I'm presuming the geography changes so things don't get old and every new instalment contains some originality, while tossing in references just for fun. From an "in-universe" point of view, there's probably no explanation for the changing geography, so the best solution might be to simply avoid an in-universe view. The Mario series never intended to create any sort of consistent universe or canon, even the central characters have "evolved". Every game, apart from those intended to be directly connected, should probably be seen as its own continuity for these things to make sense.
 
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