Custom Pokemon Cards

The Prototype

Wannabe Game Developer
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Here is a Mega Evolved Koraidon card I made for my own set, Legends Zero. I worked really hard on it, and I'm proud of it!
 
I personally don't mind the use of ChatGPT to create images, but next time, please disclose that, especially in text, when showing off your content.
 
Wouldn't a Mega Koraidon be a Basic Pokémon? Mega Pokémon ex replace their normal counterparts in evolution chains, so since Koraidon is a Basic Pokémon, Mega Koraidon would also have to be a Basic Pokémon. Speaking of, the "Mega Evolved form" field is pretty strict in its contents. At least official-wise, it should contain "The Mega-Evolved form of Koraidon".

I've got a few lying around from contests I particpated in a TCG Discord server. (I think I have the rights to them?) I made them using PokéCardMaker.net. Lets see... three should be fun. As you'll quickly learn, I love messing with the boundaries of the TCG's rules engine.
Baffling Energy(3).png
Behold, the only one of these I drew manually! (I'm a terrible artist, no? The art draws from Hyper Rare Luminous Energy.) This one was from a prompt to make cards that involve players guessing, Blaine's Quiz Show style. I went with the weird approach of doing such an effect on an Energy. Its Rainbow Energy because a Toolbox deck is the best kind of deck for keeping the opponent on their toes. The unique mechanic is how players have to guess Energy Costs, which hasn't been used on a real card. This is a full art card mostly because the text is too long for the textbox of normal cards. (PokéCardMaker doesn't have a font size selector.)

Shroomish(2).png
Since I can't draw, my approach for these contests was kitbashing together existing art. Usually, all I did was pull a public domain background and combined it with a depiction of a Pokémon from Bulbagarden Archives. Tera cards are the exception because the dorky hat is of critical importance to the concept. And failing easily available screenshots of the dorky hats, have a public domain rock picture. This one has some additional context, as it is drawing from the mechanics of the roulette game from Ruby, Sapphire, and Emerald. (Which I read about from the linked Cave of Dragonflies article.) Shroomish plays directly into those mechanics in a very surprising way.

Mechanically, this is from a contest about the Confused condition. Instead of inflicting Confused, checking if a Pokémon is Confused, or enhancing Confused, this card benefits from the effect of being Confused through the unique templating of the Play the Odds attack.

"roulette" by midiman, 2013 openclipart.org

Amethyst from Siberia. Gallery of Mineralogy and Geology of the French National Museum of Natural History in Paris. Photograph by Marie-Lan Taÿ Pamart. Cropped by me to remove background.

Stanford Advanced Materials "AG6100 Silver Balls" Cropped by me to remove background.

Shroomish Sitting Cuties Plushie

Tricia(1).png

Let's conclude this trip into Salmancer's head with something less mindbending. (And easier to look at.) This card was created for a contest about cards that search for Pokémon Tools. As someone who loves the card type, I find myself in situations where I have to attach the wrong Tool just to get it out of my hand. (The Pokémon TCG loves "discard your hand, then draw" and "draw until your hand has X cards in it" effects, both of which favor emptying your hand of cards before using them.) Tricia resolves the problem in the simplest way possible: letting the player put Tools in play back into their hand after the search, so that the player can attach the Pokémon Tool they just got out of their deck. I'm floored an effect his simple hasn't in the TCG yet. (Tricia is probably overcosted, but that's what you do when breaking new ground.) The art is just assets from Bulbapedia. The background is Rosa (Special Costume)'s Sync Move mindscape.
 
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